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| View Poll Results: PvP Bracket System Instead of +/- level range 46+ ONLY | |||
| 2 brackets, 46-52 and 53-60. Still need to flag some zones FFA. |
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7 | 17.50% |
| 1 bracket, 46-60 |
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7 | 17.50% |
| Naw |
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26 | 65.00% |
| Voters: 40. You may not vote on this poll | |||
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#41
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And hate to break it to you, but this has always been a teams server. Right now you have your choice of team TMO or team Empire. There will be no difference if the teams are hardcoded, which has been proven repeatedly on the EQ Live team PVP servers. One side will start to win and people will flock to it. This PVP utopia you're talking about exists only very briefly when a new server is released. Then one guild or force rises about the rest, and either resists the temptation to build a force incapable of defeat or falls prey to it and creates the situation we've had on R99 for the past 3 years. All the issues you have brought up will only be solved by the player base as a whole deciding they agree with you and making it happen. The problem is most people don't agree with you, or it would have happened already. | |||
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#42
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just relaunch 3 version of r99 with the 3 different live pvp rulesets
let the players decide via logging in? | ||
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#43
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"Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it." Hurr durr, didn't read Easy's post. Let me break it down for you one more time, just so you understand. You attack a higher level target: your attacks are less likely to hit, do less damage, and your spells are more likely to be resisted. That's the biggest level advantage for PvP, and its easy to change. There is no DNA bullshit to it. And many games have done it. "PvP Utopia," who is even talking about this? No, shithead, teams do not exist on this server. Everyone of like mind flocks to like guilds, thus zergs happen because it's human nature to take the easy route. If you use factions then yes, one faction will have a numbers advantage, but not nearly to the same degree as current guilds do, especially if you spread the popular races out instead of keeping them all in one faction (the problem with the old evil, and then neut, factions on various live servers). Do I expect the administration to do all of these things? No. But talking about it on the forums shows that many of us want things to change. And hell, it may give them some good ideas that we didn't think of. That's the point. Next time you reply to one my posts, bring your A game. Your shit was easy to tear down. | |||
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Last edited by easy_lee; 07-16-2015 at 06:53 PM..
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#44
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If you think this forum is any indication of how the general playerbase views anything you're delusional. The evidence of what people want is right before you every time you log into a 100v100 zerg. Asking things to be hard coded to prevent people from doing what they want to do is just going to alienate people from playing at all, which has been shown by an enormous population decline every time an unpopular idea is implemented. As for your notion that teams don't exist, I guess we'll have to agree to disagree. The nature of contested raid content is eventually one force will gain a gear and numbers advantage and dominate the end game. I don't even know how you could argue this point as it has happened in every ruleset on every PVP server ever created in EQ. People will reroll to a different team, switch guilds, switch factions or whatever else is needed to join the winning side. And regarding the mechanical nature of EQs leveling process, perhaps you should read what I said instead of accusing me of not reading what you did. I am not in any way disagreeing with the fact that levels make a huge difference in PVP. What I am disagreeing with is your stance that this is in some way a problem that needs to be fixed. EQ is inherently a game that character development is based upon two things - level and gear. Remove either aspect and you're diminishing the game at it's core. Pretty certain after reading your multiple retarded PVP related posts over the past week or so, campaigning for dumb ass changes that have been proposed by other autists multiple times over the past 3 years that you need to just find a different game that caters to what you want to do. Stop trying to fuck up EQ we like it the way it is thanks. [You must be logged in to view images. Log in or Register.] | |||
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#45
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#46
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It would literally take one hour a week to clean house, theres no excuse for it.
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#47
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__________________
Current Games:
Naw | |||
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#48
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Seb, fear/hate are the only true "pvp" zones on this server, where you zone in knowing that pvp is right around the corner and no one is a safe oor healer. ie: pvp is open for lvl 6-18 in CB and no one 19+ can enter the zone. Thats the best chance you have at making pvp ... pvp. Or go SZ ruleset and have pvp open to all levels in all zones - most of the server would be back on blue the first day. | |||
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#49
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go tie urself 2 a tree in toxuila forest and swing from it. | |||
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#50
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