Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: PvP Bracket System Instead of +/- level range 46+ ONLY
2 brackets, 46-52 and 53-60. Still need to flag some zones FFA. 7 17.50%
1 bracket, 46-60 7 17.50%
Naw 26 65.00%
Voters: 40. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 07-16-2015, 05:45 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
The part of your post I bolded is what I'd like the administration (server mechanics) to encourage. Fight your way to 60, fight for your raid targets, fight for gear, fight for your right to progres. Small PvP level ranges, mechanical level advantages such as increased hit / resist chance, things like YT and leader board which discourage PvP, RMT, AoN, the lack of teams which encourages zerging, and plugging are all counter to that goal.

One thing at a time. Increased PvP level range and the removal of mechanical level advantages (beyond higher damag, hp, and better spells) would be a good first step.
Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it.

And hate to break it to you, but this has always been a teams server. Right now you have your choice of team TMO or team Empire. There will be no difference if the teams are hardcoded, which has been proven repeatedly on the EQ Live team PVP servers. One side will start to win and people will flock to it.

This PVP utopia you're talking about exists only very briefly when a new server is released. Then one guild or force rises about the rest, and either resists the temptation to build a force incapable of defeat or falls prey to it and creates the situation we've had on R99 for the past 3 years. All the issues you have brought up will only be solved by the player base as a whole deciding they agree with you and making it happen.

The problem is most people don't agree with you, or it would have happened already.
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #42  
Old 07-16-2015, 05:53 PM
Coffee Coffee is offline
Banned


Join Date: Jan 2015
Location: 187
Posts: 397
Default

just relaunch 3 version of r99 with the 3 different live pvp rulesets

let the players decide via logging in?
  #43  
Old 07-16-2015, 06:50 PM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it.

And hate to break it to you, but this has always been a teams server. Right now you have your choice of team TMO or team Empire. There will be no difference if the teams are hardcoded, which has been proven repeatedly on the EQ Live team PVP servers. One side will start to win and people will flock to it.

This PVP utopia you're talking about exists only very briefly when a new server is released. Then one guild or force rises about the rest, and either resists the temptation to build a force incapable of defeat or falls prey to it and creates the situation we've had on R99 for the past 3 years. All the issues you have brought up will only be solved by the player base as a whole deciding they agree with you and making it happen.

The problem is most people don't agree with you, or it would have happened already.
You didn't actually read my post. You're responding to things I didn't say, putting words in my mouth, and talking in indefinite terms. "The problem is most people don't agree with you, or it would have happened already." What the fuck is "it." In this sentence? Nobody will respect your opinions if you can't even say what they are.

"Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it." Hurr durr, didn't read Easy's post. Let me break it down for you one more time, just so you understand. You attack a higher level target: your attacks are less likely to hit, do less damage, and your spells are more likely to be resisted. That's the biggest level advantage for PvP, and its easy to change. There is no DNA bullshit to it. And many games have done it.

"PvP Utopia," who is even talking about this? No, shithead, teams do not exist on this server. Everyone of like mind flocks to like guilds, thus zergs happen because it's human nature to take the easy route. If you use factions then yes, one faction will have a numbers advantage, but not nearly to the same degree as current guilds do, especially if you spread the popular races out instead of keeping them all in one faction (the problem with the old evil, and then neut, factions on various live servers).

Do I expect the administration to do all of these things? No. But talking about it on the forums shows that many of us want things to change. And hell, it may give them some good ideas that we didn't think of. That's the point.

Next time you reply to one my posts, bring your A game. Your shit was easy to tear down.
Last edited by easy_lee; 07-16-2015 at 06:53 PM..
  #44  
Old 07-17-2015, 03:42 AM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
You didn't actually read my post. You're responding to things I didn't say, putting words in my mouth, and talking in indefinite terms. "The problem is most people don't agree with you, or it would have happened already." What the fuck is "it." In this sentence? Nobody will respect your opinions if you can't even say what they are.

"Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it." Hurr durr, didn't read Easy's post. Let me break it down for you one more time, just so you understand. You attack a higher level target: your attacks are less likely to hit, do less damage, and your spells are more likely to be resisted. That's the biggest level advantage for PvP, and its easy to change. There is no DNA bullshit to it. And many games have done it.

"PvP Utopia," who is even talking about this? No, shithead, teams do not exist on this server. Everyone of like mind flocks to like guilds, thus zergs happen because it's human nature to take the easy route. If you use factions then yes, one faction will have a numbers advantage, but not nearly to the same degree as current guilds do, especially if you spread the popular races out instead of keeping them all in one faction (the problem with the old evil, and then neut, factions on various live servers).

Do I expect the administration to do all of these things? No. But talking about it on the forums shows that many of us want things to change. And hell, it may give them some good ideas that we didn't think of. That's the point.

Next time you reply to one my posts, bring your A game. Your shit was easy to tear down.
You are acting like anything you're saying is an original thought. Every single notion has been brought up a hundred times before and shot down. Why? Because you have stupid ideas. You're trying to shoehorn your idea of what is good into a game that is from the ground up not designed for it.

If you think this forum is any indication of how the general playerbase views anything you're delusional. The evidence of what people want is right before you every time you log into a 100v100 zerg. Asking things to be hard coded to prevent people from doing what they want to do is just going to alienate people from playing at all, which has been shown by an enormous population decline every time an unpopular idea is implemented.

As for your notion that teams don't exist, I guess we'll have to agree to disagree. The nature of contested raid content is eventually one force will gain a gear and numbers advantage and dominate the end game. I don't even know how you could argue this point as it has happened in every ruleset on every PVP server ever created in EQ. People will reroll to a different team, switch guilds, switch factions or whatever else is needed to join the winning side.

And regarding the mechanical nature of EQs leveling process, perhaps you should read what I said instead of accusing me of not reading what you did. I am not in any way disagreeing with the fact that levels make a huge difference in PVP. What I am disagreeing with is your stance that this is in some way a problem that needs to be fixed. EQ is inherently a game that character development is based upon two things - level and gear. Remove either aspect and you're diminishing the game at it's core.

Pretty certain after reading your multiple retarded PVP related posts over the past week or so, campaigning for dumb ass changes that have been proposed by other autists multiple times over the past 3 years that you need to just find a different game that caters to what you want to do. Stop trying to fuck up EQ we like it the way it is thanks. [You must be logged in to view images. Log in or Register.]
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #45  
Old 07-17-2015, 08:21 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
You are acting like anything you're saying is an original thought. Every single notion has been brought up a hundred times before and shot down. Why? Because you have stupid ideas. You're trying to shoehorn your idea of what is good into a game that is from the ground up not designed for it.

If you think this forum is any indication of how the general playerbase views anything you're delusional. The evidence of what people want is right before you every time you log into a 100v100 zerg. Asking things to be hard coded to prevent people from doing what they want to do is just going to alienate people from playing at all, which has been shown by an enormous population decline every time an unpopular idea is implemented.

As for your notion that teams don't exist, I guess we'll have to agree to disagree. The nature of contested raid content is eventually one force will gain a gear and numbers advantage and dominate the end game. I don't even know how you could argue this point as it has happened in every ruleset on every PVP server ever created in EQ. People will reroll to a different team, switch guilds, switch factions or whatever else is needed to join the winning side.

And regarding the mechanical nature of EQs leveling process, perhaps you should read what I said instead of accusing me of not reading what you did. I am not in any way disagreeing with the fact that levels make a huge difference in PVP. What I am disagreeing with is your stance that this is in some way a problem that needs to be fixed. EQ is inherently a game that character development is based upon two things - level and gear. Remove either aspect and you're diminishing the game at it's core.

Pretty certain after reading your multiple retarded PVP related posts over the past week or so, campaigning for dumb ass changes that have been proposed by other autists multiple times over the past 3 years that you need to just find a different game that caters to what you want to do. Stop trying to fuck up EQ we like it the way it is thanks. [You must be logged in to view images. Log in or Register.]
Can we get a mod to ban this motherfucker? Leaving this forum to the wolves, you kinda deserve the shiny puddle of vomit look putrid posts like these gives to it. Yes emphasis is made with the word motherfucker. As always, ill probably be the one eating the ban for pointing out how bad things are.
  #46  
Old 07-17-2015, 08:25 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

It would literally take one hour a week to clean house, theres no excuse for it.
  #47  
Old 07-17-2015, 11:03 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,187
Default

Quote:
Originally Posted by Coffee [You must be logged in to view images. Log in or Register.]
just relaunch 3 version of r99 with the 3 different live pvp rulesets

let the players decide via logging in?
[You must be logged in to view images. Log in or Register.]
__________________
Current Games:
Naw
  #48  
Old 07-17-2015, 11:41 AM
Uton Uton is offline
Fire Giant


Join Date: Jun 2014
Posts: 506
Default

Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Brackets work better because everyone who belongs in a given zone should be able to kill everyone else who belongs in that zone.
Brackets don't work period. zone pvp ranges and level restrictions would be the only way to do it.

Seb, fear/hate are the only true "pvp" zones on this server, where you zone in knowing that pvp is right around the corner and no one is a safe oor healer.

ie: pvp is open for lvl 6-18 in CB and no one 19+ can enter the zone. Thats the best chance you have at making pvp ... pvp.

Or go SZ ruleset and have pvp open to all levels in all zones - most of the server would be back on blue the first day.
  #49  
Old 07-17-2015, 11:42 AM
MEGANS LAW MEGANS LAW is offline
Banned


Join Date: Jan 2015
Posts: 578
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
It would literally take one hour a week to clean house, theres no excuse for it.
ur such a beta cuck erudite fay gate. real sick of u lately.

go tie urself 2 a tree in toxuila forest and swing from it.
  #50  
Old 07-17-2015, 12:08 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Can we get a mod to ban this motherfucker? Leaving this forum to the wolves, you kinda deserve the shiny puddle of vomit look putrid posts like these gives to it. Yes emphasis is made with the word motherfucker. As always, ill probably be the one eating the ban for pointing out how bad things are.
It's so weird you've been forum banned multiple times.
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.