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| View Poll Results: When did you decide to quit EQ live? | |||
| Ruins of Kunark |
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10 | 2.54% |
| Scars of Velious |
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12 | 3.05% |
| Shadows of Luclin |
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50 | 12.72% |
| The Planes of Power |
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60 | 15.27% |
| The Legacy of Ykesha |
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55 | 13.99% |
| LDoN and beyond |
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206 | 52.42% |
| Voters: 393. You may not vote on this poll | |||
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#121
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#123
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I was very disappointed in EQ2 when I found out that I couldn't even sneak into the enemy city, no matter how imaginative I was (though I probably missed something). EQ became like that to me. That's not why I quit (a lot of my guild went to EQ2), but I was losing interest in EQ. And those mob names in GoD made no sense. | |||
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#124
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51+ trash summoning was also a horrible design decision.
Summoning should've been saved for named bosses and raid mobs. Random frogloks in Sebilis summoning is retarded though. Let a group or Necros shamans and Druids have a root rot fest if they want to. Just like a balanced group can balance and a charm group can charm. Just one of the reason Kunark was a bad expansion. Luclin/PoP fixed that stupid decision and made certain content favorable for one type of play style and certain content favorable for another.
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#125
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | |||
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#126
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Every port class I knew back in the day was grateful for the spires.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#127
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Vanilla Wow had all the elements p99 EQ had, I mean the game was literally based straight off EQ, they mention it several times in their WoW documentaries on how it was made. I remember actually getting Mage ports from continent to continent because it was a ton faster and you needed other professions (blacksmithing engin etc) because each made an item for the other profession. And other things like having to actually go to the dungeon you're about to do. | |||
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#128
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First of all, I am amazed that this has stayed (mostly) on topic for almost 130 posts.
I quit EQ after SoD came out. I had played for 10 years and I had conquered almost every expansion, group and raid. I never raided the end content in SoD because I stopped playing like 3 weeks after it dropped. There is no particular reason I stopped playing. I just stopped. It wasn't even a decision, I just didn't play for a day. Then I didn't play for a week. Then I didn't play for a... That was in early 2009 when I stopped. I found P99 early 2013. EQ was an amazing game and still remains my favorite video game of all time. The amount of memories I have from this game vastly surpass the amount of memories I have from every single other video game I have ever played combined. Some frustrating (it is EQ, after all) but most are very fond. I made several RL connections in my time in the game and some I still talk to today. P99 has done a wonderful job recreating this amazing game and more than that they have recreated the way I feel when I play. Nothing will ever bring it back, but I am glad that the P99 staff did such a damn good job trying. I still think about my old guild Grey Horizon on the E'ci(Tunare) server. | ||
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#129
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Perhaps subconsciously you quit playing because the game got stale.
How people played up until a few years ago baffles me. Were you actually playing with other people, or just boxed/mercs?
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Lootenant Dan <Hierophant>
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#130
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Being a Druid, charm killing remained the best leveling strategy up til 95. At 96/97, "Quint" kiting (Quadding but our new 91/92 and 96/97 AEs included 5 targets instead of 4) became better/faster exp. So I was able to get to the new level caps or new AAs via soloing (I abhor grind groups that are single pull, bullshit boring groups. Pull 10+ and let me root CC or don't invite me.) During new expansions when there was progression/flagging to be done, typically we would do that with 4-6 real people and fill in with boxes / mercs as necessary. After everyone got flagged for raiding or the final tier of group zones those groups died off. Really, beyond the first month or so of the expansions, you could complete all the progression you needed without much play time. It would take awhile if you were going for achievements. But as a raider you really just needed some progression, 4-5 group Augments and that's it. It was very casual. The Alts are what took forever to gear up in group gear though.
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Last edited by Daldaen; 07-16-2015 at 04:36 PM..
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