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#91
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When is someone going to make a thread about bringing LDON back?
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#92
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Is there one on the server list?
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#93
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this is discussion on a forum expressly placed here for people to share opinions. im sure your opinion on the topic is welcome, but no one really asked what you think about others having these discussions. maybe you want to make your own thread about it? then again, that's none of my business. imo AAs added alot of replay value and did a great job balancing classes. there are lots of examples of this being the case. unlocking AAs was also very satisfying. unfortunately, the devs claimed to have ripped out the code for AAs. no proof to back this up, but all the added crit %s, flat bonuses, higher double attacks, manaburns, etc would HAVE to cause disruptions in velious-era content. i think that some AAs could be considered/modified to make certain undesired classes more viable in a unique way. im probably biased because i used to play a druid and they benefited nicely from SoL.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||||
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#94
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Luclin also did bring to the table a lot of "spiritually classic" content. The "newbie" armor quests for all classes come to mind. In classic EQ, at least with Kunark, the Iksar are practically the only race with newbie armor quests. In Luclin, all races received them, the dark elf cleric armor quests comes to mind.
Likewise, Luclin also brought about the idea of craftsmen needing other craftsmen, strengthening the crafting economy. The bazaar was actually a great idea, but was implemented poorly. They should have moved the bazaar to the EC Tunnel and disabled "AFK" Trading. You could argue that battling aliens is not classic, but aliens and sci-fi were long a part of EQ history before Luclin, Rodcet Nife anyone? Let's also not forget how Luclin also made great enhancements to the class system like Ranged Damage for Rangers and the Beastlord class. Luclin was not without it's bad points to, namely The Nexus which trivialized the size of the EQ world, while the avatars looked good: new combat animations sucked & all the armor looked the same, The Bazaar (see above), mounts just destroyed the balance of being a caster (sitting/medding while casting), you "needed" AA's to be remotely successful in the end game. All in all, if the devs were to add custom content, they should really consider the above "spiritually classic" ideas Luclin brought to the table, to recap: 1. Newbie armor quests for all races/classes 2. Make rangers be rangers with ranged DPS 3. Craftsman interdependence. 4. A bazaar relocated to the EC with no AFK Trading. 5. The Beastlord Class 6. The Vashir race, but place them on Kerra Isle or a custom Island.
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | ||
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#95
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#96
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | |||
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#97
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Luclin's AAs, Spells, Focus Effects, Wizard Critical Blasts, Bazaar, Tradeskills becoming useful, Newbie armor - And before you hate on it, look at the ORIGINAL stats on this armor before you hate it. They were really bad, but they provided meaningful quests that newbs could do in EverQUEST to gain gear while they leveled if they put together a list of the times they needed and collected/killed accordingly.
All fantastic. Luclin Spells are often overlooked. They were incredible. KEI which is a combination of C2, GoBrilliance and E combined in one buff (I believe it literally has the exact same stats as those three buffs combined)... OP on noobs but extremely convenient for raiding/level appropriate characters. Druids gained a CH-light spell to be more useful on raids. Rangers got some archery based spells for accuracy and mana regens. Clerics got group buffs, HoTs and self mana regens. Etc. Luclin was baller. The PC models were lame.
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#98
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | ||||
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#99
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Most of the raids were awful and overly long fights like the burrower. AAs and such were good. PoP was one of the best expansions behind kunark and velious. Anyhow, all that being said, in another 4 years people are going to be tired of Velious and there's going to be some real demand for Luclin/whatever content. Nothing wrong with that or discussion about it. edit: Luclin models were fucking trash. All of the original models had character to them - gnomes, dwarves, ogres, trolls, etc. The bolded races were completely ruined by their model revamp. I feel confident that every single person alive or dead that ever played an ogre/troll preferred the goofy tubby original models to the crap they came up with later. | |||
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Last edited by TarukShmaruk; 07-09-2015 at 02:14 PM..
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#100
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