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  #21  
Old 07-06-2015, 04:14 PM
Daldaen Daldaen is offline
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Arrows do double damage on stationary, unrooted targets. If you root them you lose half the damage potential from archery.

It's also really annoying to spam archery when you don't have Endless Quiver, especially considering how many arrows it takes to bring down a mob. I recall reading a guide way back in classic on how to solo a hill giant at level 30 on a ranger (or it may have been 39 for SoW), either way the guide just said get 400 arrows and kite him for an hour lol. <3 those classic "guides".
  #22  
Old 07-06-2015, 04:25 PM
mystang89 mystang89 is offline
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Arrows do double damage on stationary, unrooted targets. If you root them you lose half the damage potential from archery.

But with snare they aren't stationary either so aren't you doing the same dmg to them either way or am I not understanding something?

Also, I agree that in classic killing things with arrows takes for.........eeeeeeeeee.....verrrrrrrrr. What I've heard done is just take the mob down to 60 - 70% then meleeing it the rest of the way. Kind of trying to work in livability vs killing mobs before you grow old.
  #23  
Old 07-06-2015, 06:05 PM
kaev kaev is offline
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Quote:
Originally Posted by mystang89 [You must be logged in to view images. Log in or Register.]
"Archery is shitty damage compared to what you can dish in melee, but the mob isn't hitting you back and Snare is cheap to cast, as long as there's room to kite you can finish any mob even if you were losing the fight in melee."

Just curious why you don't root rot them and shoot arrows while they are dotted? Do arrows break root? I thought only DD spells had a chance of breaking root.
Oh, I do root & shoot with him now when I need to take less damage, but that's at L51 so low blues are around 10 levels lower than he is and he has a longer lasting root spell besides. The level difference is what affects root breaks (mobs get a chance every server tick to resist, besides the bonused chance when they are DD'd). At lower levels you tend to fight mobs a lot closer to your level. I found that root & shoot didn't work so well for me until I had SoW at 39, SoW makes root breaks a lot less dangerous and by then root breaks were less frequent as well.

Snare always lasts full duration and is less mana to cast. At low level in cheap gear your manapool will be more of a manapuddle. If you're oom and the mob is snared you can easily catch a couple med ticks by getting some distance, sit for a tick -> stand -> shoot -> run -> shoot, rinse/repeat and you're ready to re-snare the mob. I always hated having to zone with a mob at 40%, ranger has the tools to kill most any non-caster outdoors so it feels like complete failure when you can't quite finish that last add off.

[edit]
I generally use archery to finish a mob when I feel I'm taking too much damage to be safe, whether that's due to potential adds or just the toughness of the mob. Mobs that are blue at 51 can chew through a ranger's self-buffed hp pool very fast when the RNG swings their way. Root mob, back off, refresh DoT(s) and shoot between med ticks, maybe cast a few heals too if I had trouble getting it rooted, keep shooting until root breaks. Avoid undead, that last 20% where the mob doesn't fight back but just stands there snared is gravy.
[/edit]
Last edited by kaev; 07-06-2015 at 06:10 PM..
  #24  
Old 07-06-2015, 10:35 PM
Cecily Cecily is offline
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Quote:
Originally Posted by mystang89 [You must be logged in to view images. Log in or Register.]
Arrows do double damage on stationary, unrooted targets. If you root them you lose half the damage potential from archery.

But with snare they aren't stationary either so aren't you doing the same dmg to them either way or am I not understanding something?

Also, I agree that in classic killing things with arrows takes for.........eeeeeeeeee.....verrrrrrrrr. What I've heard done is just take the mob down to 60 - 70% then meleeing it the rest of the way. Kind of trying to work in livability vs killing mobs before you grow old.
Dald is a druid, disregard. Regardless of what you do, you're only gonna get a solo 2x shot on the pull shot, if the mob is casting a spell, or if you snare a runner. I use archery when my usual DS tanking gets too dangerous to continue. I root, click tolans arms, regen / med, and fire arrows in between ticks. If the mob is too hard to root and there's room to run, snare and arrow kite provides some long term safety to summon more arrows, regen, run across zone to med in peace.

Archery is definitely NOT my preferred method of killing, but it maintains some DoT damage while you recover during a fight that's going badly. It's useful.
  #25  
Old 07-06-2015, 11:08 PM
Cecily Cecily is offline
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In my (not so) humble opinion, opening with bow kiting is humongous waste of time. Here's how I leveled up solo*:
  1. Check if you need harmony.
  2. Open with an arrow shot to pull for a 2x + crit maybe. If fighting self buffing casters, do nullify x2 instead.
  3. Engage mob with melee. Slow mob ASAP.
  4. Once slow procs, switch to DPS weapon.
  5. If your HP is about to drop critically low, root the mob.
  6. Once HP is critical, back off. Drop clicky DoT. Med and fire bow in between ticks. Reroot as needed.
  7. When hp recovers to 50% or so, repeat 3-6.

To fight like this you need a fungi tunic, swarmcaller / woodsman (or epics). Sky cloak is probably mandatory for mid 50s+ solo.
Decent bow, Tolan's arms, Tolan's bracer HIGHLY recommended.

Buffs = Str, Skin, Coat, DS, etc. Optional DS potions. The DS (Coat + Thorns + potion) accounts for a huge chunk of your damage.
Being able to cast chloro along with a fungi is insanely helpful for this also. Regen + DS is what makes this work.

*This obviously won't work for everyone, but I simply can't imagine doing the 50+ grind without epic / fungi / sky cloak. If you have access to this type of gear and more than a little bit of misanthropy, this method will take you to 60 solo.
Last edited by Cecily; 07-06-2015 at 11:23 PM..
  #26  
Old 07-06-2015, 11:53 PM
jibekn jibekn is offline
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this thread must be a troll
  #27  
Old 07-07-2015, 11:13 AM
kaev kaev is offline
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Quote:
Originally Posted by jibekn [You must be logged in to view images. Log in or Register.]
this thread must be a troll
Nah, but your post is, take it elsewhere please.
  #28  
Old 07-07-2015, 12:01 PM
mystang89 mystang89 is offline
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Thanks guys, lots of good info. I wasn't doing the sit in between ticks thing so that's something I can do a bit more of. I'm definitely not a huge fan of casters especially since the casters melee just as hard as a war mob + they have the dots, debuffs and everything else. But yeah, melee is nice if you can get your roots or snares to hit and not be resisted.
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