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#21
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Arrows do double damage on stationary, unrooted targets. If you root them you lose half the damage potential from archery.
It's also really annoying to spam archery when you don't have Endless Quiver, especially considering how many arrows it takes to bring down a mob. I recall reading a guide way back in classic on how to solo a hill giant at level 30 on a ranger (or it may have been 39 for SoW), either way the guide just said get 400 arrows and kite him for an hour lol. <3 those classic "guides".
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#22
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Arrows do double damage on stationary, unrooted targets. If you root them you lose half the damage potential from archery.
But with snare they aren't stationary either so aren't you doing the same dmg to them either way or am I not understanding something? Also, I agree that in classic killing things with arrows takes for.........eeeeeeeeee.....verrrrrrrrr. What I've heard done is just take the mob down to 60 - 70% then meleeing it the rest of the way. Kind of trying to work in livability vs killing mobs before you grow old. | ||
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#23
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Quote:
Snare always lasts full duration and is less mana to cast. At low level in cheap gear your manapool will be more of a manapuddle. If you're oom and the mob is snared you can easily catch a couple med ticks by getting some distance, sit for a tick -> stand -> shoot -> run -> shoot, rinse/repeat and you're ready to re-snare the mob. I always hated having to zone with a mob at 40%, ranger has the tools to kill most any non-caster outdoors so it feels like complete failure when you can't quite finish that last add off. [edit] I generally use archery to finish a mob when I feel I'm taking too much damage to be safe, whether that's due to potential adds or just the toughness of the mob. Mobs that are blue at 51 can chew through a ranger's self-buffed hp pool very fast when the RNG swings their way. Root mob, back off, refresh DoT(s) and shoot between med ticks, maybe cast a few heals too if I had trouble getting it rooted, keep shooting until root breaks. Avoid undead, that last 20% where the mob doesn't fight back but just stands there snared is gravy. [/edit] | |||
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Last edited by kaev; 07-06-2015 at 06:10 PM..
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#24
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Quote:
Archery is definitely NOT my preferred method of killing, but it maintains some DoT damage while you recover during a fight that's going badly. It's useful. | |||
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#25
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In my (not so) humble opinion, opening with bow kiting is humongous waste of time. Here's how I leveled up solo*:
To fight like this you need a fungi tunic, swarmcaller / woodsman (or epics). Sky cloak is probably mandatory for mid 50s+ solo. Decent bow, Tolan's arms, Tolan's bracer HIGHLY recommended. Buffs = Str, Skin, Coat, DS, etc. Optional DS potions. The DS (Coat + Thorns + potion) accounts for a huge chunk of your damage. Being able to cast chloro along with a fungi is insanely helpful for this also. Regen + DS is what makes this work. *This obviously won't work for everyone, but I simply can't imagine doing the 50+ grind without epic / fungi / sky cloak. If you have access to this type of gear and more than a little bit of misanthropy, this method will take you to 60 solo. | ||
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Last edited by Cecily; 07-06-2015 at 11:23 PM..
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#26
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this thread must be a troll
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#28
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Thanks guys, lots of good info. I wasn't doing the sit in between ticks thing so that's something I can do a bit more of. I'm definitely not a huge fan of casters especially since the casters melee just as hard as a war mob + they have the dots, debuffs and everything else. But yeah, melee is nice if you can get your roots or snares to hit and not be resisted.
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