Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 07-06-2015, 09:39 PM
Sorn Sorn is offline
Planar Protector

Sorn's Avatar

Join Date: Jun 2010
Location: Anywhere but Plane of Mischief
Posts: 2,106
Default

/hidecorpse looted

hides all the corpses you've looted, too. [You must be logged in to view images. Log in or Register.]
__________________

Retouched all faces for the EQClassicHD Texture Pack
Retired from p99
  #92  
Old 07-06-2015, 09:43 PM
Crawdad Crawdad is offline
Fire Giant

Crawdad's Avatar

Join Date: Feb 2011
Posts: 665
Default

How to set up auto-forage.

/doability # (#=Forage on action bar)
/pause 10
/autoinventory

I've always just bound Forage to a movement key, but never realized how easy the above made things.. and 3 of my 5 toons have forage.
__________________
Some kind of... Bubba Ho-Tep?
  #93  
Old 07-06-2015, 09:49 PM
jarshale jarshale is offline
Fire Giant

jarshale's Avatar

Join Date: Oct 2010
Location: texas
Posts: 831
Default

I learned that for warriors under lvl 37 aggro is very difficult.
__________________

Blue
: Seniksin | Jarshale
Red: Sieg | Cazissa
  #94  
Old 07-06-2015, 10:12 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,523
Default

I learned that there are keys for 'Open Inventory Bags' & 'Close Inventory Bags' In the options under Keys > Commands.

Saved myself 2 to 16 clicks with the mouse. [You must be logged in to view images. Log in or Register.]
__________________
  #95  
Old 07-06-2015, 10:17 PM
gprater gprater is offline
Sarnak


Join Date: Jan 2010
Posts: 343
Default

Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
/hidecorpse looted

hides all the corpses you've looted, too. [You must be logged in to view images. Log in or Register.]
/hidecorpse allbutgroup very useful
  #96  
Old 07-06-2015, 11:29 PM
Saerain Saerain is offline
Large Rat


Join Date: Aug 2013
Posts: 5
Default

Just today I learned that clerics get Summon Water, Summon Food, and Gate. At pretty standard levels, too. I don't know how I didn't know. The way I remembered it, druids were the only non-cloth class with Gate, while only they and magicians received Summon Food and Summon Water.
  #97  
Old 07-06-2015, 11:37 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,841
Default

Connectivity improvement means connectivity problem.
  #98  
Old 07-07-2015, 08:35 AM
HallyVee HallyVee is offline
Aviak


Join Date: Aug 2014
Posts: 65
Default

Leveling a Shaman and Paladin through level 10. Learned that zones have a more even flow than I thought. For some reason I always thought, when I saw a red con mob, that I'd have to come back to the zone someday to kill it. Now I'm realizing it's just a more sharp divide between level ranges.

So after three levels of farming the Dwarf Skeletons in Butcherblock Mountains, I'm starting to see the red con Goblin Warriors become deep blue con.

I always pictured EQ zones as having incredibly wide level ranges, but this is a step away from that.
  #99  
Old 07-07-2015, 09:03 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by HallyVee [You must be logged in to view images. Log in or Register.]
Leveling a Shaman and Paladin through level 10. Learned that zones have a more even flow than I thought. For some reason I always thought, when I saw a red con mob, that I'd have to come back to the zone someday to kill it. Now I'm realizing it's just a more sharp divide between level ranges.

So after three levels of farming the Dwarf Skeletons in Butcherblock Mountains, I'm starting to see the red con Goblin Warriors become deep blue con.

I always pictured EQ zones as having incredibly wide level ranges, but this is a step away from that.
Yea this is truth, one thing many people don't realize because often times some of those jumps suck. Going from pure melee low dark blue to black/yellow casters for example.

I will say, one of my favorite things about classic EQ was the Hill Giant/Griffin complex. Where a zone designed to be level 5-15, has a few level 30-35 mobs roaming about that high levels randomly slay and may help some noobs while they're at it. I really wish it had been kept this way onward through Kunark.

Like some level 55 frost Giants in Dreadlands or some level 30 forest Giants in Field of Bones.
  #100  
Old 07-07-2015, 09:04 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
/hidecorpse looted

hides all the corpses you've looted, too. [You must be logged in to view images. Log in or Register.]
This isn't classic and was an LoY addition I believe.

Quote:
Originally Posted by Crawdad [You must be logged in to view images. Log in or Register.]
How to set up auto-forage.

/doability # (#=Forage on action bar)
/pause 10
/autoinventory

I've always just bound Forage to a movement key, but never realized how easy the above made things.. and 3 of my 5 toons have forage.
/Autoinventory wasn't added until after GoD I'm pretty sure. It definitely wasn't in during PoP.

Hopefully one day they can disable that command, though, with the keyboards and mouse available now a days there isn't much point sadly.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:40 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.