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  #41  
Old 07-02-2015, 05:45 PM
Pint Pint is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
So you are saying you want to get exactly zero mobs? Cause that's what's going to happen if BDA were to transition to class c.
i guess we'll find out when you finally sack up
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  #42  
Old 07-02-2015, 05:46 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Ehh TMO, DA, IB all had huge numbers... but it wasnt about killing the mob it was about having a viable raid force available at all hours due to the large variance.

BDA having a huge zerg force isnt the same.
Right, when variance was reduced, BDA didn't add another guild to the roster.
  #43  
Old 07-02-2015, 07:44 PM
ArumTP ArumTP is offline
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50 keys and mandatory raid attendance, definitely sounds casual and R
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  #44  
Old 07-02-2015, 07:53 PM
Danth Danth is offline
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A better argument for fighting stuff with lower numbers is that there are fewer folks to divide the drops up amongst. One monster only drops X items whether you kill it with twenty people or eighty. On the other hand, the necessity of having to be prepared to kill things practically upon spawn, at any hour of the day, virtually requires inflated rosters or having folks on call--and frequently both. As such, most guilds that want to raid with any regularity will grow fairly large whether they particularly want to or not.

There is of course a reason some individual players enjoy having huge groups: They're terrible and need someone else to carry them. EQ's only an easy game for folks who're fairly decent at it; anyone who's been on P1999 any length of time knows full well that plenty of players are nothing short of awful. A small guild that's very picky with respect to whom it invites (such as the former A-Team) can get away with having a small roster and raid force. Most guilds will have a mixture of players ranging from quality players down to little more than warm bodies, and trying to do a small raid when it's mostly the latter sort online is an invitation for a bad evening! As such, having more numbers acts as an equalizer to ensure consistent performance.

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  #45  
Old 07-02-2015, 07:56 PM
Danth Danth is offline
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Oh, and BDA specifically is known across the community as a guild that doesn't believe in trying to be too picky and takes almost anyone. Some folks laugh at it for this, other folks respect it for the same reason. Over the years a lot of my friends have ended up in there.

Conditions are different in PvP. I came up through PvP games myself, originally (MMO-flightsims in my case) and, yes, the folks who flew around with big squads were universally mocked. Good players typically flew with only a couple friends or lone-wolfed, because they didn't need to be part of a horde to get kills. In a 20 vs 50 fight, if the 20 wins then they've shamed the 50, but if the 50 win they've accomplished nothing to boast about.

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  #46  
Old 07-02-2015, 08:14 PM
Juevento Juevento is offline
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I was gonna let you go for the triple post way too immersed wall of text trifecta, but I gotta know something.

Who the fuck are you?
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  #47  
Old 07-02-2015, 08:32 PM
Mistle Mistle is offline
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I would rather raid a one/two group mob with 50 fun people than 30 pixel obsessed assholes even if it means waiting nearly twice as long for a drop.

This is today's EQ, I didn't make the world, I just try to live in it.
  #48  
Old 07-02-2015, 09:01 PM
Kushie Kushie is offline
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https://www.google.com/search?q=zerg+rush
  #49  
Old 07-02-2015, 10:39 PM
Relbaic Relbaic is offline
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I should limit the number of people I play with so people think I'm better.
  #50  
Old 07-02-2015, 10:56 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Relbaic [You must be logged in to view images. Log in or Register.]
I should limit the number of people I play with so people think I'm better.
It doesn't work. I tried. Everyone still knows I'm the worst.
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