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  #51  
Old 06-22-2015, 11:22 AM
Sorn Sorn is offline
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1. Bandits and bandit sashes in WK - bandits top out at level 12 but the sashes can get you really far, only issue is that they can be overcamped at times.
2. Everfrost Peaks, mammoth calves and a few types of orcs (troopers)
3. Some aqua goblins, some bandits in Butcherblock. Can't remember if the orc oracles in that spot between GFay and Nyzil Bloodforge are in the right level range or not.
4. Wisps in NK, + the GLS turn-ins
5. Get a group, hit Runnyeye
6. Wisps, snakes, bears, lions in EC, WC
7. There are a couple camps besides the Nybright Sisters in LFay you can do. You can stalk rancorous ghasts for their hearts and get yourself an Initiate Symbol of Tunare if you're a Tunare follower. There's an obelisk near MM you can camp. It's full of skeletons and mummies. Occasionally the ghoul boss will spawn (he's too high for you) but usually you can avoid him. (It's easy to see where the brownie scout paths...all those bodies along the trail :P The little guy moves fast and he's hard to see so you want invis)
8. Gnolls in highpass hold, I believe.
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  #52  
Old 06-22-2015, 11:37 AM
Nycon43 Nycon43 is offline
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Killing random scarabs/spiders in Nro is also decent at 13, no really bothers with em.
  #53  
Old 06-22-2015, 12:55 PM
kledar kledar is offline
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The Tunare symbol was kind of a pain, it took a while and only the mummy closest to the obelisk will spawn the ghast. When I was there initially I killed all of the spawns but none of the other spawn ever turn into a ghast. The mummy spawn on the hill next to the obelisk is the one that spawns the ghoul boss, I think its a ranger quest or something.
  #54  
Old 06-22-2015, 01:16 PM
Deckk Deckk is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
1. Bandits and bandit sashes in WK - bandits top out at level 12 but the sashes can get you really far, only issue is that they can be overcamped at times.
2. Everfrost Peaks, mammoth calves and a few types of orcs (troopers)
3. Some aqua goblins, some bandits in Butcherblock. Can't remember if the orc oracles in that spot between GFay and Nyzil Bloodforge are in the right level range or not.
4. Wisps in NK, + the GLS turn-ins
5. Get a group, hit Runnyeye
6. Wisps, snakes, bears, lions in EC, WC
7. There are a couple camps besides the Nybright Sisters in LFay you can do. You can stalk rancorous ghasts for their hearts and get yourself an Initiate Symbol of Tunare if you're a Tunare follower. There's an obelisk near MM you can camp. It's full of skeletons and mummies. Occasionally the ghoul boss will spawn (he's too high for you) but usually you can avoid him. (It's easy to see where the brownie scout paths...all those bodies along the trail :P The little guy moves fast and he's hard to see so you want invis)
8. Gnolls in highpass hold, I believe.
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Originally Posted by Nycon43 [You must be logged in to view images. Log in or Register.]
Killing random scarabs/spiders in Nro is also decent at 13, no really bothers with em.
All of this is awesome info. If I remember right, I can bind at the gypsy camp in NK, right?

For Ro, I'd bind in FP I take it...?
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  #55  
Old 06-22-2015, 01:29 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Deckk [You must be logged in to view images. Log in or Register.]
All of this is awesome info. If I remember right, I can bind at the gypsy camp in NK, right?

For Ro, I'd bind in FP I take it...?
assuming you are a druid, you can bind anywhere. otherwise yea.
  #56  
Old 06-22-2015, 03:44 PM
Sorn Sorn is offline
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The Symbol quest is a pain, yeah. Took me two days to get the hearts. The ghast just doesn't spawn all that often. I believe it's one of two static spawns. The others will wander through the zone.

Quote:
Originally Posted by Deckk [You must be logged in to view images. Log in or Register.]
All of this is awesome info. If I remember right, I can bind at the gypsy camp in NK, right?

For Ro, I'd bind in FP I take it...?
Yes, others can bind you at the gypsy camp in NK. Once you hit 14 you can bind yourself wherever else you want.

I recommend binding slightly away from where the griffon paths. There's a spot where it pauses that is almost inside the gypsy camp. If you face the guard tower while in the center of the camp, the griffon will path to your left or thereabouts.
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  #57  
Old 06-27-2015, 06:14 PM
akahdrin akahdrin is offline
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I wouldn't invest in mana rings of any kind. Pick up some plat fire wedding rings and stack some hp on top of more hp. If you're doing charm killing, it's all about your regeneration, not about your total mana pool. You'll never hit 0m anyways when charming unless you find a crazy place to level with unlimited mobs. After about 15 minutes of charm killing, you're on the same footing as someone with higher wisdom anyways because you're both just relying on the same mana regen. Hit points will allow you to take those hits when your charm breaks. I've never been a fan of mana items, it doesn't do much except get you an extra spell if you happen to be at full mana (in comparison to someone without wisdom gear). When soloing, you don't need that mana. I see a lot of dead druids wearing pure wisdom gear.

You have to figure that if you get 2 plat fire rings, it's more hp than skin like steel and for a lower level player that is quite powerful.
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  #58  
Old 06-28-2015, 12:28 PM
chipz chipz is offline
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Lol @ the guy talking about people not knowing their class. Like EQ has ever been a hard game or something. Stop trying to mislead the OP and let him charm away.
  #59  
Old 06-29-2015, 12:52 PM
williestargell williestargell is offline
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All you young druids and wannabe druids out there, Daldaen gives great advice if you want to level fast playing solo. Even if, like me, you have other ideas about the path you wish to take, it doesn't hurt to try the tactics and techniques he recommends. I'm no fan of charm soloing (or charm pets in general), and I found that quadding makes my teeth itch. But that's nothing to you, try stuff and see which of the many ways to play druid floats your boat. It's your character, see what makes it fun for you to play, might be you want the full variety, maybe you want to just get to some target level, maybe you settle into a single style and that works for you. :shrug: The only thing that's for sure is that the undying geniuses at Verant gimped the hell out of druid healing, so after your mid-30s or so the one thing that's really difficult without being ridiculously over-geared for your group and the content you're fighting is main-heal a group (but get a good CC 'chanter and a paladin tank and a necro for support heals and you might be surprised at the results.)
Someone finally sees the point that druids can do more than just charm solo. Obviously charm soloing is good exp and is fun for most, that doesn't mean you want to set yourself up for only that.
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  #60  
Old 07-14-2015, 04:17 PM
Waedawen Waedawen is offline
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Quote:
Originally Posted by akahdrin [You must be logged in to view images. Log in or Register.]
Hit points will allow you to take those hits when your charm breaks. I've never been a fan of mana items, it doesn't do much except get you an extra spell if you happen to be at full mana (in comparison to someone without wisdom gear). When soloing, you don't need that mana. I see a lot of dead druids wearing pure wisdom gear.
Funny how since ever and forever, I was using this same line of rhetoric to convince people that hp pool > mana pool and it's finally caught the echo chamber effect.
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