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#21
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I separated the two of them like a referee in a prize fight. The dark elves, ogres and trolls teamed together to make the frogs move from Grobb to the new Guk. I don't see them functioning as a well oiled machine.
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Formerly: Deckk D'Arcayne- High Elf Wizard - Prexus <Keepers of the Faith>
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#22
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Split teams by deity worship. Then everyone has bards.
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#23
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They all have a bard with the way I set it up too. In fact, they all have everything I think. The evils may not have ranger/druid off the top of my head...
__________________
Formerly: Deckk D'Arcayne- High Elf Wizard - Prexus <Keepers of the Faith>
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#24
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https://www.project1999.com/forums/s...d.php?t=120312
My effort post from awhile back remains the most popular suggested teams server ruleset (probably because it addresses all the balance problems noted so far in this thread, as well as many more based on experience with classic SZ and Red '99). | ||
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#25
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Quote:
Lock buffs / heals on the Team PvP server to team specific only. Make it a true teams PvP server.
__________________
Livestream details: Coming soon
Helping you get on Project99 since yesterday. | |||
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#26
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Quote:
All the arguments I have seen for this have been from a raiding perspective. You don't NEED X class to group up and level. You don't NEED a class to do anything in this game. Illuvitae proved that on Vallon Zek by doing end game content with all elves. Does it make it easier? Oh yes, tons easier. However it's not a game breaking scenario to be missing certain classes like, ok here's a class people said YOU CAN'T DO PLANES WITHOUT IT: Bard. Bards we're quite literally the class that people said you needed in groups, monks being a close second. It can be done, and if you didn't have the class you would find ways to do it. When you're making a teams PvP server then you're making a server where balance is not going to matter worth a flip. If you want' balance, go to red where you can have any race/class combo together to do whatever content you want and thump your chest and say you did it on a PvP server. By all means, go right ahead. I on the other hand would love to raid lower gun which is generally evil controlled with my purist elven guild while we fought our way down to assassin JUST to hold that camp against undead frogs and the hordes of evil. Forget balance, give me VZ / TZ ruleset.
__________________
Livestream details: Coming soon
Helping you get on Project99 since yesterday. | |||
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#28
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Quote:
Kek
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Quote:
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#29
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Classic VZ/TZ teams. Cause that's all that was classic.
If mid Velious they want to switch to SZ teams, feel free.
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#30
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A thought occurred to me while reading this thread. I probably shouldn't even post this because I doubt if it will be well received but, oh well.
It seems that team balance problems only really exist because of lacking classes for raiding. Sooo...why not refocus a PvP servers' endgame to PvP instead of PvE raiding? How? Just clear the loot tables on all raid content. It's still there to kill but doesn't drop anything. Now it doesn't matter if you're missing classes because that content is "just for fun". Then encourage home city raids by putting the good loot there. So the teams have to "raid" each others cities. Have some key NPC who has to be killed (like the King in Kaladim) and after killing him there will be a long timer to wait out (maybe 15 minutes or more) and then a loot chest or something pops up. Anyone of an opposing team who is still there to click on it when it pops gets some random loot. The long timer allows the defending team time to mount a counter-offensive to push the invaders out before they get their phat lewts. Thoughts? Comments? Burn me at the stake? Or just not classic? | ||
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