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View Poll Results: Would you play?
Yes, that is what I look for in an MMORPG 141 84.94%
No, I reluctantly deal with those aspects, I'm here because nostalgia. End of story. 25 15.06%
Voters: 166. You may not vote on this poll

 
 
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  #24  
Old 06-05-2015, 03:29 PM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by Sampten [You must be logged in to view images. Log in or Register.]
Instancing of raid content only would actually be good a good thing.

The mess that is FTE and poopsocking and what not is ridiculous.
This I would actually agree on.

Quote:
Originally Posted by Saludeen
Nah, instances ruin the feel of the world. One great part of Everquest is running to a dungeon and finding other people there.
IMHO - the open world from perspective of individual players and pick up group is fine: you go to an open dungeon and get into 1 of the group already there, and groups have freedom or switching member if they need to leave.
RAID - is a whole different beast - they go after per-determined targets and there is no real picking up as you go like you can do with groups.
So unless you have MASSIVE raid content - raid instances placed in separate or sub-zones would actually make everyone happy. Nothing worse than sitting in XP group in a dungeon when there is a raid moving trough which slaughters everything in its path effectively interfering with your gameplay. Also, the instances don't have to be repoped every 24 hours - they could very well be 7 days repops or something.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 06-05-2015 at 03:31 PM..
 


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