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#11
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This is pretty much all I could find on it:
[You must be logged in to view images. Log in or Register.] Pretty sure those doors aren't locked, too. http://www.steveprutz.com/eq/hole.htm | ||
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#12
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Okay this is fixable.
For the sake of fixing this once and for all.. if anyone can test these on eqlive (does the hole still exist?), or find better research, I can change it. Also, if there should be locked doors, I can fix those as well. Just need details. | ||
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#13
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some information, doesn't say which are which.
http://everquest.allakhazam.com/db/z...00413186002707 Quote:
__________________
Sikuna Matata 60 Ogre Oracle <Marqy Marq and the Funky Bunch>
Hunnee Pott 55 Ogre Shadow Knight <Marqy Marq and the Funky Bunch> Befour Deyfindme 90 Human Monk <Truly Naughty Troop> Torv/Fennin/Cazic Caity Laughinghammer 54 Barbarian Shaman <Ra Imperial Guard> Torv | |||
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#14
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Well, for starters I suggest west goes to Paineel instead of Neriak, north goes to Neriak, and east stays as it is to Erudin Palace.
Not sure what to say about the doors. Maybe just make them locked with the same properties as the entrance boulder/Dartain's boulder? Pickable by rogues & bards, and openable with a Hole key. | ||
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Last edited by paulgiamatti; 06-02-2015 at 10:04 AM..
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#15
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Tried it on live, map is the same though not all the mobs are. This is what happened. Locs are in the Screenies. I didnt move at all after porting.
Teleporter room on live: [You must be logged in to view images. Log in or Register.] West teleporter takes you to Paineel in the glass room that sits above the drop down to hole yael area (very cool!).: [You must be logged in to view images. Log in or Register.] Stepping onto the pad there takes you into paineel proper: [You must be logged in to view images. Log in or Register.] North takes you to Neriak 3rd gate: [You must be logged in to view images. Log in or Register.] East takes you to Erudin Palace in the jail: [You must be logged in to view images. Log in or Register.] | ||
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#16
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Fixed, pending update.
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