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  #1  
Old 05-31-2015, 11:23 PM
Jigawatts Jigawatts is offline
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The only thing I'd really want in post-Velious content is for them to make all the classes viable. Druids in raids, warriors for level tanking, wizards that can decently compete with rogues, rangers in.....anything, etc.

Lets get rid of the lolranger mentality.
  #2  
Old 06-01-2015, 05:13 PM
Topgunben Topgunben is offline
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Originally Posted by Jigawatts [You must be logged in to view images. Log in or Register.]
The only thing I'd really want in post-Velious content is for them to make all the classes viable. Druids in raids, warriors for level tanking, wizards that can decently compete with rogues, rangers in.....anything, etc.

Lets get rid of the lolranger mentality.
I think removing the exp penalty from Rangers and reducing the exp penalty on Paladins would not only encourage people to play these classes, but it would also make sense.
  #3  
Old 06-02-2015, 12:32 PM
Lady Julae Lady Julae is offline
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Originally Posted by Jigawatts [You must be logged in to view images. Log in or Register.]
The only thing I'd really want in post-Velious content is for them to make all the classes viable. Druids in raids, warriors for level tanking, wizards that can decently compete with rogues, rangers in.....anything, etc.

Lets get rid of the lolranger mentality.
The whole beauty of EQ Classic is that not every class IS viable in given situations. The very fact that the classes are not balanced either makes for better group interactions and player dependency.

MMOs today all feel the same because every class is "balanced" and self sufficient; so much that the difference between classes in today's mmos are practically skin and animations.
  #4  
Old 06-02-2015, 12:45 PM
Daldaen Daldaen is offline
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Originally Posted by Lady Julae [You must be logged in to view images. Log in or Register.]
The whole beauty of EQ Classic is that not every class IS viable in given situations. The very fact that the classes are not balanced either makes for better group interactions and player dependency.

MMOs today all feel the same because every class is "balanced" and self sufficient; so much that the difference between classes in today's mmos are practically skin and animations.
There's an enormous difference between balanced and every class is self sufficient.

Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).

Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.

In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.

But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely
  #5  
Old 06-02-2015, 03:15 PM
Lady Julae Lady Julae is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
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Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).
Err, no. Balance is mainly rock-paper-scissors when fighting PvP. Self sufficient means you do not need any other class to help you out on your way to max level, in addition it is also your definition of balance, where by every healing class is the same, just a different skin and animation, which is what I said in my previous post.


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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.
PoP also made EQ like every cookie cutter MMORPG out there in terms of class self sufficiency. The classes had no identity to separate them other than aesthetic choices in your role.


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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.
It's not dumb, it's what separates clerics from other healing classes. Druids and Shamans were never meant to perform an equal healing role as clerics in high end content. They are utility healers with their own role at that point, shamans for debuffs and buffs, druids for damage shields and succor.


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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely
The original set up is: Warrior, Cleric Enchanter (Original Trinity), then add 2DPS (doesn't matter) and 1 off/secondary-healer (preferably Shaman or Druid). That's a Shaman and Druid's role - off/secondary healer. They mainly buff/debuff/DS and use extra mana for heals when the cleric is OOM and meditating during long fights.

All AAs did for EQ was make difficult content doable in Luclin. Without Luclin mobs, you don't need AAs.
  #6  
Old 06-02-2015, 03:29 PM
fishingme fishingme is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
There's an enormous difference between balanced and every class is self sufficient.

Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).

Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.

In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.

But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely
If you want this type of "class balance", then classic EQ is not for you and you might want to try World of Warcraft.
  #7  
Old 06-02-2015, 03:56 PM
B4EQWASCOOL B4EQWASCOOL is offline
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Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
If you want this type of "class balance", then classic EQ is not for you and you might want to try World of Warcraft.
Can't get much more balanced than League of Legends. Balance patches nearly weekly. And free.
  #8  
Old 06-02-2015, 05:52 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
There's an enormous difference between balanced and every class is self sufficient.

Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).

Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.

In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.

But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely
+1
Class interchangeability within arch classes (all healers, all tanks, etc) are not the same as WoW system where MOST of the classes can switch between complete arch roles from tank to dps to healer on a whim.

And if game MEANT for every group to have mandatory war+cle+enc, + 3 dps, then what the hell the other 9 classes are for? Cosmetic appearances? That's BS [You must be logged in to view images. Log in or Register.]
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #9  
Old 06-02-2015, 06:07 PM
Rararboker Rararboker is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
+1
Class interchangeability within arch classes (all healers, all tanks, etc) are not the same as WoW system where MOST of the classes can switch between complete arch roles from tank to dps to healer on a whim.

And if game MEANT for every group to have mandatory war+cle+enc, + 3 dps, then what the hell the other 9 classes are for? Cosmetic appearances? That's BS [You must be logged in to view images. Log in or Register.]
Wha? Do you even play this game? That post reads like it was written by someone who doesn't play p99. Classes all have roles and specific uses but not all of them fall into the "optimum for standard groups" category. I believe there is a place where you can find that. It is called, every other MMO on the market.
  #10  
Old 06-02-2015, 06:58 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
Wha? Do you even play this game? That post reads like it was written by someone who doesn't play p99. Classes all have roles and specific uses but not all of them fall into the "optimum for standard groups" category. I believe there is a place where you can find that. It is called, every other MMO on the market.
Quote:
In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content.
Yes, I didn't meant your average sit on your ass Karnor group.

And - "Classes all have roles and specific uses" - is laughable. Ranger brings such a great class specific ability to a group - they needed to take DTs... and oh wait they can track!
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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