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#21
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#22
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__________________
Current Games:
Naw | |||
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#23
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![]() About 90 seconds for a level 49 mage with the clicky staff from Chardok. That works pretty well if you aren't level 60 with a million plat worth of gear, although I really like the charming idea too.
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#24
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#26
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#27
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![]() Bitches don't know about Kelethin Guard farming.
0.3-0.7% exp per kill + guaranteed 12p each kill. Banker in the same area as guards. No downtime. Each kill takes approx 2 minutes. 5 minute respawn rate on each guard. 16 guards total. Tons of newbies to spectate your awesome kills. Can't beat that.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#28
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Seafury melee + 3-4 dots standing still for bonus damage. Allizewsuar melee + 2 nerfed dots (3 without selos, and chant is weaker than cessation). I find it hard to believe that the second method would kill one seafury twice as fast while factoring in the time it takes to pull the second mob. If it doesn't kill the first mob twice as fast, then its more efficient to kill two seafuries at the same time. Maybe it just needs to be tested, or play a necro. | |||
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#29
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![]() What if I gave the dino a haste item in addition to two weapons? I did that a few times with the summoned mage mask.
I mean I haven't run actual numbers, but I used to use two seafuries against each other with DoT songs a fair amount prior to using Quag, the dwarf merchant, or dino as a main pet. It always felt faster when I had a stronger pet mob dual wielding behind the mob I held aggro on with slow/snare. A dual wielding mob adds a lot more damage than just regular seafuries punching each other. I typically would twist 3 DoT songs too (fufils and the fire and cold chants); I didn't need selos if mob was snared/slowed. I haven't run the numbers, but it definitely felt faster.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#30
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