Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 05-22-2015, 11:25 AM
dg_w dg_w is offline
Large Rat


Join Date: Feb 2015
Posts: 6
Default

I am just the same, I loved the idea of the Druid, so took it to 20 ... but the play style just does not work for me ... I solo most of the time, and I seem to get to much down time (mana)

I enjoy playing the Nero (lvl 18) .... but I don't want to be a hated class [You must be logged in to view images. Log in or Register.] .... a good necro would be my ideal choice!

So I am now thinking Enc, Bard or ranger?

I am looking for a class that can solo well (maybe a bit of melee and "spells or songs" and is pretty self sufficient ? and can group when needed ?

Any Ideas?

thank you
Last edited by dg_w; 05-22-2015 at 11:36 AM..
  #22  
Old 05-22-2015, 11:49 AM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,029
Default

Quote:
Originally Posted by dg_w [You must be logged in to view images. Log in or Register.]
I am just the same, I loved the idea of the Druid, so took it to 20 ... but the play style just does not work for me ... I solo most of the time, and I seem to get to much down time (mana)

I enjoy playing the Nero (lvl 18) .... but I don't want to be a hated class [You must be logged in to view images. Log in or Register.] .... a good necro would be my ideal choice!

So I am now thinking Enc, Bard or ranger?

I am looking for a class that can solo well (maybe a bit of melee and "spells or songs" and is pretty self sufficient ? and can group when needed ?

Any Ideas?

thank you
Barbarian shaman. Not hated, can solo, can face tank/melee if they want
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #23  
Old 05-22-2015, 12:19 PM
Omnifiend Omnifiend is offline
Kobold

Omnifiend's Avatar

Join Date: Jun 2014
Location: Florida
Posts: 121
Default

Agnostic Enchanter meets your requirements. One of the best soloers, easily the best with no gear. Not hated anywhere at all once you get illusions.
  #24  
Old 05-22-2015, 01:16 PM
Kutsumo Kutsumo is offline
Sarnak

Kutsumo's Avatar

Join Date: Jan 2013
Posts: 308
Default

Quote:
Originally Posted by dg_w [You must be logged in to view images. Log in or Register.]
I am just the same, I loved the idea of the Druid, so took it to 20 ... but the play style just does not work for me ... I solo most of the time, and I seem to get to much down time (mana)

I enjoy playing the Nero (lvl 18) .... but I don't want to be a hated class [You must be logged in to view images. Log in or Register.] .... a good necro would be my ideal choice!

So I am now thinking Enc, Bard or ranger?

I am looking for a class that can solo well (maybe a bit of melee and "spells or songs" and is pretty self sufficient ? and can group when needed ?

Any Ideas?

thank you
Druid downtime can be almost nonexistent if you follow the charm kiting spots. It's definitely pretty bad when quadding or root rotting, though.

Necro has a bad rep around here b/c there are so many bad necros (nothing wrong with that, it's very easy to play at a fear kiting level), but a well played necro is highly useful in groups. I have several necros on my friends list that I will always invite to groups for a DPS spot. They have potential to beat chanters for top DPS from a single character when charming undead b/c they still have nice DPS from lifetaps/dots on top of the charmed pet. Even the summoned 54 pet can give monks a run on DPS if the tank is positioning for backstabs from pet. If you like the class; play it, learn it, get good at it, and you won't be hated. It's also one of the best duo partners a Rogue can ask for, so maybe I'm a little biased...

Bard/Sham are really the only great soloers that can choose to swing a weapon on a regular basis. Bard would only be meleeing while in groups, and sham mostly only at low levels and summoning mobs higher up.

Others have already covered chanter.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng)


Life's hard when you're stupid.
Last edited by Kutsumo; 05-22-2015 at 01:21 PM..
  #25  
Old 05-22-2015, 02:39 PM
wewhitt wewhitt is offline
Large Bat


Join Date: May 2015
Location: Oregon
Posts: 13
Default

My 2 cents on this situation actually boiled down to what moods I'm in - let me explain.

When I want to be social ... Ogre warrior. Pure melee class - not clicking spell bubbles - hit the auto attack and make sure I'm swinging in the right direction. This allows more time to type in the group window! The exp penalty of an ogre really doesn't "feel" that bad as a warrior. I felt it more while trying to play a ogre shammy versus the warrior class. As a warrior grouping is the way to be. You're just going to have to get used to that if playing this class. I've made a "assist on me" button, so the group knows what mob I'm on ... this is handy for chanters who keep mezzing adds. I learned how to position mobs and I learn the zones when pulling. If you get a reputation as a good puller / group friendly / manage mobs / stand in place to allow people to flee when things get bad ... you won't have any problem finding groups.

When I don't want to be social, or don't have time to play for huge lengths of time - I play a Ikky necro. I can solo all day long - occasional group, but sparse. I tried playing a DE necro, and I found it rather overpopulated. I love the skull cap - they are thick skinned - can re-gen - overall the best devilish type character for this class in my opinion. I can feel the exp penalty .... but its really cannon fodder when with minimal armor and mana I can still solo even and yellow cons. The starter areas are good, and the necro can farm if needed. So, it's the kind of swiss army knife of characters that can play this game when time and equipment are hard to come by. I can't swarm kite - or quad kite - but I can fear kite. At a very early age I can travel through just about any zone. Because I can Gather Shadows at 8 - Bind at 12 - Feign Death at 16. So, when someone yells train to zone - I kill my pet and FD. I stand up when train is gone and I get "tells" with people asking if they can pay me to find / summon their corpse.

So as you can see - it depends on the mood for me. Utility classes in general are groupish all the time for the most part. They are great to play to understand how they work - this just makes you a better player in my opinion. Be prepared to have a lot of people begging you for buffs, or yelling at ya when haste drops or their buff drops. You will be constantly standing and sitting - and God forbid they ask you to be a primary healer ... on top of coming up with the mana to buff them.

The CON to my list is that both these classes ... necro / warrior ... with the exception of the necro to some degree ... really aren't money generators as themselves. Yea we can farm with the necro - but he can't carry much and is difficult using vendors. The warrior can't do much solo at higher levels - cant really jump in Guk and farm. So what do I do for cash ... trade-skills. My Ikky is a smith - my warrior is a fletcher. I have a boat load of arrows for myself - but it's great to sell them when people need them in the middle of nowhere. Banded armor and some plate sells pretty good, along with other things that I've been known to make. I use this money to fuel tailoring - making food. I can always seem to generate enough cash at times to get me to the next mark of equipment.

So, to wrap this up - I have my two "Moods" of game play I enjoy very much. I hope my 2 cents of game play helps with making a decision. You can try other great grouping classes like Chanty and Wizard - that choice is yours. I found a pure melee is relaxing when I'm socializing - and pure caster is challenging and keeps me busy when running solo.
  #26  
Old 05-22-2015, 03:57 PM
Roguejm11 Roguejm11 is offline
Sarnak

Roguejm11's Avatar

Join Date: Feb 2010
Location: Orlando
Posts: 237
Default

Quote:
Originally Posted by Kutsumo [You must be logged in to view images. Log in or Register.]
Druid downtime can be almost nonexistent if you follow the charm kiting spots. It's definitely pretty bad when quadding or root rotting, though.

Necro has a bad rep around here b/c there are so many bad necros (nothing wrong with that, it's very easy to play at a fear kiting level), but a well played necro is highly useful in groups. I have several necros on my friends list that I will always invite to groups for a DPS spot. They have potential to beat chanters for top DPS from a single character when charming undead b/c they still have nice DPS from lifetaps/dots on top of the charmed pet. Even the summoned 54 pet can give monks a run on DPS if the tank is positioning for backstabs from pet. If you like the class; play it, learn it, get good at it, and you won't be hated. It's also one of the best duo partners a Rogue can ask for, so maybe I'm a little biased...

Bard/Sham are really the only great soloers that can choose to swing a weapon on a regular basis. Bard would only be meleeing while in groups, and sham mostly only at low levels and summoning mobs higher up.

Others have already covered chanter.
Totally agree with the thoughts above.

Just to add to the necro comment, the reason people aren't fans of necro's seem to be is that they are always hell bend on getting a mob to enchant, even bitch about it, and when they get a pet, it only attacks 1/2 the time and the necro never stands up to nuke with lifetaps, which do decent dmg an overall fairly cheap on the mana cost.
  #27  
Old 05-22-2015, 04:35 PM
wewhitt wewhitt is offline
Large Bat


Join Date: May 2015
Location: Oregon
Posts: 13
Default Depends on mood I think

My 2 cents on this situation actually boiled down to what moods I'm in - let me explain.

When I want to be social ... Ogre warrior. Pure melee class - not clicking spell bubbles - hit the auto attack and make sure I'm swinging in the right direction. This allows more time to type in the group window! The exp penalty of an ogre really doesn't "feel" that bad as a warrior. I felt it more while trying to play a ogre shammy versus the warrior class. As a warrior grouping is the way to be. You're just going to have to get used to that if playing this class. I've made a "assist on me" button, so the group knows what mob I'm on ... this is handy for chanters who keep mezzing adds. I learned how to position mobs and I learn the zones when pulling. If you get a reputation as a good puller / group friendly / manage mobs / stand in place to allow people to flee when things get bad ... you won't have any problem finding groups.

When I don't want to be social, or don't have time to play for huge lengths of time - I play a Ikky necro. I can solo all day long - occasional group, but sparse. I tried playing a DE necro, and I found it rather overpopulated. I love the skull cap - they are thick skinned - can re-gen - overall the best devilish type character for this class in my opinion. I can feel the exp penalty .... but its really cannon fodder when with minimal armor and mana I can still solo even and yellow cons. The starter areas are good, and the necro can farm if needed. So, it's the kind of Swiss army knife of characters that can play this game when time and equipment are hard to come by. I can't swarm kite - or quad kite - but I can fear kite. At a very early age I can travel through just about any zone. Because I can Gather Shadows at 8 - Bind at 12 - Feign Death at 16. So, when someone yells train to zone - I kill my pet and FD. I stand up when train is gone and I get "tells" with people asking if they can pay me to find / summon their corpse.

So as you can see - it depends on the mood for me. Utility classes in general are groupish all the time for the most part. They are great to play to understand how they work - this just makes you a better player in my opinion. Be prepared to have a lot of people begging you for buffs, or yelling at ya when haste drops or their buff drops. You will be constantly standing and sitting - and God forbid they ask you to be a primary healer ... on top of coming up with the mana to buff them.

The CON to my list is that both these classes ... necro / warrior ... with the exception of the necro to some degree ... really aren't money generators as themselves. Yea we can farm with the necro - but he can't carry much and is difficult using vendors. The warrior can't do much solo at higher levels - cant really jump in Guk and farm. So what do I do for cash ... trade-skills. My Ikky is a smith - my warrior is a Fletcher. I have a boat load of arrows for myself - but it's great to sell them when people need them in the middle of nowhere. Banded armor and some plate sells pretty good, along with other things that I've been known to make. I use this money to fuel tailoring - making food. I can always seem to generate enough cash at times to get me to the next mark of equipment.

So, to wrap this up - I have my two "Moods" of game play I enjoy very much. I hope my 2 cents of game play helps with making a decision. You can try other great grouping classes like Chanty and Wizard - that choice is yours. I found a pure melee is relaxing when I'm socializing - and pure caster is challenging and keeps me busy when running solo.
  #28  
Old 05-22-2015, 05:46 PM
wewhitt wewhitt is offline
Large Bat


Join Date: May 2015
Location: Oregon
Posts: 13
Default

My 2 cents on this situation actually boiled down to what moods I'm in - let me explain.

When I want to be social ... Ogre warrior. Pure melee class - not clicking spell bubbles - hit the auto attack and make sure I'm swinging in the right direction. This allows more time to type in the group window! The exp penalty of an ogre really doesn't "feel" that bad as a warrior. I felt it more while trying to play a ogre shammy versus the warrior class. As a warrior grouping is the way to be. You're just going to have to get used to that if playing this class. I've made a "assist on me" button, so the group knows what mob I'm on ... this is handy for chanters who keep mezzing adds. I learned how to position mobs and I learn the zones when pulling. If you get a reputation as a good puller / group friendly / manage mobs / stand in place to allow people to flee when things get bad ... you won't have any problem finding groups.

When I don't want to be social, or don't have time to play for huge lengths of time - I play a Ikky necro. I can solo all day long - occasional group, but sparse. I tried playing a DE necro, and I found it rather overpopulated. I love the skull cap - they are thick skinned - can re-gen - overall the best devilish type character for this class in my opinion. I can feel the exp penalty .... but its really cannon fodder when with minimal armor and mana I can still solo even and yellow cons. The starter areas are good, and the necro can farm if needed. So, it's the kind of swiss army knife of characters that can play this game when time and equipment are hard to come by. I can't swarm kite - or quad kite - but I can fear kite. At a very early age I can travel through just about any zone. Because I can Gather Shadows at 8 - Bind at 12 - Feign Death at 16. So, when someone yells train to zone - I kill my pet and FD. I stand up when train is gone and I get "tells" with people asking if they can pay me to find / summon their corpse.

So as you can see - it depends on the mood for me. Utiliy classes in general are groupish all the time for the most part. They are great to play to understand how they work - this just makes you a better player in my opinion. Be prepared to have a lot of people begging you for buffs, or yelling at ya when haste drops or their buff drops. You will be constantly standing and sitting - and God forbid they ask you to be a primary healer ... on top of coming up with the mana to buff them.

The CON to my list is that both these classes ... necro / warrior ... with the exception of the necro to some degree ... really aren't money generators as themselves. Yea we can farm with the necro - but he can't carry much and is difficult using vendors. The warrior can't do much solo at higher levels - cant really jump in Guk and farm. So what do I do for cash ... tradeskills. My Ikky is a smith - my warrior is a fletcher. I have a boat load of arrows for myself - but it's great to sell them when people need them in the middle of nowhere. Banded armor and some plate sells pretty good, along with other things that I've been known to make. I use this money to fuel tailoring - making food. I can always seem to generate enough cash at times to get me to the next mark of equipment.

So, to wrap this up - I have my two "Moods" of gameplay I enjoy very much. I hope my 2 cents of gameplay helps with making a decision. You can try other great grouping classes like Chanty and Wizard - that choice is yours. I found a pure melee is relaxing when I'm socializing - and pure caster is challenging and keeps me busy when running solo.
  #29  
Old 05-24-2015, 11:51 AM
Credge Credge is offline
Aviak


Join Date: Apr 2015
Posts: 51
Default

Quote:
Originally Posted by Deckk [You must be logged in to view images. Log in or Register.]
What's with the wiz hate around here?
They aren't 'optimal' in terms of what they can do.

Yet, people play warriors as leveling characters despite SK's and Paladins being a thing.
  #30  
Old 05-24-2015, 12:18 PM
DeathWalking DeathWalking is offline
Banned


Join Date: May 2015
Posts: 216
Default

i'd say the best thing to do is figure out what TYPE of class you enjoy playing (caster, healer/support, melee ect) and then make a few toons to try out the different classes that fit the bill.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:38 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.