Quote:
Originally Posted by Clark
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Warrior, Cleric, Enchanter
Warrior, Shaman, Enchanter
Monk, Cleric, Shaman
Monk, Cleric, Enchanter
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First suggestion IS the HOLY Grail, and will be when Velious comes out. No Cleric in Velious in most zones, no go. Have to have Cleric, maybe a damned good Bard, player White comes to mind and more, will work with a Warrior, Pally, SK. Even a Monk in Velious, with good Velious gear, can tank most of the mobs, except really tough ones, and Raid Mobs geared right.
But a Warrior just has so much more Damage Mitigation just like a Monk has, that it tops a Pally, SK pretty big time when the rubber hits the road, and it will in Velious.
A Warrior can just keep being hit on and live. That is what the Devs designed them to do. They can even run bad pulls to the zone line and usually make it. Monk FD works most of the time, but the mobs run back to the group too often when things good bad.
So yeah, Warrior, Cleric, Enchanter, DAMNED good Bard, is my Holly Grail. Actually a DAMNED good Bard is better than the Chanter for pulling with no Monk, SK than the Chanter on average.
But getting the perfect groups with a Warrior, Cleric, Enchanter, Rogue, Monk, say Wizard not AFK a lot, is a Hard thing to do very often.
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I guess that is what makes this game interesting. Sort of never having the same classes every time makes it not so boring. Makes it harder and easier each time.