Quote:
Originally Posted by Daldaen
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Uqua had fantastic mechanics.
Caustic environment that puts a huge Debuff on everyone in raid, wielding a special weapon acclimated you to the environment and removes the debuff.
Any deaths caused ghosts to spawn and Attack your raid.
A few split raid fights where you had to coordinate two different teams taking on different mobs.
Has chambers where mobs spawned.
Puzzle mechanics to get through certain rooms.
^. This kind of shit made EQ raiding later on glorious. It took some figuring out. Far more thought than "what's the pause and magic number of clerics, and which corner is the mob dying in?"
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Hard as fuck, but have to agree.