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  #301  
Old 04-29-2015, 01:48 PM
Lady Julae Lady Julae is offline
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Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
I myself had a lot of fun with luclin. But I see the devs hate it and am just wondering why. . .

The bazaar made shoping a breeze just turn your mule into an npc while your away doing real life stuff. . .
^^ Pretty much this and the Nexus. And while the avatar graphics were pretty nice, the new combat animations really sucked.

Oh, and the Vah-Shir were just stupid, they could have simply made the Kerrans as a playable race. If they wanted an alien race, they should have just made Rodcet Nife's race as playable. [You must be logged in to view images. Log in or Register.]
  #302  
Old 04-29-2015, 01:55 PM
Vorkon Vorkon is offline
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A lot of the popularity at the time was due to the fact that gaming was starting to become mainstream, computers/graphic cards had dropped in price significantly, and affordable, reliable and decent internet connections we're available.

PoP was also around the time that other games were starting to take off. I think it had a lot more to do with society and gaming technology as a whole as opposed to anything SOE did to the genre at that time.

When I first got to college I used a 33k cellphone modem for a connection while my school was putting in a T1 line. Those were the days.
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  #303  
Old 04-29-2015, 02:10 PM
koros koros is offline
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I don't get why so many people loved PoP but hated Luclin. Granted it wasn't perfect/finished and the new models sucked, but it was so much more like classic EQ than PoP was.

PoP started the trend of making EQ cookie cutter. Everyone's armor was the same based on your archetype. Loot was +40hp/mana/random crap for mid 50s. Top end raid loot was the same way.

Luclin gave us:

Cazic Thule revamp, some of the best class balance eq ever saw,

Tons of single/2/3 group events that dropped nice items:

For instance:

http://everquest.allakhazam.com/db/npc.html?id=11711
http://everquest.allakhazam.com/db/npc.html?id=9223
http://everquest.allakhazam.com/db/q...tml?quest=1570
http://everquest.allakhazam.com/db/npc.html?id=8082

A lot of interesting ring events. Burrower, Ring of Fire, original Khati Sha (whatever his anagram name was) fight.

Grimling War or the Hollowshade more npc faction war were super cool, if not entirely working.

The very interesting lore of Sanctus Seru and Katta, plus the Sigil quest, etc, etc.

A lot can be blamed on a ton of devs leaving for Sigil, but damn if it didn't have that classic EQ feel to it way more than PoP.
  #304  
Old 04-29-2015, 02:35 PM
Swish Swish is offline
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It's happening, people wouldn't say a good word about Luclin a few years back [You must be logged in to view images. Log in or Register.]
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  #305  
Old 04-29-2015, 06:25 PM
Beastro Beastro is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It's happening, people wouldn't say a good word about Luclin a few years back [You must be logged in to view images. Log in or Register.]
I have nothing against the content of Luclin, I even didn't mind the shard camps even the Maidens Eye one. If anything I wished they'd done more for it since the whole Dark side of the moon feels incomplete and uneven with too little in such a massive place like Katta, Grimlong Forest, Twilight Sea and Tenebrous Mountains feeling under itemized and Acrylia feeling badly neglected even with the revamp.

It's the new models, new soulless graphics in general, mounts on PvP servers, AAs like Manaburn and Bazaar that ruined it for me (Keep in mind I was terrible at buying and selling shit before it came and loathed it's anti-social aspect).
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Honestly if you are playing here and you aren't slime...

you are kicking yourself in the ass
  #306  
Old 04-29-2015, 06:55 PM
Samuell Samuell is offline
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Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Several reasons.

Lots hated the bazaar. They say it killed the buyer-seller social interaction. How is that a bad thing? I don't know. I guess people like to lowball with ridiculous offers. I've never had a meaningful interaction while trading, because i treat EC like i treat Wal-Mart. I get in, but my shit, and get out. I don't try to make friends with the cashier.

Lots hated the spires and easier transportation, too. I guess a 30 minutes round trip is too easy. I've never had any meaningful social interaction with a porter either. I'm polite and friendly and i tip decently considering my meager financial means, but i've never had a real conversation with someone that ported me.

I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin, that was world of warcraft. I guess people need their orcs/frogloks/kobolds to be happy.

The long grind of Luclin is my favorite argument, because it tells a lot about people. Most common complaints heard are "VT shard farming is too long" and "Mobs have too many hitpoints and take forever to die, so it's boring". Now that is funny.

See, the thing is most p99 players like to pat themselves on the back and tell themselves they're "oldschool and hardcore". WoW and other modern MMOs are too easy, they say. There's no challenge, no sense of accomplishment. That's pretty much bullshit, because lots of people refuse to group with hybrids, the xp being too slowed down too much. I've seen people in EC ask for a port to Lavastorm, which is 2 zones away.

P99 players are huge fucking casuals at heart. If something takes too long to kill, then it's boring and not efficient enough. They spend the hardest and longest part of the road to 60 in Chardok, paying for AE pulls instead.

So the thought of VT shard farming, Ssra bane weapons molds farming and actually spending more than 15 seconds per mob while clearing Vex Thal trash, is horrible.

They like it hard, but not too hard. Just hard enough to congratulate themselves for playing "old-school EQ", but not so much to the point where they actually have to pay attention to whats happening in the game because then, they can't watch netflix at the same time.

Luclin absolutely rocks.
Pretty much. Ssraeshza Temple and Vex Thall were cool. They just need to allow PvP in PoK.

I couldn't care less about the bazaar and trading.
  #307  
Old 04-29-2015, 07:17 PM
Beastro Beastro is offline
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Quote:
Originally Posted by Samuell [You must be logged in to view images. Log in or Register.]
I couldn't care less about the bazaar and trading.
Only good thing about the Bazaar was levitating people in merchant mode, pushing them into the arena and ganking them.
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Honestly if you are playing here and you aren't slime...

you are kicking yourself in the ass
Last edited by Beastro; 04-29-2015 at 07:27 PM..
  #308  
Old 04-29-2015, 07:20 PM
iruinedyourday iruinedyourday is offline
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luclin is:

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  #309  
Old 04-29-2015, 07:57 PM
Madri Madri is offline
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Luclin was a rushed expansion that had ideas that worked and ideas that were rushed to fill slots.

New Race: Could have been good, but Cats bad idea. They just didn't fit.

New Class: Great idea, not well thought out though, took awhile to balance that class out.

Moon Scenario: Potentially a good idea turned into mush. good number of the zones were not populated, Nor did people want to go there.

New Models: Great idea to modernize the game bring the graphics to the standard of the time, poorly executed.

Custom UI's: Great idea. This allowed the community to contribute to the game. Still to this day feel this should have been added earlier.

AA's: Smart idea to keep a player on one character to progress that character further and group more with others. This was also a flaw because certain AA's were not balanced or thought out well for each class.

Monsters: Were either too strong or not balanced right. AC calculations were off.

Itemization: Was sloppy and just thrown together. Don't get me wrong some items were even designed as jokes , if you all remember the Jenniy's Two-tone Cuirass from Greig's. 9,6,7,5,30,9 <-- Stats -_-'

Bazaar: Ugh not even gonna talk about this. Why just why?

Spires: Was not well thought out , why have porting classes and then make this available?

These are my reasons i did not like Luclin, but liked some of the ideas.
Last edited by Madri; 04-29-2015 at 08:15 PM.. Reason: Forgot the Bazaar and Spires
  #310  
Old 04-29-2015, 08:54 PM
Swish Swish is offline
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Quote:
Originally Posted by Madri [You must be logged in to view images. Log in or Register.]
Itemization: Was sloppy and just thrown together. Don't get me wrong some items were even designed as jokes , if you all remember the Jenniy's Two-tone Cuirass from Greig's. 9,6,7,5,30,9 <-- Stats -_-'
At the risk of sounding like an idiot, you're going to have to help me with that one. Something to do with music?

If Nexus portals to wiz spires had been instant I think they'd have overstepped it, but as it was there was a 10-15 minute wait time for them to activate? Not too much shorter than a wait for a boat. Not excusing that it was badly implemented, but expecting people to get off the moon unaided was a bit much I think, especially for casual players or anyone new to the game.
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