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#301
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Oh, and the Vah-Shir were just stupid, they could have simply made the Kerrans as a playable race. If they wanted an alien race, they should have just made Rodcet Nife's race as playable. [You must be logged in to view images. Log in or Register.] | |||
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#302
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A lot of the popularity at the time was due to the fact that gaming was starting to become mainstream, computers/graphic cards had dropped in price significantly, and affordable, reliable and decent internet connections we're available.
PoP was also around the time that other games were starting to take off. I think it had a lot more to do with society and gaming technology as a whole as opposed to anything SOE did to the genre at that time. When I first got to college I used a 33k cellphone modem for a connection while my school was putting in a T1 line. Those were the days.
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Grombok - Troll Warlord
<Aftermath> | ||
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#303
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I don't get why so many people loved PoP but hated Luclin. Granted it wasn't perfect/finished and the new models sucked, but it was so much more like classic EQ than PoP was.
PoP started the trend of making EQ cookie cutter. Everyone's armor was the same based on your archetype. Loot was +40hp/mana/random crap for mid 50s. Top end raid loot was the same way. Luclin gave us: Cazic Thule revamp, some of the best class balance eq ever saw, Tons of single/2/3 group events that dropped nice items: For instance: http://everquest.allakhazam.com/db/npc.html?id=11711 http://everquest.allakhazam.com/db/npc.html?id=9223 http://everquest.allakhazam.com/db/q...tml?quest=1570 http://everquest.allakhazam.com/db/npc.html?id=8082 A lot of interesting ring events. Burrower, Ring of Fire, original Khati Sha (whatever his anagram name was) fight. Grimling War or the Hollowshade more npc faction war were super cool, if not entirely working. The very interesting lore of Sanctus Seru and Katta, plus the Sigil quest, etc, etc. A lot can be blamed on a ton of devs leaving for Sigil, but damn if it didn't have that classic EQ feel to it way more than PoP. | ||
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#305
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It's the new models, new soulless graphics in general, mounts on PvP servers, AAs like Manaburn and Bazaar that ruined it for me (Keep in mind I was terrible at buying and selling shit before it came and loathed it's anti-social aspect). | |||
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#306
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I couldn't care less about the bazaar and trading. | |||
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#307
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Last edited by Beastro; 04-29-2015 at 07:27 PM..
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#309
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Luclin was a rushed expansion that had ideas that worked and ideas that were rushed to fill slots.
New Race: Could have been good, but Cats bad idea. They just didn't fit. New Class: Great idea, not well thought out though, took awhile to balance that class out. Moon Scenario: Potentially a good idea turned into mush. good number of the zones were not populated, Nor did people want to go there. New Models: Great idea to modernize the game bring the graphics to the standard of the time, poorly executed. Custom UI's: Great idea. This allowed the community to contribute to the game. Still to this day feel this should have been added earlier. AA's: Smart idea to keep a player on one character to progress that character further and group more with others. This was also a flaw because certain AA's were not balanced or thought out well for each class. Monsters: Were either too strong or not balanced right. AC calculations were off. Itemization: Was sloppy and just thrown together. Don't get me wrong some items were even designed as jokes , if you all remember the Jenniy's Two-tone Cuirass from Greig's. 9,6,7,5,30,9 <-- Stats -_-' Bazaar: Ugh not even gonna talk about this. Why just why? Spires: Was not well thought out , why have porting classes and then make this available? These are my reasons i did not like Luclin, but liked some of the ideas. | ||
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Last edited by Madri; 04-29-2015 at 08:15 PM..
Reason: Forgot the Bazaar and Spires
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#310
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If Nexus portals to wiz spires had been instant I think they'd have overstepped it, but as it was there was a 10-15 minute wait time for them to activate? Not too much shorter than a wait for a boat. Not excusing that it was badly implemented, but expecting people to get off the moon unaided was a bit much I think, especially for casual players or anyone new to the game.
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