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  #61  
Old 04-28-2015, 04:33 PM
Ac888 Ac888 is offline
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Not SKs. That's just a made up class combo of Warrior (Fighter) and Necro and Necro didn't even exist it was a form of Priest/Cleric that focused on undead summoning and controlling undead. I believe you needed an Evil Alignment. Even then I know there was alignment restrictions. But fighters with over 15 str got a 10% exp bonus same with clerics with over 15 wisdom. Oh and dwarves couldn't be clerics, something about a Dwarf and magic not getting along.
  #62  
Old 04-28-2015, 05:02 PM
kaev kaev is offline
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The only truly excellent element in all of the AD&D materials was the line in the Dungeon Master's Guide that said (don't have one handy for exact quote) "If you don't like these rules make up your own." By that standard EQ classic, the abomination that calls itself EQ today, and every other fantasy ruleset and variant thereof is as much "real AD&D" as the goofball ruleset Gygax published.
  #63  
Old 04-28-2015, 06:38 PM
Ac888 Ac888 is offline
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Was comparing AD&D versions only, when I said "real AD&D". Of course, that was merely opinion based. I don't mind 2nd edition but I preferred 1st edition more.

By making up your own rules you could essentially change the game into an entirely new entity that would not even be recognizable as D&D. Then again look at how the mechanics and rules have changed in many games we love. I've always found it more enjoyable to sick to the rule set already laid out, with small tweaks to suit group size of course.
  #64  
Old 04-28-2015, 11:34 PM
ctre ctre is offline
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Xp penalty should not be removed!

Makes the want of a fatty for tankage more of a rarety.. and bring's that added value.
As a fatty tank is worth it. Or shaman fatty for that matter.

People Sniveling about how hard it is.. boo hoo.. go away.
  #65  
Old 04-28-2015, 11:50 PM
wormed wormed is offline
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Quote:
Originally Posted by ctre [You must be logged in to view images. Log in or Register.]
Xp penalty should not be removed!

Makes the want of a fatty for tankage more of a rarety.. and bring's that added value.
As a fatty tank is worth it. Or shaman fatty for that matter.

People Sniveling about how hard it is.. boo hoo.. go away.
... racial penalties are staying. You're still going to have a -15% penalty on Ogre, and I think a -20% on Troll/Iksar.
  #66  
Old 04-29-2015, 12:02 AM
Dollar Dollar is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
If you're gonna post RnF outside of RnF, try to make it funny. But yes, I do enjoy the penalty. Level 60 is the death of your character. I like my ranger and she's nice enough to stay in 59 until, from how it seems so far, somewhere around the end of time.
This is coming from a TMO member..who gets free loot and plays more than 95% of the server. A lot of people ar required to hit 60 for a guild to let them app and watch that loot be stashed in a guil guild bank for a long while before getting 1 piece of what you have. You are only still level 59 because it doesn't effect your loot and you don't care.
  #67  
Old 04-29-2015, 12:49 AM
Danth Danth is offline
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Keep in mind that if implemented properly, the same patch which removes class penalties will change racial penalties from shared to self-only. Penalized races will consequently level more slowly in full groups than they presently do.

The primary benefits to the penalty change patch are twofold: A) Most importantly, it eliminates a large portion of the bias against hybrids for joining groups; and B) it greatly improves experience rates when solo or in small groups. Note that hybrids aren't the only penalized classes. A majority of classes in the game--9 out of 14--carry some sort of class experience penalty. Thus the experience changes tend to make leveling easier and faster across the board.

Danth
  #68  
Old 04-29-2015, 10:54 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by wormed [You must be logged in to view images. Log in or Register.]
... racial penalties are staying. You're still going to have a -15% penalty on Ogre, and I think a -20% on Troll/Iksar.
I may be wrong but since they have 68% now they will have a 28% Racial penalty left?? I think only the 40% is coming off of Hybrids in Velious.
  #69  
Old 04-29-2015, 11:11 AM
Ac888 Ac888 is offline
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I think because back in the day when you were paying $15 a month to play a long grindy game that needed time and dedication people were more hesitant to allow hybrids to join groups because it would slow down a process they were paying real money for. A terrible attitude but somewhat understandable.. I guess.

Now because this classic version has no subscription the attitude of people has changed, for the better. People are less reluctant about group combos and how much time is wasted away because there is no cost to it besides your time. We have to ability to sit back and enjoy and not worry about doing everything you need to do in that month of time before forking out more cash.
  #70  
Old 04-29-2015, 11:13 AM
wormed wormed is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I may be wrong but since they have 68% now they will have a 28% Racial penalty left?? I think only the 40% is coming off of Hybrids in Velious.
See, I thought it was -20 for Ogres and -26 for Troll Iksar, but I checked Wiki and it had them at 15/20.

So I don't know.

EDIT: Just checked, they're multiplied, not added, that's why they ended up with 68%. So it will be a -15% for Ogres and -20% for Troll/Iksar since there will be no more Hybrid modifier.

Quote:
Originally Posted by Ac888 [You must be logged in to view images. Log in or Register.]
I think because back in the day when you were paying $15 a month to play a long grindy game that needed time and dedication people were more hesitant to allow hybrids to join groups because it would slow down a process they were paying real money for. A terrible attitude but somewhat understandable.. I guess.

Now because this classic version has no subscription the attitude of people has changed, for the better. People are less reluctant about group combos and how much time is wasted away because there is no cost to it besides your time. We have to ability to sit back and enjoy and not worry about doing everything you need to do in that month of time before forking out more cash.
It's funny because I never, ever, remember having issues getting a group as a Paladin. Maybe it was due to people not truly understanding the hybrid exp penalty mechanics by that point? After my Paladin, I played a Rogue/Warrior so I never experienced issues there either. However, back when EQ was fresh, I could see that I didn't encounter problems due to the newness of the game.
Last edited by wormed; 04-29-2015 at 11:15 AM..
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