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#61
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Not SKs. That's just a made up class combo of Warrior (Fighter) and Necro and Necro didn't even exist it was a form of Priest/Cleric that focused on undead summoning and controlling undead. I believe you needed an Evil Alignment. Even then I know there was alignment restrictions. But fighters with over 15 str got a 10% exp bonus same with clerics with over 15 wisdom. Oh and dwarves couldn't be clerics, something about a Dwarf and magic not getting along.
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#62
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The only truly excellent element in all of the AD&D materials was the line in the Dungeon Master's Guide that said (don't have one handy for exact quote) "If you don't like these rules make up your own." By that standard EQ classic, the abomination that calls itself EQ today, and every other fantasy ruleset and variant thereof is as much "real AD&D" as the goofball ruleset Gygax published.
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#63
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Was comparing AD&D versions only, when I said "real AD&D". Of course, that was merely opinion based. I don't mind 2nd edition but I preferred 1st edition more.
By making up your own rules you could essentially change the game into an entirely new entity that would not even be recognizable as D&D. Then again look at how the mechanics and rules have changed in many games we love. I've always found it more enjoyable to sick to the rule set already laid out, with small tweaks to suit group size of course. | ||
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#64
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Xp penalty should not be removed!
Makes the want of a fatty for tankage more of a rarety.. and bring's that added value. As a fatty tank is worth it. Or shaman fatty for that matter. People Sniveling about how hard it is.. boo hoo.. go away. | ||
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#65
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Quote:
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#66
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Quote:
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#67
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Keep in mind that if implemented properly, the same patch which removes class penalties will change racial penalties from shared to self-only. Penalized races will consequently level more slowly in full groups than they presently do.
The primary benefits to the penalty change patch are twofold: A) Most importantly, it eliminates a large portion of the bias against hybrids for joining groups; and B) it greatly improves experience rates when solo or in small groups. Note that hybrids aren't the only penalized classes. A majority of classes in the game--9 out of 14--carry some sort of class experience penalty. Thus the experience changes tend to make leveling easier and faster across the board. Danth | ||
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#68
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Quote:
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#69
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I think because back in the day when you were paying $15 a month to play a long grindy game that needed time and dedication people were more hesitant to allow hybrids to join groups because it would slow down a process they were paying real money for. A terrible attitude but somewhat understandable.. I guess.
Now because this classic version has no subscription the attitude of people has changed, for the better. People are less reluctant about group combos and how much time is wasted away because there is no cost to it besides your time. We have to ability to sit back and enjoy and not worry about doing everything you need to do in that month of time before forking out more cash. | ||
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#70
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Quote:
So I don't know. EDIT: Just checked, they're multiplied, not added, that's why they ended up with 68%. So it will be a -15% for Ogres and -20% for Troll/Iksar since there will be no more Hybrid modifier. Quote:
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Last edited by wormed; 04-29-2015 at 11:15 AM..
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