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  #31  
Old 04-18-2015, 03:34 AM
DrunkGrunt11b DrunkGrunt11b is offline
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Game was good to pop, if you don't like cats on the moon idgaf. If you wanna say the bazzar ruined shit i can give you that but the content was good. Hell the bazzar wasn't even that bad though, it just helped the non neckbeards sell shit when they had to work/take care of their families.

-drunken ramblings...
  #32  
Old 04-18-2015, 12:16 PM
Swish Swish is offline
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People will warm to the idea of Luclin after Velious has been around for a few years.

Nilbog probably won't though [You must be logged in to view images. Log in or Register.]
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  #33  
Old 04-18-2015, 12:34 PM
Rararboker Rararboker is offline
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Nilbog is a visionary.
  #34  
Old 04-18-2015, 01:08 PM
Jadaveon Jadaveon is offline
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I agree, game was good until PoP, after that meh.
  #35  
Old 04-26-2015, 01:54 PM
footlongcorndog footlongcorndog is offline
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They do tend to pick and choose on what they feel is classic. OOT is a perfect example of this. They completely flipped a zone cause their OCD couldn't handle traveling west to get to Faydwer.

Then you've got Taunt, which is completely broken and doesn't like its a priority to fix. But that's a whole other rabbit hole...

In the end I don't care if they add non-classic content as an unlocked progression post-velious, especially if they will be standing up classic progression servers that eventually roll into the main one.
  #36  
Old 04-27-2015, 07:40 AM
rekreant rekreant is offline
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Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
  #37  
Old 04-27-2015, 09:16 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Needs an account/character sink too. [You must be logged in to view images. Log in or Register.]
rofl -- how about this:

/itemcheck

Cloak of Flames
date looted: xx/xx/xx
decay date: xx/xx/xx
time remaining till decay: xd xh xm xs

decay date randomly regenerates every time a drop is traded. new number can either add or subtract time remaining till item poof. Could set a min of 1 month item duration and a max of 1 year. Once an item < 1month left, it becomes no trade.

Hot potato!

edit: epics get a standard one year duration, cuz I'm generous
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Last edited by Sadre Spinegnawer; 04-27-2015 at 09:24 AM..
  #38  
Old 04-27-2015, 09:23 AM
Guide.Chroma Guide.Chroma is offline
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Quote:
Originally Posted by rekreant [You must be logged in to view images. Log in or Register.]
Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
That's what happens when you give players what they think they want.
  #39  
Old 04-27-2015, 09:52 AM
Stormfists Stormfists is offline
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@OP ... consider the ideology of P99 goals to be formed from two separate timelines:

- Timeline 1: Original EQ, Kunark, Velius emulated as CLASSIC as possible (current timeline).

- Timeline 2: When above is exhausted to the point of stagnation, custom content is the only way to keep the server populated and engageable. This content should be created in typical keeping with classical ethics i.e. classic models, classic transport no spires/books, classic zone modeling, classic lore, no vah shir. Examples of custom content may be a series of planes for endgame raiding surpassing difficulty of ST or NTOV with the same naming structure as PoP BUT styled classically and wiz ports up rather than PoK or PoT style clickies. Other examples may be the implementation of fabled zones, i.e Fortress Crushbone (rather then Clan Crushbone) where the zone is EXACTLY the same but mobs have endgame HP/stats and drops some pimp gear. These are just ideas but you get the jist of it.

Given the devs stick to the 'classic' feel then they aren't breaking the 'classic' rules at all - they are just continuing the original EQ legacy properly... pretty much how it should have been in the first place before Sony destroyed it!

Thats how I see it anyway.
Last edited by Stormfists; 04-27-2015 at 09:56 AM..
  #40  
Old 04-27-2015, 09:54 AM
Tongpow Tongpow is offline
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Quote:
Originally Posted by rekreant [You must be logged in to view images. Log in or Register.]
Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
bought what? Sony always owned Verant Interactive, and 989 studios which both broke off from SISA (Sony Interactive Studios America)
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