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#31
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Game was good to pop, if you don't like cats on the moon idgaf. If you wanna say the bazzar ruined shit i can give you that but the content was good. Hell the bazzar wasn't even that bad though, it just helped the non neckbeards sell shit when they had to work/take care of their families.
-drunken ramblings... | ||
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#33
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Nilbog is a visionary.
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#34
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I agree, game was good until PoP, after that meh.
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#35
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They do tend to pick and choose on what they feel is classic. OOT is a perfect example of this. They completely flipped a zone cause their OCD couldn't handle traveling west to get to Faydwer.
Then you've got Taunt, which is completely broken and doesn't like its a priority to fix. But that's a whole other rabbit hole... In the end I don't care if they add non-classic content as an unlocked progression post-velious, especially if they will be standing up classic progression servers that eventually roll into the main one. | ||
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#36
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Everyone seems to forget how much the player base on live HATED the Vision and Brad / Smedley. There is a reason Sony bought it out and went a different way; the player base begged for it.
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#37
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Quote:
/itemcheck Cloak of Flames date looted: xx/xx/xx decay date: xx/xx/xx time remaining till decay: xd xh xm xs decay date randomly regenerates every time a drop is traded. new number can either add or subtract time remaining till item poof. Could set a min of 1 month item duration and a max of 1 year. Once an item < 1month left, it becomes no trade. Hot potato! edit: epics get a standard one year duration, cuz I'm generous
__________________
go go go
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Last edited by Sadre Spinegnawer; 04-27-2015 at 09:24 AM..
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#38
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Quote:
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#39
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@OP ... consider the ideology of P99 goals to be formed from two separate timelines:
- Timeline 1: Original EQ, Kunark, Velius emulated as CLASSIC as possible (current timeline). - Timeline 2: When above is exhausted to the point of stagnation, custom content is the only way to keep the server populated and engageable. This content should be created in typical keeping with classical ethics i.e. classic models, classic transport no spires/books, classic zone modeling, classic lore, no vah shir. Examples of custom content may be a series of planes for endgame raiding surpassing difficulty of ST or NTOV with the same naming structure as PoP BUT styled classically and wiz ports up rather than PoK or PoT style clickies. Other examples may be the implementation of fabled zones, i.e Fortress Crushbone (rather then Clan Crushbone) where the zone is EXACTLY the same but mobs have endgame HP/stats and drops some pimp gear. These are just ideas but you get the jist of it. Given the devs stick to the 'classic' feel then they aren't breaking the 'classic' rules at all - they are just continuing the original EQ legacy properly... pretty much how it should have been in the first place before Sony destroyed it! Thats how I see it anyway. | ||
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Last edited by Stormfists; 04-27-2015 at 09:56 AM..
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#40
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Quote:
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