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  #441  
Old 04-19-2015, 03:09 PM
Telin Telin is offline
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--April 19, 2015--

--Bard's healing songs at 39+ were too bright during the cast and has been scaled down slightly.--

Spell Changes v0.4
  #442  
Old 04-20-2015, 04:37 PM
peatrick peatrick is offline
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Telin has been providing top shelf service to the community for years, now. When i had an issue on Red99 in 2013, almost immediately he logged on and showed up in Nektulos Forest to provide first hand support and resolved the issue. We're all able to enjoy a significantly more classically good experience due to the immense and continued efforts. Thank you kindly. You are THE best, bar none. Keep up the great work! [You must be logged in to view images. Log in or Register.]

-Erdriick Alef`Gard
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Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
--April 19, 2015--

--Bard's healing songs at 39+ were too bright during the cast and has been scaled down slightly.--

Spell Changes v0.4
Last edited by peatrick; 04-20-2015 at 04:41 PM..
  #443  
Old 04-21-2015, 11:39 PM
Telin Telin is offline
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Improved the look of Drake's Breath in Skyfire Mountains.

Spell Changes v0.4a
  #444  
Old 04-22-2015, 01:11 PM
Baadan Baadan is offline
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Telin,

Apologies if this has been asked before. What is the difference between the update you just posted and Classic Spells v0.98 in the original post?
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  #445  
Old 04-22-2015, 01:24 PM
Telin Telin is offline
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My last few posts go into detail. There were some level adjustments to clarity, decreases to a couple caster effects (clarity and sicken) and enhanced all target effects because the client for some reason downgrades effects when you watch others cast on their target (other than on you).

Your own spells always appeared correctly, but other players and npcs did not. For example, with the new files, if you watch a Magician's fire bolt spell land on their target, the fire explosion will appear brighter and have a slightly higher particle density. Previously the classic fire explosion was showing up too dim and the flames were breaking up too much.
Last edited by Telin; 04-22-2015 at 01:30 PM..
  #446  
Old 04-22-2015, 08:24 PM
salimoneus salimoneus is offline
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Nice updates on this, thanks for the efforts!
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  #447  
Old 04-25-2015, 12:58 AM
Telin Telin is offline
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Small update:

--Bind Affinity's caster effects are now attached to the hands like in classic. The effects were adjusted to appear correctly for their new location. There is a ring around one hand at level 1 and both at level 24+.

--Also Rain spell effects don't last as long each tick. So they shouldn't be as overwhelming.

SpellChangesv1.0
Last edited by Telin; 04-25-2015 at 01:26 AM..
  #448  
Old 05-11-2015, 12:36 PM
Caridry Caridry is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
If I recall they changed the particle system so they could be adjusted to control the opacity and density. The older ones could only be completely on or completely off. They had to create new particles in order to do this. The new particles were not an exact duplication of the classic animations. The older animations were smoother and always looked full even from the distance. We're using the classic-like animations from where they first revamped the particle system. Unfortunately the live Titanium client didn't use these anymore so the code was not maintained for these effects. When EQ went from DX8 to DX9 that is when the old particle system was broken. Before then, you could just delete the spellsnew files and the old default particle system would load.
I believe this is why I remember the /effects none/self/all command
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  #449  
Old 05-11-2015, 01:07 PM
Nirgon Nirgon is offline
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still going eh

this guy is the man
  #450  
Old 05-26-2015, 06:45 PM
LGraves LGraves is offline
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This is....awesome! Thanks much Telin!

-Corros
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