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  #41  
Old 12-06-2010, 12:47 AM
RocketMoose RocketMoose is offline
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Originally Posted by Devil [You must be logged in to view images. Log in or Register.]
"New" material isn't necessarily the best route. You can take a look at plenty of games that have failed terribly in terms of playerbase/monetary gain standpoints when they have tried to reinvent the wheel with MMOs. At least respect the fact that some developers understand "if it works don't fix it," there were plenty of games that came out that had good ideas or certain ambitious elements to their game, but overall they weren't enough to keep the game afloat. If they can take some of these ideas, as well as reuse some of the ones we have already seen work in games like WoW, good for them. They can give you a different, yet familiar gameplay experience. Some people are just tired of WoW because it's WoW, hell I might even play WoW again if it was the same game UI/set up in a different world/setting. A change of scenery is nice. Different classes are nice. Some gameplay changes are great, you just have to know where to draw the line of ambitious MMO development vs. too over the top for most of the MMO population. They are used to games like WoW, that's what is familiar to them, and in many cases thats the kind of game they want to see. I'm not talking about a straight up clone either, obviously. Rift is a LOT different than WoW, but you can see where they used some of the same UI ideas, stylistic ideas, gameplay mechanics, but it's in no way a WoW clone or a clone of any other game.
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  #42  
Old 12-06-2010, 01:27 AM
Cyrius Cyrius is offline
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The real issue is, that games like WoW made MMOs juvenile. Everything gets handed to you more or less. So people got used to log in, click click click oh i am a half god yay!

So if you try something new where people would actualy have to think, and not follow glowing dots on your minimaps it gets too much for them. Californication! The red hot was right, its happening all over the world right now.
  #43  
Old 12-06-2010, 01:29 AM
Nakara Nakara is offline
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Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
The real issue is, that games like WoW made MMOs juvenile. Everything gets handed to you more or less. So people got used to log in, click click click oh i am a half god yay!
you say this like it's a bad thing. the majority of people don't want to poopsock, they want to log in for a few minutes and actually be able to play.
  #44  
Old 12-06-2010, 01:46 AM
girth girth is offline
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Quote:
Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
Everything gets handed to you
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Originally Posted by Nakara [You must be logged in to view images. Log in or Register.]
you say this like it's a bad thing.
Explains a lot. Why are you playing EQ?
  #45  
Old 12-06-2010, 01:52 AM
Nakara Nakara is offline
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i dont recall referencing myself in that whole 1 line of my post. i know its hard to read that much.
  #46  
Old 12-06-2010, 02:01 AM
Crone Crone is offline
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Originally Posted by Nakara [You must be logged in to view images. Log in or Register.]
i dont recall referencing myself in that whole 1 line of my post. i know its hard to read that much.
So are you just playing devil's advocate, or do you actually support it? A certain level of poopsock is just fine.

The funny thing is, back in Classic, I was never part of a raiding guild. Though I played the entire time, I didn't raid until PoP. So I'd say, there was plenty to do in the game besides poopsocking raids.

Maybe the caliber of gamer is just higher these days, and can burn through content faster than they ever could before?
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  #47  
Old 12-06-2010, 08:02 AM
Cyrius Cyrius is offline
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Quote:
Originally Posted by Nakara [You must be logged in to view images. Log in or Register.]
you say this like it's a bad thing. the majority of people don't want to poopsock, they want to log in for a few minutes and actually be able to play.
LOL Camping a mob for hours is not a challange, even thou some people on this server may consider it that way. And yes, it is a bad thing that there is no challange.
  #48  
Old 12-06-2010, 08:10 AM
Cyrius Cyrius is offline
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Quote:
Maybe the caliber of gamer is just higher these days, and can burn through content faster than they ever could before?
Quite the contrary, they want everything handed to them and don't want to be made to think at all. When we fought all this encounters back in the days when they were released we did not have "guides" and "maps" and all that shit. We made those things our selfs in guild efforts. Tactical discussions for days on forums, endless hours of trying to kill 1 boss mob etc.. It was much different then the games now a days where you have to do nothing but open up your minimap, follow blinking dots, try a boss 4 ~5 times until you beat it or at least have a working strat that will get you the kill in the next ~2 kills.

I find it sad that there is ZERO challange in all those games that get released now a days. And exploring those small worlds is also not realy something that will keep you entertained for more then a day or two.

I just wish they would put more thought into game developement again. It is all about "OMG look that pretty GFX!!!!" and not about gameplay at all anymore.
  #49  
Old 12-06-2010, 09:22 AM
Uberom Uberom is offline
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A lot of it has to do with audience. These new MMO's are aimed to entertain 10 year olds with ADD, and they do a pretty good job. Those 10 year olds grow up to be 18 year olds with ADD, who expect to play an MMO that is similar to what they have always known.

I tell my friends this all the time. The MMO genre has been tainted, and it probably will never go back to what we remember it as, difficult. Vanilla WoW was legit, but those expansions really softened the game, and the community. Now that people know what a smooth, easy, carefree MMO feels like, they don't like it when they try a difficult one.

I think there is still a market for difficult MMO's, though. SOE is working on "Everquest Next", a rework of the EQ intellectual entity. I have no details on it, but we can only hope...
  #50  
Old 12-06-2010, 10:14 AM
Yak Yak is offline
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The few hours that I played Rift, I was thinking about EQ the entire time. It's really sad that MMO companies just want to make MMO's easy and try to be the next WOW. The only company appealing to the hard core is Aventurine. Dark Fall Online is not for everyone like EQ by any means. However, this company understands you don't need 12 million people to make money and and do well if you have a niche market.
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