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#12
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For me, the main reason for the dislike of the models was the attack animations. They were slow and kinda clunky. Seeing a female human monk machine gun things with her fists was awesome to me, it didn't look nearly as cool with models on.
Also, plate armor looks odd with them on. | ||
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#13
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Quote:
Not only did I not step on anyone doing their own epic, but I helped a Lord Bob rogue get a piece done by blocking the MQers... Couple o' YouToob vids there if you have a moment...good eyes though Dal pal. Quote:
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Last edited by Swish; 04-17-2015 at 11:24 AM..
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#14
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The models are not terrible (definitely good for the time) - however the model's animations were TERRIBLE.
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Realtime auction logger: http://ahungry.com/eqauctions/
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#15
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Ogre in luclin model form can navigate a lot more areas without a shrink potion than Ogre in classic model.
So while I agree with OP that devs blocking luclin models is an insignificant change it does indeed provide a game play advantage. | ||
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#16
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Quote:
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#17
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I don't use Luclin models but I'm sure playing in 1920x1080 with 3 chat windows / Duxa UI / etc would offend a few people if I streamed.
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#18
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shadows definitely need to be disabled, extreme advantage in PVP, ruins immersion
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#19
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what kind of twisted individual plays on a server with beautiful classic models as default then jerry-rigs their shit to look fucking terrible
that's like buying a maseratti and swapping in a PT cruiser engine | ||
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#20
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Dwarf luclin models were pretty cool, so were hobbits. The different beards and colors were boss. Can't tell me a bald dwarf with the two braided beard didn't look cool as shit.
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