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| View Poll Results: How should PvP Teams be divided for a new server? | |||
| Two teams - Good vs Evil - Faction based |
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25 | 16.56% |
| Three Teams - Good vs Neutral vs Evil - Faction based |
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78 | 51.66% |
| Multiple Teams - Guild vs Guild (Member number limits) |
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7 | 4.64% |
| Two Teams - Blue vs Red - Chosen @ level 1. Team balancing enabled. |
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11 | 7.28% |
| Three Teams - A vs B vs C - Chosen @ level 1. Team balancing enabled. |
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18 | 11.92% |
| Some other variation not listed. (See my post where I explain it!) |
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12 | 7.95% |
| Voters: 151. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#11
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I may have missed this but is a team pvp server something that has a possibility of happening or is this just random discussion?
One of the main issues we saw on sullon zek (besides evil team being overpopulated) is the evil team always gets kunark to themselves, which gives them a huge head start advantage for free leveling while neutral/good teams fight over crushbone/unrest/mistmoore. Any way to mitigate that? | ||
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