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  #61  
Old 04-10-2015, 05:33 PM
Hawala Hawala is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Ya'll keep thinking social interaction has to be some sort of grand philosophical debate between two players or something

Just having to rely on someone else for a port or having to actually interact with players selling things made the world feel alive. You start taking stuff like that away and it just becomes a single player game that other people inhabit.
Exactly! I didn't want to play a solo game.

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Originally Posted by Vorkon [You must be logged in to view images. Log in or Register.]
Being able to use the nexus to port killed the expansiveness of how large the world was.
This too.

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Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
Skip luclin. Launch planes of power with no PoK books.
Maybe... but with equipment scaled down for lack of Luclin

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Originally Posted by Vaderman [You must be logged in to view images. Log in or Register.]
disable the afk vendoring feature and the bazaar becomes a nice hub of interactive commerce complete with tradeskill basics, banking, vendors and an arena.
This is kind of a cool idea, maybe this would just move EC to the Bazaar.
Last edited by Hawala; 04-10-2015 at 05:40 PM..
  #62  
Old 04-10-2015, 05:38 PM
Rararboker Rararboker is offline
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One of the big points was missed. ZEM's. Paludal caverns was particularly bad.

It had a much higher ZEM than any other zone for that level which meant everyone went there to level, abandoning all old zones. This was common for a lot of luclin zones.


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Originally Posted by Hawala [You must be logged in to view images. Log in or Register.]
This



Maybe... but with equipment scaled down for lack of Luclin



This is kind of a cool idea, maybe this would just move EC to the Bazaar.


No need to tone them down at all. It adds to the difficulty!
  #63  
Old 04-10-2015, 05:44 PM
Hawala Hawala is offline
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Maybe, but I meant scale back the gear.
  #64  
Old 04-10-2015, 05:46 PM
Rararboker Rararboker is offline
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I know, no need though. Makes it harder to break into the planes at first but it makes the loot that much more worthwhile. Considering what I've seen on this server I don't think any of the top raid guilds would have any issue with this arrangement. They'd make it work.
  #65  
Old 04-10-2015, 05:54 PM
kaev kaev is offline
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Quote:
Originally Posted by Vorkon [You must be logged in to view images. Log in or Register.]
Being able to use the nexus to port killed the expansiveness of how large the world was.
Oh baloney. The Nexus port was like taking a boat: slow, clumsy, rarely gets you close to your final destination. The Nexus port was almost infinitely inferior to hiring a porter unless you were flat broke, and it was a godsend if you were playing at odd hours and there were zero porters available for hire.

The wizards and druids who offered port & translocate for hire services made the world small. The nexus port reinforced and emphasized the size of the game world by making you walk to & from a single hub per continent.
  #66  
Old 04-10-2015, 05:59 PM
Hawala Hawala is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Oh baloney. The Nexus port was like taking a boat: slow, clumsy, rarely gets you close to your final destination. The Nexus port was almost infinitely inferior to hiring a porter unless you were flat broke, and it was a godsend if you were playing at odd hours and there were zero porters available for hire.

The wizards and druids who offered port & translocate for hire services made the world small. The nexus port reinforced and emphasized the size of the game world by making you walk to & from a single hub per continent.
Are you trolling?
  #67  
Old 04-10-2015, 06:19 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Hawala [You must be logged in to view images. Log in or Register.]
Are you trolling?
Are you an idiot? Oh wait, reading the rest of your replies, you are. Do you really think the bazaar turned EQ into a solo game? Do you get most of your player interaction in EQ via the EC tunnel? The EQ developers rightly realized the valuable and interesting part of human interaction in EQ was killing stuff with groups large and small, not in haggling over the price of an fbss.
  #68  
Old 04-10-2015, 06:23 PM
Vaderman Vaderman is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
The EQ developers rightly realized the valuable and interesting part of human interaction in EQ was killing stuff with groups large and small, not in haggling over the price of an fbss.
And that takes the living breathing sandbox world idea and turns it into grindquest.
  #69  
Old 04-10-2015, 06:31 PM
Hawala Hawala is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Are you an idiot? Oh wait, reading the rest of your replies, you are. Do you really think the bazaar turned EQ into a solo game? Do you get most of your player interaction in EQ via the EC tunnel? The EQ developers rightly realized the valuable and interesting part of human interaction in EQ was killing stuff with groups large and small, not in haggling over the price of an fbss.
Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Ya'll keep thinking social interaction has to be some sort of grand philosophical debate between two players or something
  #70  
Old 04-10-2015, 06:46 PM
Bristlebaner Bristlebaner is offline
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It went from fantasy to sci-fi.
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