Quote:
Originally Posted by Orruar
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I know that's how it worked on live, but are you sure it works that way here? Long ago when I tested it, being cornered did 0 to help you. It was as if it was coded such that the chance of interrupt was purely based on how much damage you received, and not your starting/ending location. If they have since changed it, that does improve things for the ogre argument. You can always time around bash and so troll/iksar are still better at 60 due to their regen, but certainly ogre is less of a worthless race if damage interrupts are much rarer than they were previously.
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There have been changes to the way channeling works on this server since its inception. Most recently Haynar has been working on these types of things, his most recent change actually made it harder to channel from moves. But yes walls very effective.
Patch Notes: December 1st, 2014
Haynar: Moved player channeling checks based on distance moved to a linear model. This makes it a little more difficult to channel with small moves.