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  #51  
Old 04-08-2015, 03:34 PM
Vorkon Vorkon is offline
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Quote:
Originally Posted by Grizzler [You must be logged in to view images. Log in or Register.]
Both of these ideas I really like. Re-tuning zones from later expansions and incorporating them to the current server I think would be a great way to create "custom content". Allowing for something that was in EQ at some point I think would be a much better route than just making some random stuff.
Ssra temple was one of my favorite eq raid zones.
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  #52  
Old 04-08-2015, 04:03 PM
myke66 myke66 is offline
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My only argument for post velious content is class balancing. Its kinda shitty playing a "lesser" class knowing it will never, ever get better.
  #53  
Old 04-08-2015, 04:15 PM
Seltius Seltius is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
There are several reasons SoL is a departure from Classic Everquest:

1. Setting - the game changes from adventures in slaying dragons and orcs to battling aliens in outer space.
2. Community - introduction of the nexus/bazaar was the beginning of unraveling of the Classic Everquest community. The world expansion also furthers dilution of the player population.
3. Mechanics - the alternate advancement system was a radical departure from original EQ game design. While it has it's merits, it would ultimate trivialize a vast amount of content on a locked server like this one.

SoL was not classic Everquest. It was a departure from it. Some people do not consider Velious or Kunark classic for their roles (albeit to a much lesser extent) in some of the above (expanded world, changed mechanics, etc.), but most just view the tweaks in those expansions as a fleshing out of the original design.

I like this explanation.
  #54  
Old 04-08-2015, 04:17 PM
dafier dafier is offline
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IMO:

Velious was the absolute last 'classic' EQ expansion. I remember playing hard core throughout beta, release, Kunark (short lived) and then Velious release.

Luclin changed the game in a way where so many original ideas were gone. They were all circumvented with new abilities and such.

Velious, in defense of it and just like Kunark, simply added content only. It changed the UI, how you get epics, and a few other things, but the original ideas and concept did NOT change. You still needed to grind, you still needed specific strategies to take down X Raid targets.

------

My most favourite expansion though, personally, was PoP. By far that was the most awesome expansion to the game that was morphing in to new ideas and concepts.

Personally I played up until GoD, but by that time I was disenchanted with the direction SoE was going....same old crap just produce more content and nerf nerf nerf nerf nerf......

Sorry, I went off track there but ya, I think expansions past Velious are not the classical EQ game play. They may be awesome, but they introduce stuff that breaks through the classic game at the time. Evolution....that explains it.
  #55  
Old 04-08-2015, 04:19 PM
dafier dafier is offline
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Seltius: I agree with MaskedMelon too. That explanation is on par with how I feel, except for the outer space portion. I think of those weird beasts as the craziness you see in D&D. Maybe from different planes or whatever.

Oops....another thought.

AAs were a radical addition, not departure. Like in my previous post, the game evolved....and fast.
Last edited by dafier; 04-08-2015 at 04:23 PM..
  #56  
Old 04-08-2015, 04:28 PM
loramin loramin is offline
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Quote:
Originally Posted by Vorkon [You must be logged in to view images. Log in or Register.]
I'd be cool with them grabbing some of the zones/raid content from luclin and doing whatever they needed to do to 'classic-ify' it as custom content (levels/loot tables) would be cool.
Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
The custom content that I would honestly think make the most sense would be re-itemizing & tuning PoP zones for individual release along with creation of new overland targets (giants, dragons, undead, etc.).
I don't have the thread handy, but not too long ago one of the major devs (either Nilbog or Haynar) mentioned that they likely won't be repurposing Luclin/PoP/whatever zones, because it's actually easier for them to make completely new zones than it is to revamp old ones.

Personally I think it's a little sad, as I wouldn't mind seeing some of those zones again, but at the same time I have great faith in the P99 devs. These people have been working for years to re-create classic EverQuest, sacrificing their ability to play EverQuest (or do anything else with their free time) simply to achieve that goal. If anyone could possibly give us an expansion that feels like it belongs after Velious, it would be them.
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  #57  
Old 04-08-2015, 04:43 PM
Ivory Ivory is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Personally I think it's a little sad, as I wouldn't mind seeing some of those zones again,
Wow, so the free game that you are playing and the team has put together and is hosting isn't good enough for you? Threatening to leave because you aren't getting your way won't work, the devs really don't care what you want.

Entitled much?
  #58  
Old 04-08-2015, 04:46 PM
loramin loramin is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Wow, so the free game that you are playing and the team has put together and is hosting isn't good enough for you? Threatening to leave because you aren't getting your way won't work, the devs really don't care what you want.

Entitled much?
Ummmm ...
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  #59  
Old 04-08-2015, 04:46 PM
kaev kaev is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Cats on Moon.

Awful character models.

Terrible UI enhancements.
I didn't care at all for Cats on the Moon, and the Beastlord class added exactly nothing of value to the game.

I disliked intensely what new models did to Ogres, Trolls, Dwarves, & Iksar. I outright despise the new model Half Elf plate helm. Also, some of the new model animations are just plain awful in a not at all entertaining way. Not much to love and tons to hate, "awful" seems a reasonable assessment.

But I don't recall being unhappy at all with UI changes at Luclin. I am curious as to which UI enhancements offend you, and why.
  #60  
Old 04-08-2015, 04:57 PM
Seltius Seltius is offline
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Quote:
Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
IMO:


My most favourite expansion though, personally, was PoP. By far that was the most awesome expansion to the game that was morphing in to new ideas and concepts.

I have to agree after SoV the next and last expansion I really enjoyed was PoP. The amount of content and variety while not holding to classic really made the game fun. And it was a welcome distraction from SoL.
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