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#21
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Klandicar seems to respawn very quickly on beta
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#22
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Kland should be a 3 day to start out.
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#23
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Quote:
http://everquest.allakhazam.com/db/npc.html?id=5419/ So I went on a farming spree and held the Lodizal spawn for weeks, every spawn, every day. The timer is not firm on the dot respawn as suggested in lower posts. Here are the numbers, do with them as you'd like: First kill: 1. 10:27 PM Thursday 2. Respawned 10:37AM Friday - 12 hours 10 minutes 3. Respawned 10:47PM Friday - 12 hours 10 minutes 4. **Server down***Re killed on server up 2:23 PM Saturday*** 5. Respawned 2:32AM Sunday - 12 Hours 9 minutes --killed 2:35AM Sunday 6. Respawned 2:12PM Sunday - 11 hours 37 minutes ---killed 2:16PM Sunday 7. Respawned 2:24AM Monday - 12 hours 8 minutes ---killed 2:31AM Monday 8. Respawned 1:51PM Monday - 11 hours 20 minutes ---killed 1:57PM Monday 9. Respawned 1:02AM Tuesday - 11 hours 5 minutes ---killed 1:12AM Tuesday 10. Respawned 1:01PM Tuesday - 11 hours 59 minutes ---killed 1:08PM Tuesday 11. Respawned 11:41PM Tuesday - 10 hours 40 minutes ---killed 11:48PM Tuesday 12. Respawned 10:13AM Wednesday - 10 hours 25 minutes ---killed 10:16AM Wednesday 13. Respawned 9:45PM Wednesday - 10 hours 29 minutes ---killed 9:49PM Wednesday 14. Respawned 8:08AM Thursday - 10 hours 19 minutes ---killed 8:54AM Thursday 15. Respawned 7:14PM Thursday - 10 hours 30 minutes ---killed 7:17PM Thursday 16. Respawned 5:38AM Friday - 10 hours 21 minutes ---killed 5:21AM Friday 17. Respawned 4:11PM Friday - 10 hours 10 minutes ---killed 4:19PM Friday 18. Respawned 3:23AM Saturday - 11 hours 4 minutes ---killed 3:27AM Saturday 19. Respawned 2:51PM Saturday - 11 hours 24 minutes ---killed 2:55PM Saturday 20. Respawned 2:55AM Sunday - 12 hours exactly (*Note: 1st belt dropped) ---killed 3:01AM Sunday 21. Respawned 2:11PM Sunday - 11 hours 10 minutes (*Note: 2 belts) ---killed 2:15PM Sunday 22. Respawned 12:30AM Monday - 10 hours 15 minutes ---killed 12:34AM Monday 23. Respawned 11:01PM Monday - 10 hours 31 minutes ---despawned 12:01PM ---respawned 12:06PM ---despawned 1:06PM ---respawned 1:11PM ---killed 1:28PM Monday (*Note: This implies 1 hour despawn and 5 minute repop thereafter until killed) 24. Respawned 2:29AM Tuesday - 13 hours 18 minutes ---killed 2:36AM Tuesday 25. Respawned 4:48PM Tuesday - 14 hours 12 minutes ---killed 4:56PM Tuesday 26. Respawned 6:02AM Wednesday - 13 hours 6 minutes ---killed 6:10AM Wednesday 27. Respawned 5:12PM Wednesday - 11 hours 2 minutes ---killed 5:20PM Wednesday 28. Respawned 3:37AM Thursday - 10 hours 17 minutes ---killed 3:46AM Thursday 29. Respawned 2:46PM Thursday - 11 hours exactly ---killed 3:04PM Thursday 30. Respawned 1:12AM Friday - 10 hours 8 minutes ---killed 1:19AM Friday 31. Respawned 10:47AM Friday - 9 hours 35 minutes ---killed 10:52AM Friday 32. Respawned 10:52PM Friday - 12 hours exactly ---killed 11:02PM Friday 33. Respawned 9:52AM Saturday - 10 hours 50 minutes | |||
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#24
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On the Mac server, with a 2002 code base, Lodizal spawned exactly 12 hours after death.
I will pull up logs when I can for this.
__________________
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#25
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Was likely changed in Luclin.
http://thedruidsgrove.org/archive/eq/t-2361.html 06-03-2001, 04:36 PM Remember that the 18.5 hour timer is on the spawn itself, not on Lodizal. Heīs a rarepop on that spawn. I donīt know of any actual placeholders, but the chance of him spawning is maybe 1/3. Some people say he "skips" a spawn, but it works just like all other rarespawns. I agree that the best place to camp him would be by the gnoll camp. 02-19-2003, 06:20 AM I keep hearing there's a new spawn timer for Lodizal.. something like 11 hours and 44 minutes IIRC. Kulothar 02-19-2003, 11:55 AM Hummm, I had also hear 12 hr plus or minus 15 mins. But then I have never seen him spawn on time. http://www.monkly-business.net/forum...hp/t-8845.html 10-24-2001, 11:27 AM Read this on our server boards about Lodizal: 18 hours only spawns at night. so if 18 hours go by, and ends during daytime, he will skip a cycle. Markin 59 Templar Thumpya 53 Disciple Cerbius 52 Heretic Hiddon 35 Rogue Rodcet Nife Serlissss 03-25-2003, 03:33 AM Lodizal is like 11 hours 30 minutes. and does NOT skip anymore. They changed it a while back http://www.eqclerics.org/forums/showthread.php?t=12968 Old 10-31-2002, 04:37 PM atarom Lodizal strife Dont know if anyone has posted this yet but Lodizals once 18 hour + or minus 2 hours and skips spawns , timer has been remade. Change has been made in the past few weeks. The new Timer is 11 hours and 40 min to the dot. sometimes it's a bit off but never more than like 20 min. Plus he never skips spawns anymore. Already on one server, lots of people have figured this out. now there is 20+ people sitting on that stupid island waiting for him to spawn so they can all try and KS eachother. For monks and other people after the Lodizal map piece, this is a horrid change. Taking out all randomness in this incounter is stupid. what was once a headache to camp is now a headache because people treat it like ragefire and try to KS eachother. VI always says it wants to promote player interaction as that is what makes the game fun. well i for one say making people hate eachother because of KS'ing is not a good way to promote player interaction. Making him spawn more so other people can have a chance at him is a great idea but makeing it a set timer like that just leads to farming and fights because everyone and thier sister is there. and just to make things worse it seems Stormfeather is still on his 18 hour and skips timer . meaning 2 lodi map peices come to the game everyday yet only one Stormfeather peice 18-54 hours . leads to more people KS'ing stormfeather also because so meny people now need the SF map. this is just a bad move in VI's part all around . Not sure what thier intent was but all it did was make people be mean to eachother and ruin alot of peoples days. I myself have written to sony at eqmail@soe.sony.com And i strongly encourage that others do the same. This is a huge slap in the face for the little guy. Lodizal will forever be dominated by large guilds with zerg forces as opposed to the person who spends hours and hours camping it. It's not going to add anything to the game but more strife. | ||
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#26
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That Lodizal spawn mechanic sounds exactly like Stormfeather. I'm curious if they mixed up the mobs?
It's also possible they coded both to be retarded like that and later fixed Lodizal I suppose.
__________________
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#27
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Quote:
I did Stormfeather in summer/fall 2001. That was a very evil camp, and probably not something you'd mix up. | |||
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Last edited by koros; 03-31-2015 at 02:32 PM..
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