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#21
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I remember in WoW:TBC raiding with my 70 mage was awesome because I was spec'd in Fire and could occasionally get 10K+ crits with Pyroblast using talents. Last time I logged into wow (6 months ago?) I was on my warrior and getting 10-20k hits with my regular skills. It's just crazy how things change. I mean can't they make enemies "more difficult" without increases HP pools and damage, and instead adding in new bosses with more difficult mechanics?
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Halius Manashaper <Ex Astra>
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#22
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I'd move the decimal point, don't know why that hasn't been thought of or used.
24958 becomes 2496 etc
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#23
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If they add more difficult mechanics, they will complain too, because the average player just sucks. On WoW, people had a hard time understanding very simple, basic concepts. Like don't stand in the fire and hit the back of the boss to avoid cleave. Fuck, on p99, despite being a 16 years old game.. Some people struggle with assisting the tank and step back a little bit when a mob is rooted.
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#24
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no way maaaan, like you're just ruining the spirit of the game maaan. Like, these people who know how mechanics of the game work are just like ruining it for everyone else, ya know? like, don't ruin my immersion with your meta-knowledge - just play and have fun, wiping, death and corpse runs are part of the game. Like, why take time to learn about the game when it's just missing the point of this nostalgic love fest that should really be going on. like, class roles like tank, cc and healing is just a concept that came after everquest with games like snore of worldcraft maaan, people are totally missing the point of the classic game maaan. like, just play, have fun and who cares about game mechanics. People who actually learn the game just make me sick and I would never try to group with them. | |||
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#25
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Yep, I loved the luclin/PoP era...best game there ever was imo.
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The Ancient Ranger
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#26
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Any discussion like this needs to keep in mind, lots of classes get shafted in classic-velious. It's part of the game. The limits of all the classes are designed to incentivize social gameplay.
I like daydreaming too, but the weakness of a class is usually there for a reason, "go be social." The alternative is every major mmo since everquest, which are all deathly afraid of making customers upset, and so make all classes able to more or less do everything. They should not even be called mmorpg's anymore, frankly. They are massively multiplayer online single-player games. These are not "flaws." They are design decisions that reward social gaming. I remember at one fan faire, they had a mock session on "Everquest and solo gaming." It was a joke: there were chairs set up, but no speaker, and no attendees. It's a design intention to have areas of weakness. IMO, p99 actually already nerfs a lot of that -- bards, monk dps, charm, and a super-reliable invis come to mind. Overpowered, all four, because they erode or allow you to avoid the social design of the game.
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go go go
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Last edited by Sadre Spinegnawer; 03-25-2015 at 05:13 PM..
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#27
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#28
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wizards: instantly kill any non raid NPC once it reaches below 50% health. Consumes 25% of mana. This spell works on raid mobs under 8%. Can be resisted.
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
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#29
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haha why not have a quick summon pet that has heavy amount of Hitpoints, but does no DPs and only taunts, and you can summon more than one!
basically the RolePlay for this pet is that its a linebacker pet that bearhugs mobs and wont let go untnil they have beaten it to death. | ||
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#30
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"get out of the fire" !
i blame: 1. stoners 2. people with shitty attention spans
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Backfire threads:Orotiagito Sadre Wimlin TrendyDru lvpa Recycleb1n Magnar Greymantle
hotkarlmarxbros <--- New !!! Awesome Bard Kiting Thread ![]() | ||
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