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  #21  
Old 03-25-2015, 01:45 PM
Halius Halius is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
They really screwed up live. With a bunch of staff changes and just snowballing stats for the sake of "its a new expansion"... same thing happened to WoW. Used to shoot arrows for 200-300, now its literally 20,000 or 50,000 or whatever. Numbers don't mean anything if they're continually scaled up like that.
I always hated that, but I mean what else can they do to keep people interested? If you can't see improvement then what is the point of continuing to play? That is why I like the AA system, it was a way to progress your character without increasing the level cap and making it ridiculous.

I remember in WoW:TBC raiding with my 70 mage was awesome because I was spec'd in Fire and could occasionally get 10K+ crits with Pyroblast using talents. Last time I logged into wow (6 months ago?) I was on my warrior and getting 10-20k hits with my regular skills. It's just crazy how things change. I mean can't they make enemies "more difficult" without increases HP pools and damage, and instead adding in new bosses with more difficult mechanics?
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  #22  
Old 03-25-2015, 01:54 PM
Swish Swish is offline
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I'd move the decimal point, don't know why that hasn't been thought of or used.

24958 becomes 2496 etc
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  #23  
Old 03-25-2015, 01:54 PM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by Halius [You must be logged in to view images. Log in or Register.]
I mean can't they make enemies "more difficult" without increases HP pools and damage, and instead adding in new bosses with more difficult mechanics?
Well if they do that without increasing damage, then players complain the mobs take too long to kill. That's why people whine vex thal was a snorefest.

If they add more difficult mechanics, they will complain too, because the average player just sucks. On WoW, people had a hard time understanding very simple, basic concepts. Like don't stand in the fire and hit the back of the boss to avoid cleave.

Fuck, on p99, despite being a 16 years old game.. Some people struggle with assisting the tank and step back a little bit when a mob is rooted.
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  #24  
Old 03-25-2015, 03:04 PM
perditionparty perditionparty is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Fuck, on p99, despite being a 16 years old game.. Some people struggle with assisting the tank and step back a little bit when a mob is rooted.


no way maaaan, like you're just ruining the spirit of the game maaan. Like, these people who know how mechanics of the game work are just like ruining it for everyone else, ya know? like, don't ruin my immersion with your meta-knowledge - just play and have fun, wiping, death and corpse runs are part of the game. Like, why take time to learn about the game when it's just missing the point of this nostalgic love fest that should really be going on. like, class roles like tank, cc and healing is just a concept that came after everquest with games like snore of worldcraft maaan, people are totally missing the point of the classic game maaan. like, just play, have fun and who cares about game mechanics. People who actually learn the game just make me sick and I would never try to group with them.
  #25  
Old 03-25-2015, 04:44 PM
fadetree fadetree is offline
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Yep, I loved the luclin/PoP era...best game there ever was imo.

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
You mean starcraft 2 right??

Yes, that era was amazing. Every class was useful and had something to bring. Hell, even wizards were doing fine in regular xp groups, that says something.

The content was the best too, very balanced. I remember grouping in PoEarth with guildies for AAs, even with a tank in raid gear the healer had to pay attention and we had to be on point with CC. Definitely didn't feel too easy. Oh and paladin tanks with slay undead in Crypt of Decay.. damn.

Every class was powerful and had fun abilities and spells without all the bloat on live. You didn't need 5 hotbars full of AAs and macros during PoP.

I know a lot of people bitch about Luclin, but it's one of my favorite expansions. The zones were awesome in a weird and a creepy way, i spent an unhealthy amount of time in akheva ruins, easily my favorite zone in the game. There was so much to do. Grinding AAs, shard groups, man i wish i could go back to 2002-2004 =/
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  #26  
Old 03-25-2015, 05:10 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Any discussion like this needs to keep in mind, lots of classes get shafted in classic-velious. It's part of the game. The limits of all the classes are designed to incentivize social gameplay.

I like daydreaming too, but the weakness of a class is usually there for a reason, "go be social."

The alternative is every major mmo since everquest, which are all deathly afraid of making customers upset, and so make all classes able to more or less do everything. They should not even be called mmorpg's anymore, frankly. They are massively multiplayer online single-player games.

These are not "flaws." They are design decisions that reward social gaming.

I remember at one fan faire, they had a mock session on "Everquest and solo gaming." It was a joke: there were chairs set up, but no speaker, and no attendees.

It's a design intention to have areas of weakness. IMO, p99 actually already nerfs a lot of that -- bards, monk dps, charm, and a super-reliable invis come to mind. Overpowered, all four, because they erode or allow you to avoid the social design of the game.
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  #27  
Old 03-25-2015, 06:42 PM
shamanredux shamanredux is offline
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http://wiki.project1999.com/Wooly_Spider_Silk_Net
  #28  
Old 03-25-2015, 06:48 PM
Oleris Oleris is offline
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wizards: instantly kill any non raid NPC once it reaches below 50% health. Consumes 25% of mana. This spell works on raid mobs under 8%. Can be resisted.
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  #29  
Old 03-25-2015, 08:37 PM
iruinedyourday iruinedyourday is offline
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haha why not have a quick summon pet that has heavy amount of Hitpoints, but does no DPs and only taunts, and you can summon more than one!

basically the RolePlay for this pet is that its a linebacker pet that bearhugs mobs and wont let go untnil they have beaten it to death.
  #30  
Old 03-26-2015, 12:31 AM
applesauce25r624 applesauce25r624 is offline
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"get out of the fire" !

i blame:
1. stoners
2. people with shitty attention spans
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