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#21
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![]() Better to ignore the SK and stick with my iksar warrior? The group would be the below:
WAR/SHM/NEC/MNK + (DRU) ? | ||
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#22
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![]() Quote:
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#23
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![]() Why would you have 2 druids and a shaman?
If you're dead set on having either a warrior or sk, go warrior. If you're dead set on the necro so be it, they have some utility at least. Having someone that can port just makes life a lot easier so I'd keep the druid. Without a cleric you pretty much need a shaman to stay efficient. Monk/rogue pretty much a requirement for the 5th spot at that point. | ||
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#24
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![]() Play whatever is going to be the most fun for you. Sk's make great tanks for small dungeon groups because they will have better agro management. Warriors are totally gear dependant for that. Just my 2 copper.
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#25
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![]() 3 monks and a shm would be rad. Great regen all around. Not gear dependant. Get some wu sticks and gear the monks in crescent. Add that bonus druid and you're g2g.
__________________
<Neighborhood Watch>
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#26
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![]() My idea, War(or sk)/mnk/dru/shm
here is why. 2 healers, shaman and druid buffs never over lap. War and sk are both good tanks so whichever works, monks do good damage and pull very well. Seems solid to me
__________________
Miku (ミク) [Future] Hatsune (初音) [First Sound]
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#27
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![]() Quote:
But hey Velious soon...? | |||
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#28
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![]() 4 monks and a shaman the best group you can make with 5. Well, maybe 2 monks 2 rogues and a shaman, but a lot of rogue damage comes from their easy epic. Access to good monk weapons is a lot easier so I actually think for a legit newb group monks are better.
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#29
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![]() Wasn't knocking it, was just suggesting another comp...cause I'm bored at work.
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#30
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![]() old fenninro fourhorsemen
-Enchanter -Warrior -Rogue -Cleric
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