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  #1  
Old 03-02-2015, 08:04 AM
Fysts Fysts is offline
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Warriors are suppose to have 5% mitigation bonus over knights(no clue if implemented on p99). Sneak pull is nice, use it a lot on my warrior. SK is fun if you like pulling/soloing, but DPs of SK well below warrior. SK/pal miss a lot. Paladin, never played, just seemed to be worthless to me, no fun spells for my liking, though pallies can be good pullers with pacify. In the end be a monk, can tank, DPs, FD, and even tank a lot of raid bosses.
  #2  
Old 03-02-2015, 10:38 AM
maskedmelon maskedmelon is offline
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Warriors are necessary for raids due to their 55+ disciplines. They also have higher skill caps at 40+ mailing them slightly tankier. All of this means precisely jack for groups. However warriors do offer better dps output.

Paladins are also vastly superior to shadow knights because they keep their armor clean.

Short:

Group/Solo/Raid OT: paladin/sk

Raid MT: Warrior
  #3  
Old 03-02-2015, 12:59 PM
Taminy Taminy is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Warriors are necessary for raids due to their 55+ disciplines. They also have higher skill caps at 40+ mailing them slightly tankier. All of this means precisely jack for groups. However warriors do offer better dps output.
Just root the mobs in xp groups and you've given warriors "snap aggro". Yet they still tank better and do a lot more dps. Only thing you lose is utility.
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Old 03-02-2015, 01:15 PM
Ezalor Ezalor is offline
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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Just root the mobs in xp groups and you've given warriors "snap aggro". Yet they still tank better and do a lot more dps. Only thing you lose is utility.
this post reeks of a guy who super regrets not being a paladin/sk for that sweet snap aggro
Last edited by Ezalor; 03-02-2015 at 01:17 PM..
  #5  
Old 03-02-2015, 01:20 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Just root the mobs in xp groups and you've given warriors "snap aggro". Yet they still tank better and do a lot more dps. Only thing you lose is utility.
No, you've just decreased the healing or offensive capacity of one of the casters in your group, while having no assurance that the mob will not bee line for one of them on a break. Root can be effective, but also dangerous in that regard because the mob will attack whomever is closest to it for the duration of the spell, regardless of their position on the aggro list.

If you've a low dps group with lots of cc then, yeah you may want a war to tank for the extra dps, but in a situation like that, why not just get a monk or pet to take the hits? ^^

I am not saying warriors are useless in groups (they aren't), just they don't offer much of an advantage for their primary role.
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