![]() |
#161
|
|||
|
![]() Benedict, level difference is the single most important factor. High dark blues break all the time, low dark blues and light blues rarely break. The 3 minute root is a god-send, since it can be so easily timed with the 1.5 minute epic clicky. If you're getting an uncomfortable number of root breaks, use your strongest spell from the malo line. So for example, root everything, pick a target, malo, epic, re-root (so that it's timed on epic), then rinse and repeat through the mobs.
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
|
#162
|
|||
|
![]() I did 49 and most of 50 on Cynd at Fear Portal. I did have a few deaths from her, but she was giving 2.5-3% Exp per kill at 50 ( Barb) and 6min spawn time. I would summon pet, kill all the Skellys with pet, Make sure I put up junk buffs first ( she dispels 2 spots) make sure to have Poison and disease buff up. Root Pet, And just chain nuke her, while pet munch's on her. No plat to be made, but does drop the odd ruby crown, or ruby. Just make sure you watch when pet attacks he doesn't argo the roaming spec that comes into area. Most of my deaths were because I didn't have enough mana to nuke (got greedy) or argo'd the spec and or skelly was up ( so Fido would jump them other then the necro).
Bonuses of the area is that raids pass by so free buffs [You must be logged in to view images. Log in or Register.] Also if you do die, don't loot yourself entirely, leave body up since you might get the roaming cleric going into fear. Buku | ||
|
#163
|
|||
|
![]() BUMP!
Having a bit of a slow time with 25 in SK. Any suggestions from the masses? | ||
|
#164
|
|||
|
![]() I love the WW giant fort from 24 to 29/30. Good vendor loots every now and then, chance for forest loop drops, good xp as long as there aren't six other people running around.
| ||
|
#166
|
|||
|
![]() Level 11 Sham just starting out on p99 here. I have 150pp to my name, should I start investing in gear, like a set of banded or keep saving for the 55hp rings?
__________________
I play Everquest.
| ||
|
#167
|
|||
|
![]() A) gear really doesn't matter at the low levels (well except gear like a fungal tunic), so just saving your plat isn't a bad idea
B) the most important thing to buy is your spells: make sure you save plat for that C) if you are going to buy gear, in general AC is better than HP What I mean by that last one is that HP increases your maximum, which is only relevant when you first start fighting after a med break. AC prevents you from taking damage, so (like regen) it is constantly contributing to your HP and making it so you have to med less. In general having to med less > having a few more HP after a med break.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
|
#168
|
|||
|
![]() Except for 55 hp rings - those are broken on a cost/hp ratio. Not many items in game at this point give more than 55 hp and aren't worth tons of plat.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
|
#169
|
|||
|
![]() Well it's all about what you're trying to achieve right? If your goal is to level faster, higher max HP (no matter how cheap) doesn't really help: HP is great for lots of things, but it doesn't contribute much to leveling. Imagine if I said "the Boots of Loramin give +80 Charisma for only 20 plat"; sure the ratio is great, but if adding 80 Charisma won't help me level then who cares?
The way I see it the choice boils down to the Platinum Fire Wedding Ring for 5 AC, at a cost of 250 plat, vs. a suit of banded at 91 plat. Since the Shaman already will have some looted gear though they won't get +91 AC from the banded; let's say they currently have 50 AC, so the banded nets +41 AC. This means our choices are:
Ultimately you should buy both, because HP does help and the rings are a great deal. I'd just argue that new Shaman should buy the banded suit first, because they will get more leveling power for their platinum that way. (But then again gear really doesn't matter all that much at low levels, so realistically whatever choice the Shaman makes they probably won't even notice a difference).
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
|
#170
|
|||
|
![]() I think the 110 hp is worth a lot more than that at lower levels. It's the difference between living and getting exp or dying and losing it against a high blue or even con. Compare to camping HS ent at 56+: the 110 hp from those rings is pretty valuable when zoning in and potentially getting double attacked, HT'd, and stunned by 2 skeletons the moment you hit the floor, having to get root off after losing 1000+ hp before you can move. It's a lot less valuable (pretty much worthless if you know what you're doing) when you've set up and are root/rotting the room.
You could make the same statement about the AC from banded, but I'm not sure it's true. In the teens, at least, level seems to make way more of a difference in whether the mob misses, hits, or hits for max dmg than AC. There's a lot of speculation about how AC works on this server for non-tanks, but I've seen nothing particularly convincing. My new troll shm on red is using what I initially planned to be just a style item (i'm all about style, screw stats. if i die i die. style ~ clickies > stats): http://wiki.project1999.com/Withered...of_Widdershins The strategy that I've found to be most successful in my teens is to med joust. Root mob, hit it, back up and sit. After med tick, move in and hit him again then back up and sit. At 18, I'm nailing ever med tick, getting 90 mana and 40 hp per minute, versus 20 mana and 20 hp per minute if constantly attacking. I'm also effectively resetting both my delay and the mob's delay to 60, which benefits me greatly; I lose 30% dps, mob loses 50%. I dump the mana into nukes (will switch to dots at 19). I haven't found anything else this efficient at these levels. I can very easily take 2 at once by rooting them both and dumping a couple of nukes at the first one to speed up that fight while otherwise following the same strategy. The strat will pay off even better once I hit 20 and my sitting hp regen bumps from 4 to 6 and max damage goes from 28 to 40 for my weapon. Affliction, autoattack, root, get a second swing in then start jousting. So the advice I'll give from now on to any new shaman looking to spend their money in the best way possible is: Runewood Great Staff then 5/55 rings then banded or save for cheaper stat pieces, depending on how much you're still fighting face to face by the time you've saved that much.
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
|
![]() |
|
|