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  #11  
Old 02-23-2015, 08:51 AM
fadetree fadetree is offline
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It *is* classic. I was KOS to QCG in early 2000 for killing gnolls.
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  #12  
Old 02-23-2015, 02:36 PM
Baler Baler is offline
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You don't go KOS with the corrupt qeynos guards by killing gnolls.
Only when you turn in the gnoll fangs is when you lose reputation with them.

Also no one is making anyone turn in gnoll fangs, there is plenty of areas to level for all races and classes. You don't have to do gnoll fangs.

Finally if you do decide to do gnoll fangs, turn in the moonstones too so you can con McNeal Jocub and his friends at the bar.
When the Circle Of Unseen Hands & Corrupt Qeynos Guards see you as dubious then don't turn in anymore gnoll fangs and you can afk in qeynos in my experience.(excluding evil races)
Last edited by Baler; 02-23-2015 at 02:40 PM..
  #13  
Old 02-23-2015, 04:19 PM
fadetree fadetree is offline
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Yes, yes, you are correct. There's not much reason to kill gnolls, IMO, other than to turn fangs in, so I considered it assumed. And the moonstone/booze followup does help your faction, and also makes you some cash. But really there isn't much to worry about going KoS to QCG, other than that red Lt. that will chase you. By the time you get KoS, they will be dblue at most. I always just ran away.
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  #14  
Old 02-23-2015, 05:43 PM
chahdich chahdich is offline
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Thanks for all the help and info.

Perhaps it is classic to turn KOS so quickly turning in teeth, it's hard to remember 15 years after the fact.

I am currently using a bard song that improves faction to get around...it just makes me VERY cautious and nervous in Qeynos.
  #15  
Old 02-23-2015, 06:01 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Kreylyn [You must be logged in to view images. Log in or Register.]
Live gives actual faction hit numbers. Just log in a live character, go do the quest/turn in, see the numbers.

You can post that info here and devs will adjust if it does not match. Unless there was a patch note that specifically mentioned adjusting faction hits... it's most likely not been changed. Post up any discrepancies you see in the bug forum with log info.
^ This.

Unfortunately when most quests were written, this was not an option. If someone can do these quests (or any others) on eqlive and post back their results, I will modify the scripts.
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