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  #21  
Old 11-23-2010, 08:47 PM
Estu Estu is offline
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Quote:
Originally Posted by Wizerud [You must be logged in to view images. Log in or Register.]
I don't see the QQ in having to med up from zero to max after killing FOUR mobs. I'd be happy if I only used 25% mana on my wizard or shaman after killing one mob.
Shamen and encs have mana regen abilities to make up for possibly more mana-intensive kills, though.
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  #22  
Old 11-23-2010, 08:47 PM
Occam's Butter Knife Occam's Butter Knife is offline
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We seem to have hijacked the the OP's thread into a discussion of who has a harder time soloing among casters. If this discussion is to continue we need to do two things:

1) Open a new thread

2) Agree at the end of the thread that Necro's should be nerf'd.

Item 2 is required. It was how it was done on the classic boards.
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Last edited by Occam's Butter Knife; 11-23-2010 at 08:56 PM..
  #23  
Old 11-24-2010, 06:01 AM
Grod Grod is offline
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The efficiency in which you level depends on quite a few things. Furthermore, there also isn't a "set guide" for the most effective way to level as from what I've seen the strategy changes based on when new spells are available and which mobs you are fighting.

For example, for some levels the pet was weaker relative to the mobs at that level in which case the best strategy for the most efficient leveling was to chain cast pets as they were dying.

In the mid level ranges when haste became available it made more sense to get a high level pet then buff it and keep it alive however initially they had slow regen so the most effective way to level was to alternate taking damage (with troll regen on) with your pet.

At higher levels the pet regen is higher so you can leave the pet on it's on far more often, especially if the area has caster mobs where you can stun them and the pet can regen during the fight for very minimal downtime.

There wasn't a point where slowing the mob was effective to leveling. Yes, you can do it, but it wasn't the most efficient way to level due to the mana cost (and agro) associated with slowing the mobs. It should be used very sparingly, if at all. If a particular mob hit hard it was far more effective to stun it with whirl then to slow it. As well, feedback (damage shield) ends up being a pretty effective spell (without slow) providing you are keeping the pet alive through above listed methods (alternating fights with casters or moving in and taking damage to regen with troll form on).

Combing that with calm (can split rooms), invis, invis to undead, mez, haste and clarity the only downside to an Enchanter compared to the other pet classes is the lack of control on the pet however that can be mitigated due to proper planning and control before and during the fights.

It's hard to "judge" based on something 10 years ago but it seems like pets are definitely more powerful here as well. However, based on the effectiveness of the Enchanter pets on THIS SERVER (probably more powerful then they were on live) it would appear they are the more effective soloing class in the right hands. They require a bit more skill to play with better rewards. In any case, for someone completely new to EQ I'd probably go with a Magician or Necromancer over an Enchanter.
  #24  
Old 11-24-2010, 03:04 PM
Asher Asher is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
With Jboots can wizards still quad kite reliably?

How is the Jboot quest on p99?

Also someone mentioned Kunark - is p99 actually going to release it at some point or are they keeping it classic only?

Thanks for the responses!
I never quadded once on this server on my way up to level 50. I don't think my mana pool would support a quad and without SoW or Jboots. It isn't worth attempting IMO.

Jboots are currently the only item that is able to be MQed which leads to everyone and their mother pharming this thing non-stop. On any given day you can expect it to be camped with a line-up of a few people deep.

If you can afford 5k people will sell you an MQ.

Wizards definitely solo slower then pet classes but I enjoy playing my wizard.

Play what you enjoy and have fun.

Kunark will be opening on the server and rumor has it coming out sometime first quarter 2011.

Yitro - 50 Wizard
  #25  
Old 11-24-2010, 03:35 PM
Occam's Butter Knife Occam's Butter Knife is offline
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Quote:
Originally Posted by Grod [You must be logged in to view images. Log in or Register.]
There wasn't a point where slowing the mob was effective to leveling. Yes, you can do it, but it wasn't the most efficient way to level due to the mana cost (and agro) associated with slowing the mobs. It should be used very sparingly, if at all. If a particular mob hit hard it was far more effective to stun it with whirl then to slow it. As well, feedback (damage shield) ends up being a pretty effective spell (without slow) providing you are keeping the pet alive through above listed methods (alternating fights with casters or moving in and taking damage to regen with troll form on).
I agree with what you say. Much of the variation happens because of the cyclical nature of pets. At the level one gets them they are mighty but at the level before the next spell set they need a lot of care. For my current level (14) slows work since the pet dies pretty quickly since most of the mobs a higher level. With slow I end up with a pet at 50 - 75% health and without it at dead to 50%. Once i get Quickness (and Breeze) at 16 that will change.

I have been playing with WTYH in groups and it is better than I remember but the pet still has issues holding aggro when it wears off. I attribute this to the number of misses I see scroll by.

Reading this thread and others are pushing me to do some log parsing, even though this time around I wanted to spend more time just enjoying it.
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  #26  
Old 11-24-2010, 03:58 PM
Estu Estu is offline
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Quote:
Originally Posted by Occam's Butter Knife [You must be logged in to view images. Log in or Register.]
I have been playing with WTYH in groups and it is better than I remember but the pet still has issues holding aggro when it wears off. I attribute this to the number of misses I see scroll by.
This is something I've been curious about. For tank classes, apparently threat is calculated based on the max damage you could do rather than what you actually do, so whether or not you miss is irrelevant. For pets it seems to be different; I have sometimes noticed pets failing to aggro from something as minor as a "walk too close to me" pull because they're missing. So are the mechanics different between PC tanks and pets?
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  #27  
Old 11-24-2010, 09:54 PM
Nedala Nedala is offline
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Playing both, an ench and a druid (both maxed), id say Ench is more efficient at soloing.
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