Quote:
Originally Posted by Bboboo
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I used to really hate WoW for making MMOs for babies and toddlers but I got over it. I think the worst part about WoW is all the people say how 'hard' it used to be back in the day. [You must be logged in to view images. Log in or Register.]
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Yeah, I've posted on this matter a billion times, but it boils down to different definitions of difficulty. WoW's difficulty was at top-end, the leveling was really easy especially if you avoided dungeons. Whereas, EQ's difficulty was the inverse. EQ's was more difficult to level (unless you avoided dungeons), but the top-end (raiding) was a complete joke.
EQ is a very punishing game, but once you reach a certain level of competency, you rarely get punished. It is also a game which heavily favors time played over all else. A poor player who plays 12 hours a day is far more valuable than a good player who plays 3 hours a day.
I've always thought the comparison was pretty unfair since you should compare games to what they were at the same point in time (ie EQ in 2004 to WoW in 2004).
If are using Vanilla, Ruins of Kunark, or Scars of Velious as your difficulty base of comparison, even mundane household tasks will end up being far more difficult than EQ in its infancy. EQ has had its fair share of genuinely difficult content: LDoN raids, GoD from Uqua onward, OMM, etc. It just took the developers some time to figure out how to make raid content.