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  #191  
Old 02-17-2015, 08:18 PM
daasgoot daasgoot is offline
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all i got out of that post was the many ways you plan to avoid pvp.

no pvp lvl restriction in raid mob zones (except for a few). variance. more frequent server resets. better server with more pvp.


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Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
Whatever way you look at it, less PVP than we have currently.
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Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
Please implement variance ASAP!

glad to have you on red pal, maybe we can all be as cool as you one day.
  #192  
Old 02-17-2015, 08:26 PM
Swyft Swyft is offline
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Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
In zones with enforced pvp range, a lvl 1 ranger will suffice as mentioned earlier. In zones with no enforced pvp range you can simply bind in zone or login/logout on a regular interval. Nevertheless, the goal of the tracker will simply be to see if the mob is up, not to avoid getting killed. Multiple trackers also trivialize it.

Who do you think's going to burnout first? the guild spending 24 hours a day tracking and killing lvl 1 rangers, or the guild whose tracker has to look up at the screen every so often?



What's the point of zone control if your entire force is going to login buffed at the target within 2-3 minutes of a batphone? Worst case scenario, you login to PVP fully buffed/ready and vastly outnumbering the opposition, best case scenario they actually try to snipe it and get dunked once your overwhelming force appears out of thin air.



Many people have multiple 60's they can camp at multiple targets.

TMO never had a problem keeping control even with FTE rules and many examples of overlapping windows over the course of their domination of blue. You push the spawn windows to overlap as little as possible, and then you can prioritize based on a %chance to spawn (based on how late the target is in its window) and how difficult it is to mobilize (trak, VP, Fay as good examples of tougher mobilization).

If trakaman is in window and so is CT, you camp at trak ledge ready to port to CT if necessary since trak is harder to clear to and fear is a port and a zone away. If PD has 2 hours left in window and trak just entered window, you stay logged at PD since he's most likely going to spawn before trak because he's later in his window. Not rocket science.

Whatever way you look at it, less PVP than we have currently.
No level limit in Sebs/Fear/Hate/VP!

What part of that are you not getting???

No you can't use lvl 1 trackers for those raid targets, yes they are some of the most sought after raid targets in the game!

Please explain how you will:

A. Be able to track targets in those zones on a red server without PvP'ing.

B. Be able to log out your raid force in 4 different zones simultaneously.

C. Mobilize 70 people in 2-3 mins of a batphone(lmfao you kidding me kid I was Holocaust with batphone 1 week in advance it took an hour on average.)

D. how do you track something, when you're dead?

You do know that track radius increases with skill lvl right? You answer is always but TMO did this, lol guess what buddy TMO didn't have to worry about there trackers dying, you realize that kills your whole argument?
  #193  
Old 02-17-2015, 08:54 PM
GradnerLives GradnerLives is offline
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Quote:
Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
all i got out of that post was the many ways you plan to avoid pvp.
If I'm responsible for tracking a mob for a period of time, I'm going to do it the best way I can. Don't want to waste my guild's time or mine. Keeping zone control for 16 hours straight is unfeasible and not anywhere close to optimal.

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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
no pvp lvl restriction in raid mob zones (except for a few). variance. more frequent server resets. better server with more pvp.
Bind at facetrack spot. Look up in between YTs.

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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
glad to have you on red pal, maybe we can all be as cool as you one day.
I was making a point earlier that holo doesn't want variance because it's dumb, not because we'll lose a hold on the raid mobs. If you want variance I support your decision since I know holo will adapt to it, but I also know it won't lead to the pvp utopia you've dreamed up so I'm inclined to editorialize.

Azrael always in favor of negative pop. Not surprised by your response, pal.
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  #194  
Old 02-17-2015, 09:10 PM
Swyft Swyft is offline
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Quote:
Originally Posted by GradnerLives [You must be logged in to view images. Log in or Register.]
If I'm responsible for tracking a mob for a period of time, I'm going to do it the best way I can. Don't want to waste my guild's time or mine. Keeping zone control for 16 hours straight is unfeasible and not anywhere close to optimal.



Bind at facetrack spot. Look up in between YTs.



I was making a point earlier that holo doesn't want variance because it's dumb, not because we'll lose a hold on the raid mobs. If you want variance I support your decision since I know holo will adapt to it, but I also know it won't lead to the pvp utopia you've dreamed up so I'm inclined to editorialize.

Azrael always in favor of negative pop. Not surprised by your response, pal.
There has never been anything that conclusively shows a negative impact on servers population more than a single guild controlling every raid target for an extended period of time.

When Nihilum left server increased, if holocaust continues on the recruit everyone and ally with Fresh for contested raid targets the server pop will also begin to spiral downward. Just as we saw before from Nihilum.

It is exactly because you would lose raid targets, you know there is zero chance Azrael will burn out looking for people to kill in the zones they spend ALL DAY looking for people in. But it is certain that blues will burn OUT fast and lose raid targets if they are forced to pvp in multiple zones at the same time for them.

You have never been able to fight Azrael with equal numbers, and do hold every raid target in the world you would be forced to split your forces or let some raid mobs go.

Either way Holocaust not having 100% of all raid targets is good for the server and it's population and this would be caused by variance. I have 100% successful track record of calling exactly whats gonna happen on the server, hows yours?
  #195  
Old 02-18-2015, 12:54 AM
Kergan Kergan is offline
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TLDR

Critical immersion levels.

FQ tryhard

also retarded
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #196  
Old 02-18-2015, 01:20 AM
Swyft Swyft is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
TLDR

Critical immersion levels.

FQ tryhard

also retarded
Prolly the worst troll ever, might be the first person I put on ignore just for being boring.
  #197  
Old 02-18-2015, 02:39 AM
Kergan Kergan is offline
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Do it pussy. [You must be logged in to view images. Log in or Register.]

p.s. you are mentally retarded
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #198  
Old 02-18-2015, 10:36 AM
RIP The Jacka RIP The Jacka is offline
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Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
Prolly the worst troll ever, might be the first person I put on ignore just for being boring.
Learn2pvp and be quiet. This is a red forum

Should be a requirement to break top 50 before allowed to spam.
  #199  
Old 02-18-2015, 11:13 AM
Glenzig Glenzig is offline
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So if variance is implemented, after Azrael fails to gain any additional pixels what is the next change that will need to be made in order to insure that the guild that only cares about pvp can have pixels?
  #200  
Old 02-18-2015, 11:18 AM
MavstabYoudead MavstabYoudead is offline
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instanced zones obviously...
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