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#1
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I also wouldn't getting some confirmation that at over 100 stamina, this slowdown no longer occurs? like on live?
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#2
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This seems to be a signifigant problem on my alt monk as well. He runs out real quick, and it takes quite a while to regenerate it back to 100%.
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Poledra - Druid
Kinjo - Monk | ||
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#3
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Having looked through some allah pages for different 2 handers, I'd say that 15wt is when players are going to need songs/spells to recover stamina at a respectable rate without having to repeatedly rest to recover it. This is the way it was in at least 2001, but I am not sure how it was in 1999. Anything below 15wt will decrease it, but the pace will be so slow that you'll make up most or all of it when you sit down to regain mana or hitpoints. It should scale too. A weapon that weighs 8 should require more stamina than a weapon that weighs 6, and this also applies to something that weighs 15 as opposed to something that weighs 12.
I know that in at last 2001 you did not suffer stat or attack rate penalties until you were out of stamina, and then only if you had < 100 stamina (the stat). So suffering penalties at 50% seems wrong, but I could be in error. Whatever changes you make, be sure to not make the stamina heal spells useless. Make us consider the weight of a weapon when we buy it in regards to how much stamina it's using. Anyting else wouldn't be classic. | ||
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Last edited by stormlord; 11-12-2009 at 05:12 AM..
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#4
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"It should scale too. A weapon that weighs 8 should require more stamina than a weapon that weighs 6"
At least on a non dual-wield class, neither of these hypothetical weapons should even make the yellow bar budge. I know this is a mere example, and you could easily change the numbers to something more accurate (say, a 10 weight weapon requires less stamina than a 12.5 weight weapon), but I point that out so as to prevent any confusion about how things should be. I must reiterate that on Live spells such as invigor WERE regarded as worthless the majority of the time--there were only a relative handful of overweight weapons (I listed a few above) which could cause problems. Danth | ||
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#5
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I browsed allah and some other caster sites and by what I could see.. stamina heal/regen spells were not worthless at all. This is especially true for dual wielding classes that were using big weapons like the wurmslayer, but it's true for even 2 handers that weigh 15 - they would eat up stamina (albeit slowly, but noticeable). I gave the 15 wt number because I saw it on several allah pages for 2001/02/03. Doesn't matter whether it was 1h or 2h. Here's one example of an allah page: http://everquest.allakhazam.com/db/item.html?item=432 april 2002: Quote:
http://everquest.allakhazam.com/db/item.html?item=12629 december 2002: Quote:
http://everquest.allakhazam.com/db/item.html?item=4500 jan 2001: Quote:
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http://www.monkly-business.net/forum...hp/t-4707.html july 2003: Quote:
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http://www.eqclerics.org/forums/arch...hp/t-6179.html december 1999: Quote:
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http://www.thesafehouse.org/forums/s...188#post166188 august 2004: Quote:
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Could it be that the stamina spells and songs aren't working like they did in classic? The reason I ask is becaus soe removed the stamina/regen effect from stamina spells in 2003. Another thing to notice how people correlate haste effects and fast pulls with draining stamina - something less likely to happen in solo situations. I agree that something is wrong with stamina use and stamina penalties. A 9 wt 2-hander should use less stamina than a 15 wt 2-hander, but it looks like it doesn't. There's no reason that they can't go over it and make it work reasonably well. The trouble is getting it right. YOu can't just go on what one person says. If they did that, they'd be changing things that shouldn't be changed. Every single one of us remembers the past incorrectly. That's why this requires more than one person and some kind of backup evidence (net), preferably. | |||||||||||||||||||
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Last edited by stormlord; 11-13-2009 at 08:47 AM..
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