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#10
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Quote:
There are many examples of progression-based tiered rotation systems back on Live to keep guilds of differing capability separated and spread out. However, it doesn't make sense in a progression model to achieve the next tier of raiding by killing the easiest mob in the tier and then you can't kill the other 2-3 mobs in the tier, therefore demonstrating you aren't capable of participating meaningfully in raiding in that tier. Unless I'm missing something. You kill the hardest mob in the tier to prove you can kill the other mobs in the tier. Progressive tiered rotations were classic and kept guilds who couldn't kill the mobs from padding the rotation and artificially jacking up demand in a limited supply environment. Why is this such a hard pill to swallow?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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