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Old 02-06-2015, 08:54 AM
Buhbuh Buhbuh is offline
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if matters of elfsim induce puking you should see a doctor

this is quite a repartee we have going

im thinking it's become so childish that we should just kiss already and take it to PMs

puke breath real goog. u game?
  #2  
Old 02-06-2015, 08:57 AM
MavstabYoudead MavstabYoudead is offline
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i'm sure you'd like people to quit mentioning you RMT'd but it's not going away cheater.
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  #3  
Old 02-06-2015, 09:03 AM
Buhbuh Buhbuh is offline
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Originally Posted by MavstabYoudead [You must be logged in to view images. Log in or Register.]
i'm sure you'd like people to quit mentioning you RMT'd but it's not going away cheater.
i dont cheat in matters of love [You must be logged in to view images. Log in or Register.]
  #4  
Old 02-04-2015, 03:35 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
The people that want to play EQ and win will all gravitate to the same guild
Sounds like care bear to me. I would prefer many guilds that contest then just 2 or 3. It's possible, it would not be hard for smaller guilds to get together and get stuff done, just to kill each other a few hours later. Zergs are about as care bear as "anti-pk" guilds on rallos.
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  #5  
Old 02-04-2015, 03:24 PM
MavstabYoudead MavstabYoudead is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Velious may help this with so much content existing that multiple guilds can take raid mobs, and then PVP randomly over specific things for fun - while still progressing.

Here you have to take on Holo straight up to progress, and that won't happen - we dropped Hosh in like 10 seconds, this guild will probably clear NTOV day 1.
doubtful only a few of you have ever stepped foot in it.
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  #6  
Old 02-04-2015, 03:28 PM
gobletsmashing gobletsmashing is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Velious may help this with so much content existing that multiple guilds can take raid mobs, and then PVP randomly over specific things for fun - while still progressing.

Here you have to take on Holo straight up to progress, and that won't happen - we dropped Hosh in like 10 seconds, this guild will probably clear NTOV day 1.
That wont happen - see my sig. They have enough people to farm every mob in the game.
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Holo & Fresh = 1,486 active characters tagged. Every other guild combined = 958 active characters tagged
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Holo has more than enough for velious at this point...in case you do care, continuing to accept anything with a pulse actually is hurting the server now.
  #7  
Old 02-04-2015, 08:16 PM
Drakaris Drakaris is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
The primary reason this server has failed to flourish is because spawns can stay at the same time slot for months at the time, nurturing the living fuck out of zergs which in turn make noone want to create other guilds.

proof ? Do I have to list all the failed non zerg guilds, who gave up and just joined zergs in the end ?

You call it us not wanting to play because we are losing. We call it not wanting to deal with the shit spawn system you for some reason can't fix.

Knowing that next time you engage the zerg will only be larger isn't as attractive as you might imagine.

not trying to throw any jabs, just calling it like I see it.

3+ years server, every veteran from every guild has cited spawns being locked in place for months at the time as being the most detrimental factor in red's existence.

You keep saying you know, and you'll fix it ... and the best solution you were able to throw out is something Rogean has to trigger ? the guy that you yourselves often joke about how impossible it is to get in touch with him ?


Servers on live reset weekly...Fix the problem already. it's classic.
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Originally Posted by Guido [You must be logged in to view images. Log in or Register.]
couldnt have said it better myself.

sirken please read this and understand. for the sake of our pvp server. thanks.

Azrael swinging off each others nuts... I get it Andith, you want to RMT an AON off lite and variance can make it possible...

But seriously... stop making variance threads... having a large number of players hit a raid target is a sign that there are ALOT of players that like to raid and get a chance to do so...

You guys should stop SPAMMING server chat with these threads and should seriously be forum banned for spamming this unpopular idea.
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  #8  
Old 02-04-2015, 08:21 PM
Gooch Gooch is offline
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I'm not sure variance will help if a guild is hell bent on controlling content. Once a guild hits zerg numbers there are pretty easy bottle necks to progression that can be controlled. I'm pretty sure a few people on r99 know exactly what mobs and how to do it. Maybe variance and limits on guild size, but I don't think variance alone won't solve it. I always thought guild size should be limited, especially on PvP servers.
  #9  
Old 02-04-2015, 08:55 PM
Steel Warrior Steel Warrior is offline
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Quote:
Originally Posted by Kuberk [You must be logged in to view images. Log in or Register.]
There are probably 3-5 decent players in holocaust, the rest are fodder/warm bodies/croutons. Whateveryou want to call it.

The same ratio in Nihilum.

You add variance because 90-95% of the guild are terrible and uncommitted outside of a single day of raiding. They won't log in for batphones, 4am pops, or competitive pvp that isn't onesided.

Then you have offshoots of 15-20 player guilds that can now compete on their own for at least a minority of mobs throughout the week, who cause the foundation in the zerg to finally rupture until there are many smaller sized guilds doing their own thing and competing for newly spawned raid targets. The people who play a lot every week are the ones who get the most benefit, and that is generally not the players in a zerg guild. Players in a zerg guild log in for 1 day and then log off for 6.

Or... we can go for year #4 of the lead GM telling us if we want to compete we should recruit more
I have no idea who you are, but you obviously have no idea what the current raid scene is.

Raid mobs are currently spread out over four days and have been for weeks. You're living in the past that ceased to exist almost a year ago now. Get a clue before you post again.
  #10  
Old 02-04-2015, 09:37 PM
krazyGlue krazyGlue is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
holocaust was told by azrael to recruit and contest because we knew the timers

we did that exact thing and there were big fights for 2 or 3 weeks

then azrael quit because they lost

the system isn't flawed; you just refuse to keep playing after a loss
That was tons of fun for those 2-3 weeks after that your roster went from 40-50 to 70-80 your insane if you think 25 well rounded players can take on 70 . Warm bodies . And yes your right we had 35? For a uncontested ct with 5 guilds combined that we invited and shared loot with . But you have 70-80 for ragefire or a pre naggy clear . And expect guilds to compete
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