Project 1999

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-   -   I dont always call out the staff, but when I do. (/forums/showthread.php?t=180316)

lite 02-04-2015 03:16 PM

I dont always call out the staff, but when I do.
 
The primary reason this server has failed to flourish is because spawns can stay at the same time slot for months at the time, nurturing the living fuck out of zergs which in turn make noone want to create other guilds.

proof ? Do I have to list all the failed non zerg guilds, who gave up and just joined zergs in the end ?

You call it us not wanting to play because we are losing. We call it not wanting to deal with the shit spawn system you for some reason can't fix.

Knowing that next time you engage the zerg will only be larger isn't as attractive as you might imagine.

not trying to throw any jabs, just calling it like I see it.

3+ years server, every veteran from every guild has cited spawns being locked in place for months at the time as being the most detrimental factor in red's existence.

You keep saying you know, and you'll fix it ... and the best solution you were able to throw out is something Rogean has to trigger ? the guy that you yourselves often joke about how impossible it is to get in touch with him ?


Servers on live reset weekly...Fix the problem already. it's classic.

Kimm Bare|y 02-04-2015 03:21 PM

http://denverlibrary.org/files/GetAJob.jpg

Sirken 02-04-2015 03:23 PM

Quote:

Originally Posted by lite (Post 1770528)
words

whoa pal, you call out the staff every week :p

Guido 02-04-2015 03:24 PM

Quote:

Originally Posted by lite (Post 1770528)
The primary reason this server has failed to flourish is because spawns can stay at the same time slot for months at the time, nurturing the living fuck out of zergs which in turn make noone want to create other guilds.

proof ? Do I have to list all the failed non zerg guilds, who gave up and just joined zergs in the end ?

You call it us not wanting to play because we are losing. We call it not wanting to deal with the shit spawn system you for some reason can't fix.

Knowing that next time you engage the zerg will only be larger isn't as attractive as you might imagine.

not trying to throw any jabs, just calling it like I see it.

3+ years server, every veteran from every guild has cited spawns being locked in place for months at the time as being the most detrimental factor in red's existence.

You keep saying you know, and you'll fix it ... and the best solution you were able to throw out is something Rogean has to trigger ? the guy that you yourselves often joke about how impossible it is to get in touch with him ?


Servers on live reset weekly...Fix the problem already. it's classic.

couldnt have said it better myself.

sirken please read this and understand. for the sake of our pvp server. thanks.

MavstabYoudead 02-04-2015 03:24 PM

Quote:

Originally Posted by Stasis01 (Post 1770543)
Velious may help this with so much content existing that multiple guilds can take raid mobs, and then PVP randomly over specific things for fun - while still progressing.

Here you have to take on Holo straight up to progress, and that won't happen - we dropped Hosh in like 10 seconds, this guild will probably clear NTOV day 1.

doubtful only a few of you have ever stepped foot in it.

gobletsmashing 02-04-2015 03:28 PM

Quote:

Originally Posted by Stasis01 (Post 1770543)
Velious may help this with so much content existing that multiple guilds can take raid mobs, and then PVP randomly over specific things for fun - while still progressing.

Here you have to take on Holo straight up to progress, and that won't happen - we dropped Hosh in like 10 seconds, this guild will probably clear NTOV day 1.

That wont happen - see my sig. They have enough people to farm every mob in the game.

Akalakamelee 02-04-2015 03:35 PM

Quote:

Originally Posted by Stasis01 (Post 1770540)
The people that want to play EQ and win will all gravitate to the same guild

Sounds like care bear to me. I would prefer many guilds that contest then just 2 or 3. It's possible, it would not be hard for smaller guilds to get together and get stuff done, just to kill each other a few hours later. Zergs are about as care bear as "anti-pk" guilds on rallos.

Tassador 02-04-2015 08:01 PM

Bump!

Drakaris 02-04-2015 08:16 PM

Quote:

Originally Posted by lite (Post 1770528)
The primary reason this server has failed to flourish is because spawns can stay at the same time slot for months at the time, nurturing the living fuck out of zergs which in turn make noone want to create other guilds.

proof ? Do I have to list all the failed non zerg guilds, who gave up and just joined zergs in the end ?

You call it us not wanting to play because we are losing. We call it not wanting to deal with the shit spawn system you for some reason can't fix.

Knowing that next time you engage the zerg will only be larger isn't as attractive as you might imagine.

not trying to throw any jabs, just calling it like I see it.

3+ years server, every veteran from every guild has cited spawns being locked in place for months at the time as being the most detrimental factor in red's existence.

You keep saying you know, and you'll fix it ... and the best solution you were able to throw out is something Rogean has to trigger ? the guy that you yourselves often joke about how impossible it is to get in touch with him ?


Servers on live reset weekly...Fix the problem already. it's classic.

Quote:

Originally Posted by Guido (Post 1770547)
couldnt have said it better myself.

sirken please read this and understand. for the sake of our pvp server. thanks.


Azrael swinging off each others nuts... I get it Andith, you want to RMT an AON off lite and variance can make it possible...

But seriously... stop making variance threads... having a large number of players hit a raid target is a sign that there are ALOT of players that like to raid and get a chance to do so...

You guys should stop SPAMMING server chat with these threads and should seriously be forum banned for spamming this unpopular idea.

Gooch 02-04-2015 08:21 PM

I'm not sure variance will help if a guild is hell bent on controlling content. Once a guild hits zerg numbers there are pretty easy bottle necks to progression that can be controlled. I'm pretty sure a few people on r99 know exactly what mobs and how to do it. Maybe variance and limits on guild size, but I don't think variance alone won't solve it. I always thought guild size should be limited, especially on PvP servers.


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