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  #91  
Old 02-03-2015, 09:04 PM
Priceline Priceline is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
So what should a miss do?

In combat range, if mob does not normally aggro, doesnt do jack til u hit.

H
this imo
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  #92  
Old 02-03-2015, 09:51 PM
kaev kaev is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Another piece I remember with bolt spells, and i will be adding this, if another mob gets in way, you may hit them instead.

H
Oh please PLEASE do this with ranged weapons. One of the funniest things ever happened to me on live was Captain Silverwind walking between me and an orc just after I shot an arrow when I was a newb in GFay.
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  #93  
Old 02-03-2015, 10:21 PM
Haynar Haynar is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Oh please PLEASE do this with ranged weapons. One of the funniest things ever happened to me on live was Captain Silverwind walking between me and an orc just after I shot an arrow when I was a newb in GFay.
Is it supposed to happen with ranged too?

I thought maybe. But have not seen it personally

Bolts, arrows, thrown, all use common elements.

H
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  #94  
Old 02-03-2015, 11:21 PM
kaev kaev is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Is it supposed to happen with ranged too?

I thought maybe. But have not seen it personally

Bolts, arrows, thrown, all use common elements.

H
Yeah, ranged would hit mobs and trees (and other placeable geometry shit). You can see mention of hitting the wrong mob when pulling in the monkly-business quote given in the second post of this thread.
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  #95  
Old 02-03-2015, 11:42 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Is it supposed to happen with ranged too?

I thought maybe. But have not seen it personally

Bolts, arrows, thrown, all use common elements.

H
Yes ranged items would do the same thing. More importantly than hitting another mob though is getting stuck with geometry. Meaning if it hits a tree or a wall, the arrow is lost and the mob is unaggroed.

For example mobs that were tanked in corners weren't able to be shot with bows due to this.
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  #96  
Old 02-03-2015, 11:45 PM
Haynar Haynar is offline
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The plan is for anything that blocks los, will stop an arrow or bolt.

What about other players? Block bolts i heard yes.
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  #97  
Old 02-04-2015, 04:56 PM
Kender Kender is offline
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Rangers used to have to be careful on raids when they were firing arrows to make sure they hit the boss and not their raid mates (no damage done but arrow blocked).

it was fine for large model targets becasue the arrows hit a hitbox which was taller than the players. they just had to stand back a bit further.

i'm going off memory though as i never played a raiding ranger. they did all used to levi and try and fire from height to prevent issues

This was also post velious when ranger bow dps got alot better and viable
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  #98  
Old 02-06-2015, 10:35 AM
Throndor Throndor is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The plan is for anything that blocks los, will stop an arrow or bolt.

What about other players? Block bolts i heard yes.
Players no, pets yes. Stopped hitting pets with bolts and ranged attacks at the same time that they fixed the aoe rain spells to not hit pets 2 months into velious.

On that note, green spell gems (pillars alkabors) never hit pets. Not sure why targetted non-rain aoe such as pillars and alkabors are currently expelling charges on pets, while aoe mez is not, but it was never supposed to be coded that way to begin with. When the aoe rain code was regressed to hit pets (on p99), it was coded to do this with all aoe spells, and then you put an exception in for mezmerization and fascination. That exception should be universal for all green-spellgem targetted aoe.
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  #99  
Old 02-08-2015, 12:14 AM
Raev Raev is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
You sure about that not being classic?

I used to do almost same thing with mobs that dont see thru invis. You pop instant cast CoS, as soon as u stand, can pull off memblur almost all the time. U had about 1/2 sec to get invis. So with good ping times could pull it off easy.

H
I thought the conclusion was that invis/sneak did not blur but just somehow prevented reaggro, and when sneak dropped (or they turned to face you) they would return. Currently sneak itself is not blurring aggro (sneak + unsneak while FD = they come after you) but standing up while sneaking and them facing away = 100% blur. I don't know whether that's a bug or not, but that is the current behavior.

I am kinda looking forward to ranged collisions, but in reality it will just mean SKs get to pull more with spells and bigger trains.
Last edited by Raev; 02-08-2015 at 12:16 AM..
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  #100  
Old 02-09-2015, 10:49 AM
Haynar Haynar is offline
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I did find something that is making sneak pulling too easy. Farm ur Fungi's boys and girls while easy mode is still in.

I have projectiles and bolts tracking their positions now while in flight for basic trajectories. Working on collisions with world objects next. Then with NPCs, then players, are the goals.

H
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