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#91
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Quote:
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O Captain! My Captain!
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#92
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crabby old man playing 4000 year old goblin sim
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#93
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I thought maybe. But have not seen it personally Bolts, arrows, thrown, all use common elements. H
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Haynar <Millennial Snowflake Utopia>
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#94
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crabby old man playing 4000 year old goblin sim
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#95
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For example mobs that were tanked in corners weren't able to be shot with bows due to this.
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#96
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The plan is for anything that blocks los, will stop an arrow or bolt.
What about other players? Block bolts i heard yes.
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Haynar <Millennial Snowflake Utopia>
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#97
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Rangers used to have to be careful on raids when they were firing arrows to make sure they hit the boss and not their raid mates (no damage done but arrow blocked).
it was fine for large model targets becasue the arrows hit a hitbox which was taller than the players. they just had to stand back a bit further. i'm going off memory though as i never played a raiding ranger. they did all used to levi and try and fire from height to prevent issues This was also post velious when ranger bow dps got alot better and viable | ||
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#98
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On that note, green spell gems (pillars alkabors) never hit pets. Not sure why targetted non-rain aoe such as pillars and alkabors are currently expelling charges on pets, while aoe mez is not, but it was never supposed to be coded that way to begin with. When the aoe rain code was regressed to hit pets (on p99), it was coded to do this with all aoe spells, and then you put an exception in for mezmerization and fascination. That exception should be universal for all green-spellgem targetted aoe. | |||
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#99
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I am kinda looking forward to ranged collisions, but in reality it will just mean SKs get to pull more with spells and bigger trains. | |||
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Last edited by Raev; 02-08-2015 at 12:16 AM..
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#100
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I did find something that is making sneak pulling too easy. Farm ur Fungi's boys and girls while easy mode is still in.
I have projectiles and bolts tracking their positions now while in flight for basic trajectories. Working on collisions with world objects next. Then with NPCs, then players, are the goals. H
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Haynar <Millennial Snowflake Utopia>
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