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#71
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This is the best description of it because it shows how it was changed to work in Luclin. Which is the way it is working currently. Before this point, when you hit the Ranged Attack button, your sneak should break. However you can activate sneak again while it is in flight. This mainly matters for short distance tags where activating sneak before the ranged item hits may not be doable or for the situations where your sneak didn't work, since you can't guarantee a successful sneak before tagging anymore. Also as mentioned in a few posts I made earlier (when I get to my hotel tonight and am not on a phone I'll requote) but basically sneak is currently functioning as a complete removal of assist if the monk is facing away from you. What it should do is have a reduced assist range, not entirely removed. This allows people to tag a mob, have the mob run over top of mobs (or unclassicly tag a mob even though there were mobs inbetween you and your target - in classic the collision of the projectile would've aggroed those mobs inbetween) and get a single pull. It's not correct. Haynar I would suggest playing around with sneak pulling on your dev server, see how the mobs work now, especially when they are all on top of each other. Then see how it works when mobs facing away from you are coded to have assist radii which they have when Harmonied or Pacified. Which is what the posts describe and what classic experience suggests. No one was sneak pulling much of anything during classic. Here it is horribly OP and replaces FDing monks in many cases when it shouldn't. It should have some value and rogues should be able to split certain areas with sneak. But it shouldn't be the easy-button it currently is.
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#72
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What i am going with is this.
Ranged attack will drop sneak. If you get sneak back up before damage, then sneak pull will work. If mobs have aggro, no sneak tagging one away. Have one more thing i am looking at, so i am not sure on. H
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Haynar <Millennial Snowflake Utopia>
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#73
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Sneak back up while projectile is flying, before damage or miss = Classic
However I don't think the aggro part is correct. A mob can be aggroed and sneak pulled. But you shouldn't be able to sneak pull it, have it run on top of several mobs (like right on top), and leave them unaggroed. Sneak should just reduce assist and aggro range, not remove it entirely.
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#74
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I dont know on aggro part.
I used to tag stuff, invis. And pull them right over other mobs, and they wouldnt add. Places like seb, would have to selectively get rid of see invis mobs. You wanted to grief ppl, you killed mobs in their path, so see invis ones might pop. H
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Haynar <Millennial Snowflake Utopia>
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#75
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#76
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This is my memory of it as a rogue who sneak pulled often:
it should operate the way sneak operates: sneak reduces general aggro radius, sneak pulling should decrease it by the same amount (like a passive lull with a different radius) if the mob be behind another one, then just like sneaking behind a mob you are effectively invis. so say you have two frogs standing back to back you can sneak pull one from right next to it because it can't see you because you are sneaking. so the mechanics worked just like the general mechanics of sneaking but applied to mob aggro and pulling. also if you tried to sneak pull from hide, it would break hide and sneak both and ruin the pull. sneak didn't even drop if you sneak pulled and the mob hit you. | ||
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#77
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i played until luclin though,and it's hard for me to separate what worked how. honestly im not sure i even knew how to sneak pull in 1999 so take what i say with a grain of salt (i know you do)
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#78
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This thread derailed to pull mechanics when the biggest issue with sneak is its ability to be used as a 100% mem wipe. If you pull a large train you should not be able to fd then sneak, stand and drop sneak to reset your aggro. You know that is not classic, everything else in this thread is just ppl speculating for nerfs.
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Pint
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#79
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I actually didn't know it did (if it does as you describe) - but I've never had any trouble pulling without using that tactic. It's not even that relevant anymore now with repeated FD successes have larger chance of wiping aggro. Has nothing to do with what Daldaen is trying to get nerfed (even though it has no basis on classic EQ).
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#80
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I used to do almost same thing with mobs that dont see thru invis. You pop instant cast CoS, as soon as u stand, can pull off memblur almost all the time. U had about 1/2 sec to get invis. So with good ping times could pull it off easy. H
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Haynar <Millennial Snowflake Utopia>
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