Quote:
Originally Posted by Daldaen
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Really the crux of the issue in my eyes is guilds allying frequently when they are unable to kill the mob. More over the guilds assisting don't get dropped down from their slot in the rotation. I think most people outside of the system believe it is logical that when two entities (let's say 1st slot and 3rd slot) kill a mob, both should drop down after participating. They had their chance to participate and get loot off the mob, you killed it, now you drop to the bottom. OR remove allying completely and if your guild is frequently requiring an ally to kill certain mobs or at certain times, come together and decide to occupy a single slot in the rotation as two different guilds.
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A proposal centered around getting rid of alliances completely probably would have passed had they not tried to tie it to a tier system that demanded guilds solo kill Gore to be allowed to solo kill vs, ct, and trak. Under that proposal if a guild sharing a rotation slot with another guild on Gore (for instance Omni/Indignation/A-Team share a Gore slot) they would be tied to those guilds on VS CT and Trak as well, even though those three mobs are considerably easier than Gore (I don't think there has ever been an instance of a guild not solo killing VS, and I doubt there's ever been more than two instances for CT).
In the Teir system they proposed months ago when GT and MC were attempting to enter the rotation Gore was the last mob to get access for and there was mostly a consensus on the structure of that system.