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#52
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EQ Next was done when they announced that it would be World of Minecraft. What people wanted was a spiritual successor to the original EverQuest and they failed to deliver. They're sitting on the IP that laid the groundwork for WoW and they're unable to do anything with it. Pitiful.
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#53
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#54
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And people were saying the same thing that you are about space sims just a few years ago . . . and then Star Citizen happened, and now 750,000 people have pre-ordered that game. A game which is still in alpha. There's a huge space for a "hardcore" PVE mmo designed for adults (not fucking 8-year-olds) that's not being filled. If EverQuest Returns popped up on Kickstarter as the spiritual successor to the original EverQuest, I would bet serious money that it would fund just like Star Citizen. P.S. And in case people aren't familiar with Star Citizen, it doesn't get much more hardcore than that in the MMO genre. Game is balls to the wall, perma-death hardcore.
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Last edited by Adolphus; 02-03-2015 at 12:54 AM..
Reason: typo
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#55
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Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | |||
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#56
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pre-order doesn't = player base. star citizen sold as much purely based on the wing commander name. and i highly doubt they have those numbers now, considering how that game is a cash shop on crack. I agree that "There's a huge space for a "hardcore" PVE mmo designed for adults (not fucking 8-year-olds) that's not being filled." but its not huge.. its small and flaccid.. the market as a whole doesn't want hardcore anymore, i'm not even sure they did back then but there was nothing else around. its a niche market and will never draw in enough revenue for a big company to take a risk developing one.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#57
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Again I disagree with your statement. People want hardcore. Look at DayZ. Look at Star Citizen. That's the trend now. Challenging, serious games for teens and adults.
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#58
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Last edited by untergang; 02-03-2015 at 01:49 AM..
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#59
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Every company seems to want to go after the casual/themepark mmo market because it's bigger, ignoring the fact that there's also much, much more competition there. A hardcore mmo will never have wow sub numbers, but it doesn't have to in order to be successful. If they targeted the hardcore market with good ideas and realistic expectations I think they'd be pleasantly surprised by their numbers. Instead we have every company shooting for the stars with their themepark mmo only to land flat on their face.
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#60
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Nothing new. PC games have been dumbing down, substituting eye candy for substance since the resurgence of the console platform. Hell the PC game itself is now a niche market.
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