Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 02-03-2015, 12:16 AM
bouncerr 2.0 bouncerr 2.0 is offline
Banned


Join Date: Dec 2012
Posts: 211
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
/thread
  #52  
Old 02-03-2015, 12:24 AM
untergang untergang is offline
Banned


Join Date: Jan 2015
Posts: 44
Default

EQ Next was done when they announced that it would be World of Minecraft. What people wanted was a spiritual successor to the original EverQuest and they failed to deliver. They're sitting on the IP that laid the groundwork for WoW and they're unable to do anything with it. Pitiful.
  #53  
Old 02-03-2015, 12:37 AM
Tann Tann is offline
Planar Protector

Tann's Avatar

Join Date: Oct 2010
Posts: 1,123
Default

Quote:
Originally Posted by untergang [You must be logged in to view images. Log in or Register.]
EQ Next was done when they announced that it would be World of Minecraft. What people wanted was a spiritual successor to the original EverQuest and they failed to deliver. They're sitting on the IP that laid the groundwork for WoW and they're unable to do anything with it. Pitiful.
maybe 5 people, aint no room for a hardcore/classic mmo in today's market. its way too late for that now.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40.
  #54  
Old 02-03-2015, 12:48 AM
Adolphus Adolphus is offline
Kobold


Join Date: Feb 2013
Posts: 161
Default

Quote:
Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
maybe 5 people, aint no room for a hardcore/classic mmo in today's market. its way too late for that now.
You're stating this on the most hardcore/classic emu server in existence, which has an active player base of 10,000+ players.

And people were saying the same thing that you are about space sims just a few years ago . . . and then Star Citizen happened, and now 750,000 people have pre-ordered that game. A game which is still in alpha.

There's a huge space for a "hardcore" PVE mmo designed for adults (not fucking 8-year-olds) that's not being filled. If EverQuest Returns popped up on Kickstarter as the spiritual successor to the original EverQuest, I would bet serious money that it would fund just like Star Citizen.


P.S. And in case people aren't familiar with Star Citizen, it doesn't get much more hardcore than that in the MMO genre. Game is balls to the wall, perma-death hardcore.
__________________
Last edited by Adolphus; 02-03-2015 at 12:54 AM.. Reason: typo
  #55  
Old 02-03-2015, 01:02 AM
Hailto Hailto is offline
Planar Protector

Hailto's Avatar

Join Date: Apr 2011
Location: Portland, OR
Posts: 1,501
Default

Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]

P.S. And in case people aren't familiar with Star Citizen, it doesn't get much more hardcore than that in the MMO genre. Game is balls to the wall, perma-death hardcore.
Sounds like im going to have to check that out.
__________________
Blue:
[60 Oracle] Kaludar (Barbarian)
[35 Enchanter] Droxzn (Skeleton)
[XX Rogue] Hailto (Half-Elf)
Red:
[21 Wizard] Hailto (Dark-Elf)
  #56  
Old 02-03-2015, 01:10 AM
Tann Tann is offline
Planar Protector

Tann's Avatar

Join Date: Oct 2010
Posts: 1,123
Default

Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
...
actually during peak hours eqemu hits around 4k~ players.

pre-order doesn't = player base. star citizen sold as much purely based on the wing commander name. and i highly doubt they have those numbers now, considering how that game is a cash shop on crack.

I agree that "There's a huge space for a "hardcore" PVE mmo designed for adults (not fucking 8-year-olds) that's not being filled." but its not huge.. its small and flaccid.. the market as a whole doesn't want hardcore anymore, i'm not even sure they did back then but there was nothing else around.

its a niche market and will never draw in enough revenue for a big company to take a risk developing one.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40.
  #57  
Old 02-03-2015, 01:16 AM
Adolphus Adolphus is offline
Kobold


Join Date: Feb 2013
Posts: 161
Default

Quote:
Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
actually during peak hours eqemu hits around 4k~ players.

pre-order doesn't = player base. star citizen sold as much purely based on the wing commander name. and i highly doubt they have those numbers now, considering how that game is a cash shop on crack.

I agree that "There's a huge space for a "hardcore" PVE mmo designed for adults (not fucking 8-year-olds) that's not being filled." but its not huge.. its small and flaccid.. the market as a whole doesn't want hardcore anymore, i'm not even sure they did back then but there was nothing else around.

its a niche market and will never draw in enough revenue for a big company to take a risk developing one.
Not talking about peak hours, talking about players who actively log in. Players don't stay logged in all day, they log in and out. Consider that not everyone logs in every day, or every minute. If peak is 1000+ players, then X10+ that number for "active" players that log in minimum several times a week. If P1999 charged $4.99 a month for subscriptions, they'd probably rake in $50,000+ per month. And that's with p1999 still being relatively obscure and unknown.

Again I disagree with your statement. People want hardcore. Look at DayZ. Look at Star Citizen. That's the trend now. Challenging, serious games for teens and adults.
__________________
  #58  
Old 02-03-2015, 01:19 AM
untergang untergang is offline
Banned


Join Date: Jan 2015
Posts: 44
Default

Quote:
Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
maybe 5 people, aint no room for a hardcore/classic mmo in today's market. its way too late for that now.
If there wasn't a market for unforgiving RPGs, then nobody would have bought the Souls games. The problem is that nobody is tapping into it. It takes a certain amount of fearlessness to go hard or go home and From Software proved that you can get away with it IF you have the will and the talent to pull it off. If you put together a compelling package with good playability, even Johnny Casual will accept getting his dick slapped in the dirt.
Last edited by untergang; 02-03-2015 at 01:49 AM..
  #59  
Old 02-03-2015, 01:44 AM
Stabulous Stabulous is offline
Aviak

Stabulous's Avatar

Join Date: Aug 2013
Posts: 85
Default

Every company seems to want to go after the casual/themepark mmo market because it's bigger, ignoring the fact that there's also much, much more competition there. A hardcore mmo will never have wow sub numbers, but it doesn't have to in order to be successful. If they targeted the hardcore market with good ideas and realistic expectations I think they'd be pleasantly surprised by their numbers. Instead we have every company shooting for the stars with their themepark mmo only to land flat on their face.
  #60  
Old 02-03-2015, 02:07 AM
86753o9 86753o9 is offline
Kobold

86753o9's Avatar

Join Date: Jun 2012
Posts: 112
Default

Nothing new. PC games have been dumbing down, substituting eye candy for substance since the resurgence of the console platform. Hell the PC game itself is now a niche market.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.