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#11
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Raids on live were pretty fantastic. After I saw Rain of Fear though, I just said F it. They were trivializing the raids wayy too much. Aiming at the lowest common denominator for every encounter not Just the entry few.
The "race to finish" became a test of what guilds could get online at 1PM on a Tuesday when the server came back up from a patch. Not a test of what guilds were able to break down encounters, emotes, AEs, special abilities and create a strategy quickly to beat the encounter. <-- is what I liked in EQ. Sadly a decent amount of that solving happened during beta, not when the expansion went live but I suppose that was a necessary evil to get content tuned. Guild lobby you summon your corpse to get a rez. Your gear stays on your person when you die. Only point of GLobby is to summon the corpse for exp from rez. Costs like 900 plat at max level, serves to handle inflation a bit. Also buff timers do not tick down in GLobby so people AFK and wait for people to Mass-Group-Buff high level/rank buffs on them so that they can exp easier. I really hate these people cause they just lag the shit out of the zone that you are trying to travel through quickly.
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#12
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Guild lobby is a zone adjacent to PoK, your buffs dont expire if you sit there so lots of people hang around there to AFK. There are npc summoners that can summon your corpse if you die so lots of people just bind there. Its also where a door leads to your guilds own lobby which is a whole other story. Lets just say you are allowed to customize a room (or a huge building) and your guild can hang out there. Teleporters npc are there that can send you to old and new zones. Basically the guild lobby is the new PoK because 90% of people on live are sitting afk there.
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#13
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I hate what everyone has posted in this thread
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Lootenant Dan <Hierophant>
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#14
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Quote:
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#15
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There are so many menus and options in Live it gives me a headache. Starting a new character feels like more trouble than its worth. Also its pretty pushy about asking you to upgrade your membership every chance it gets. I keep it installed as a diversion because under all that its still Everquest.
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#16
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One of the last raids I did on live was the revamped ToV, that was pretty fun. But what ppl say about grouping etc is true. ya just box just about everything except some of the progression missions you could get others to run with ya. Haven't played the last 2 expansions so not sure what its like now, think lvl cap is 105 or something.
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#17
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Yeah, level cap is 105 now. I have 6 level 100s, my subscription is now cancelled and is silver status. Not getting the latest expansion unless p99 hits the shitter, and I hope that never happens!
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Camien Ta`Mire - Dekayd Ta`Mire - Midrange Ta`Mire - Shamscale Spiritguide - Widdal Wranger - Milander Truewield - Docturr Greenthumb Mukal Ta`Mire - Phirebolt Phizzlespell - Kakul Ta`Mire - Xuji Jexlu - Bramven Ta`Mire - Airie Pottuh - Kandavil Ta`Mire Fuse | ||
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#18
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Quote:
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#19
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So last 6 months...
Test no longer gets any more free expansions. New auto grant AA system (aka free AAs for subscribers up to a certain expansion). There's very little reason to not speed level to 85-90. For those people who enjoyed working on AAs at certain intervals to revisit some old zones, there's really no point now. The heroic adventure system (aka LDoN 2.0) was interesting, but boiled down to people farming the easiest and most boring missions over and over (with the recent expansion they added a lockout). I don't know what the current expansion is like, but in the previous they were providing significantly less and less content. Instead of a tier every X months, we were getting HALF a tier (including visible slots). Almost felt like entire zones would drop 5 versions of a specific slot item, and it was extremely disheartening. They made buffs not tick down in a few other zones now (PoK, PoTranq, etc). Swarming was significantly nerfed for all classes. Many abilities gained the max hits property, along with other changes. Pet and pet foci was adjusted to overall nerf pet tanking for the stronger pet classes (some weaker pets got buffs). Some pets were changed to provide more of their specific role (mage pets, the different types, the nec tank pet was made more of a tank, etc, etc). Some class specific stuns were adjusted to finally go over the max level. Certain tank abilities gained more hate. I'm probably forgetting a lot of things. | ||
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#20
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Was it House of Thule? Or another expansion that actually put out some challenging content?
Give SOE/EQ that, they didn't do a Blizzard and fully cater for people who couldn't tie their shoelaces. Sad to hear some of this stuff though, and a shame you can't hide the Station Cash icon properly.
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