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#101
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Have you seen the graphics of this game? Check out the shape of female chests then come back and tell me the game world makes sense. Your argument is bad and you should feel bad. | |||
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#102
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__________________
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#103
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#104
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I'd love nothing more than to be in a guild where we could schedule Talendor for 7 pm on Thursday night so I could relive some memories (which, imo, is what this server SHOULD be about), but it isn't my box so I don't get to make those calls. | |||
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#105
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Implementing quests to spawn gods and dragons would have no impact on the RPGness of the game and would probably make the world more immersive than sitting around for 16 hours with 200 other people waiting for something to spawn. Afterall, the game is called EverQuest, not EverPoopsock. Who gives a shit if it's not classic? This server is not classic. It's only goal is to achieve that classic feeling. When Nilbog is considering non-classic changes (and has already made non-classic changes with variance) to achieve that goal, the not-classic argument goes out the window. Edit: It'd be fun also, if one day dragons and gods stopped spawning and everyone was scrambling trying to solve the quests to make them spawn again. What's more classic than not knowing how to finish a quest? | |||
Last edited by Ravager; 01-29-2015 at 12:14 PM..
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#106
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#107
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Your response is neither constructive nor a drive toward "classic". Anyone can draw an absurd, hyperbolic end-result, claim "slippery slope" and spew nonsense. Be better than that.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#108
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#109
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#110
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I'm not suggesting that we reduce the game to /kill <mob> or any of the other things that you suggest. What I am suggesting is a non-classic solution to a non-classic problem because the current non-classic solution sucks and that's why nobody can stop complaining about it. The only solution that will make the majority of people shut up about it is to make it so more casual players (still probably "hardcore" by actual 1999-era playerbase standards) can have realistic chances to kill raid targets. Spawn tokens would fix this issue. My guess is if they were implemented then the hardcores would start bitching and moaning more - but they already bitch and moan all the time anyways. Any lingering problems of RMT on the server would quickly dissolve because rare raid equipment won't have an artificial scarcity imposed by elite guilds. In addition to not having to babysit and police guilds, this would free a lot of time for devs to focus on content rather than catching the bad guys or offenders. Further, the vast majority of players would be happy and the community would prosper. More people would come to the game because they won't be deterred from the fact that they'll likely never have a chance at the endgame content. The only people who stand to lose in this scenario are the extreme hardcores who may see their epeen shrink a little. They may threaten to quit or stage a mass exodus but let's be honest here - they'll continue to play because P1999 is the most stable and thriving version of classic EverQuest and it's not going anywhere anytime soon. | |||
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