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  #101  
Old 01-28-2015, 10:54 PM
w1zard w1zard is offline
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Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
How would you fit this in the game world to make it realistic? Just buying tokens to make magical creatures appear doesn't make game world sense? Whey would Plat spawn a creature in Noratth?


I prefer epic quest to where Plat might be a part of it but not tokens, maybe a magical summoning stone would be the final reward to summon a creature.
Right because "realistic" to kill the same dragon each week. You'd think he'd die the first time he is killed and never come back. Tots realistic bro.

Have you seen the graphics of this game? Check out the shape of female chests then come back and tell me the game world makes sense.

Your argument is bad and you should feel bad.
  #102  
Old 01-28-2015, 11:05 PM
Daldaen Daldaen is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Daldaen,

Why the change of heart about "not classic"???

http://www.project1999.com/forums/se...2&pp=25&page=4
See - http://www.project1999.com/forums/sh...6&postcount=85
  #103  
Old 01-29-2015, 09:50 AM
mokfarg mokfarg is offline
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Originally Posted by w1zard [You must be logged in to view images. Log in or Register.]
Right because "realistic" to kill the same dragon each week. You'd think he'd die the first time he is killed and never come back. Tots realistic bro.

Have you seen the graphics of this game? Check out the shape of female chests then come back and tell me the game world makes sense.

Your argument is bad and you should feel bad.
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
  #104  
Old 01-29-2015, 10:13 AM
Mirana Mirana is offline
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Originally Posted by w1zard [You must be logged in to view images. Log in or Register.]
Holy hell. There are hundreds of threads with dozens of pages discussing this same issue going back to nearly the start of the server. JUST IMPLEMENT SOME KIND OF TOKEN SPAWN SYSTEM AND BE DONE WITH IT.

It's BLUE. It's 16 YEARS since 1999. Why do people even care that others would get to relive the raid experience? Why do people want to exclude them? If you cared that much, why don't you just go to RED? Let Red be the hardcore server with fighting for spawns and let Blue be about experiencing content cooperatively. If you don't like that solution then make another server called "Green" where there is "cooperative" raiding (with token spawning) and let people choose their own experience.

The fact y'all put this much effort and time into trying to come up with a solution to this super simple problem is mind boggling.
I think the vast majority of people agree with this. However, I believe the server devs have more of a purist mentality, although I could be wrong.

I'd love nothing more than to be in a guild where we could schedule Talendor for 7 pm on Thursday night so I could relive some memories (which, imo, is what this server SHOULD be about), but it isn't my box so I don't get to make those calls.
  #105  
Old 01-29-2015, 12:11 PM
Ravager Ravager is offline
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Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
This argument is tired. Put it to rest.

Implementing quests to spawn gods and dragons would have no impact on the RPGness of the game and would probably make the world more immersive than sitting around for 16 hours with 200 other people waiting for something to spawn. Afterall, the game is called EverQuest, not EverPoopsock.

Who gives a shit if it's not classic? This server is not classic. It's only goal is to achieve that classic feeling. When Nilbog is considering non-classic changes (and has already made non-classic changes with variance) to achieve that goal, the not-classic argument goes out the window.

Edit: It'd be fun also, if one day dragons and gods stopped spawning and everyone was scrambling trying to solve the quests to make them spawn again. What's more classic than not knowing how to finish a quest?
Last edited by Ravager; 01-29-2015 at 12:14 PM..
  #106  
Old 01-29-2015, 12:14 PM
Swish Swish is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Hrmm true. Maybe split guilds up between three zones with both druid and wizard portals?

Toxxulia, North Karana, Dreadlands, and West Commons each have double ports.

DL would be a bit more advantageous for Kunark targets. WC would be pretty solid. Tox and NK the rings and spires are quite separated.

Maybe it would just randomly does you at any typical druid or wizard ring. That would be entertaining.
It's time you made a server Daldaen, build it and they will come... for your quirky ideas [You must be logged in to view images. Log in or Register.]
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  #107  
Old 01-29-2015, 01:46 PM
SCB SCB is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
"Not Classic" is an appropriate response to this idea (and the reason the idea won't be implemented even though it would fix every major problem the server has).

Your response is neither constructive nor a drive toward "classic". Anyone can draw an absurd, hyperbolic end-result, claim "slippery slope" and spew nonsense. Be better than that.
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  #108  
Old 01-29-2015, 01:56 PM
mokfarg mokfarg is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
This argument is tired. Put it to rest.

Implementing quests to spawn gods and dragons would have no impact on the RPGness of the game and would probably make the world more immersive than sitting around for 16 hours with 200 other people waiting for something to spawn. Afterall, the game is called EverQuest, not EverPoopsock.

Who gives a shit if it's not classic? This server is not classic. It's only goal is to achieve that classic feeling. When Nilbog is considering non-classic changes (and has already made non-classic changes with variance) to achieve that goal, the not-classic argument goes out the window.

Edit: It'd be fun also, if one day dragons and gods stopped spawning and everyone was scrambling trying to solve the quests to make them spawn again. What's more classic than not knowing how to finish a quest?
You would have to follow the flow of comments from before to see I am in favor of an epic quest to summon raid bosses. So I agree with you. I just think it should be completed thoughtfully with EQ lore in mind and fit into the world of EQ.
  #109  
Old 01-29-2015, 01:58 PM
Ravager Ravager is offline
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Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
You would have to follow the flow of comments from before to see I am in favor of an epic quest to summon raid bosses. So I agree with you. I just think it should be completed thoughtfully with EQ lore in mind and fit into the world of EQ.
My apologies then, it's easy to lose track of who said what and where on these forums.
  #110  
Old 01-29-2015, 03:10 PM
w1zard w1zard is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
https://yourlogicalfallacyis.com/slippery-slope

I'm not suggesting that we reduce the game to /kill <mob> or any of the other things that you suggest.

What I am suggesting is a non-classic solution to a non-classic problem because the current non-classic solution sucks and that's why nobody can stop complaining about it. The only solution that will make the majority of people shut up about it is to make it so more casual players (still probably "hardcore" by actual 1999-era playerbase standards) can have realistic chances to kill raid targets. Spawn tokens would fix this issue. My guess is if they were implemented then the hardcores would start bitching and moaning more - but they already bitch and moan all the time anyways. Any lingering problems of RMT on the server would quickly dissolve because rare raid equipment won't have an artificial scarcity imposed by elite guilds. In addition to not having to babysit and police guilds, this would free a lot of time for devs to focus on content rather than catching the bad guys or offenders. Further, the vast majority of players would be happy and the community would prosper. More people would come to the game because they won't be deterred from the fact that they'll likely never have a chance at the endgame content.

The only people who stand to lose in this scenario are the extreme hardcores who may see their epeen shrink a little. They may threaten to quit or stage a mass exodus but let's be honest here - they'll continue to play because P1999 is the most stable and thriving version of classic EverQuest and it's not going anywhere anytime soon.
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