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  #81  
Old 01-27-2015, 05:18 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
My idea is simpler and more fun. Would be cool if, for example, Faydedar had the same chance of spawning in Dagnor's, LOIO, Lake Rathe, OOT, Erud's Crossing as TD. Sure a guild could still sock somewhere, but five out of six times they'll be socking the wrong zone.
I agree, this is an infinitely simpler solution than the port to WC box. More immersive too.
  #82  
Old 01-27-2015, 05:27 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
People are not reading enough.

Nilbogs original suggestion was anyone in a raiding guild would be moved. Non-raiding guilded or unguilded people would stay put.
You seem to think people's objections to this come from not understanding you or not reading the idea carefully. People can read just fine. Some folks just don't like the idea.
  #83  
Old 01-27-2015, 05:46 PM
Daldaen Daldaen is offline
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Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
Daldaen, you are the king of "Not Classic", this is Not Classic. Why the double standard? [You must be logged in to view images. Log in or Register.]
Read my earlier post.

This is a non-classic issue. 16-hour variance (non-classic), poopsocking (not-classic), huge population of high level raiders due to four year Kunark (not classic).

We can go the classic route. Remove variance entirely.

I believe that would be fun and would encourage more guilds to participate since participating becomes a 20min time commitment rather than a round the clock be ready for a Batphone and have trackers staring at their screens for 16 hours straight, in some cases have entire groups staring at their screens for 16 hours straight.

So sign me up if remove variance (classic) or atleast reduce it down to a negligible number like 15min, to prevent any nerds from CoTH ducking or whathaveyou.

That being said. They don't seem to want to remove variance for whatever reason. So to solve this confluence of non-classicness you need a non-classic solution. Ideally one that while it is mechanically not classic, it attempts to restore a classic feeling of raiding.

I'd say having to mobilize and port around to get targets on repops is pretty classic. Much more classic than logging in Your character camped at VP or your other character camped at SEB entrance or your other character camped at KC.

Hell... Even if you made earthquakes just port all logged out, 50+ characters in Class R/C that would work pretty well. Wouldn't have to interfere with anyone currently online when the repop happens and you would achieve mostly the same thing.
  #84  
Old 01-27-2015, 05:47 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
You seem to think people's objections to this come from not understanding you or not reading the idea carefully. People can read just fine. Some folks just don't like the idea.
If I weren't using a phone to post I would quote the multiple people saying poor little noobs in guilds would get screwed when it was posted multiple times before it would only affect Class C/R guilded players. Later clarified to higher level ones.
  #85  
Old 01-27-2015, 08:27 PM
Raev Raev is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
You seem to think people's objections to this come from not understanding you or not reading the idea carefully. People can read just fine. Some folks just don't like the idea.
Those people are the ones that are only considering whether it benefits them personally, and not the overall health of the server.
  #86  
Old 01-27-2015, 08:52 PM
Plunket Plunket is offline
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Another option = Tag-on-the-Fly

i.e. All toons that wish to engage a raid mob must first enter WC (or other designated zone) and receive a character flag .. if you don't, you get banished.

Flag lasts for one zone/ X amount of time .. if you want to change raid zones = new flag

If you camp out for more than X time = you need a new flag

Don't know how hard it would be to code .. but would eliminate almost all of the hardcore neckbearding poopsockers
  #87  
Old 01-27-2015, 09:26 PM
Decad Decad is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I mentioned that during a conversation involving various nonclassic ways to fix camping out, and/or poopsocking raid targets. It was just a random idea.

I was actually going to type more on it, then I got called away, and left everyone hanging with a random idea lol. Sorry about that.

I had said when a raid npc pops, move characters of all raid guilds (online and offline) to west commons. My original thought was kerra ridge, but that benefits hat ports.

Unfortunately, there is no easy way to fix camping out of which I'm aware. Always willing to listen to suggestions, but this is one of the reasons future mmos made instances.
Dear Nilborg, If this idea will ever to go live, please remove WC caps from the game and move all to Kerra Ridge/Lake Rathetear. Those who wants a race, will now have a race given to them.

And if we are to take it even 1 further step, lets remove Overthere hammers and move porters to a different zone compared to other classes. It will be a race for porters to reach their raid force.
  #88  
Old 01-27-2015, 09:30 PM
Moodie Moodie is offline
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NOT F*CKING CLASSIC DALD!
  #89  
Old 01-28-2015, 05:36 AM
Veleria Veleria is offline
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What exactly is this supposed to fix? There is an issue at the top of raiding but would it solve the problem or would it just create a new race? As things stand If you are not a member of a short list of guilds you cannot compete. making this change is unlikely to give those guilds a chance. I am a member of the "99%" and from my perspective, I don't see this improving our chances. It seems like creating a hoop to jump through and the guilds will do it and the end result will be the same.
  #90  
Old 01-28-2015, 07:28 AM
Rangerest Rangerest is offline
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Who woulda guessed the guilds with players Who have 7 characters camped at every raid dont like It.

This solution isnt Any less classic than having 9 level 60 alts camped at every raid Boss.
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