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#71
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Quote:
You think they will finish in VP, swap to Alts, and gate to KC to do VS before other guilds port from WC and Selos run to KC? Even then if they did, that's a single mob. Not a big deal. But a port system that doesn't give the meganeckbeards with different rooms camped at each raid mob a minimal leg up versus just some level 60 rogue main with no Alts. Which is one of the goals. Another would be doing this to remove variance entirely so poopsocking and staring at a wall for 16 hours straight isn't something we reward here. Just fast mobilizing and killing mobs.
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#72
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#73
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Quote:
__________________
Quickfist || 60 Monk || <A-Team> <Rampage> <Awakened>
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#74
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Please ban Daldean
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#75
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My idea is simpler and more fun. Would be cool if, for example, Faydedar had the same chance of spawning in Dagnor's, LOIO, Lake Rathe, OOT, Erud's Crossing as TD. Sure a guild could still sock somewhere, but five out of six times they'll be socking the wrong zone.
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#76
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If you want to see raid mobs join Holo on red
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#78
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I don't necessarily think replacing all spawn timers + variance with lots of rumble repops is a bad idea, but moving pre-camped characters is a dumb idea.
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#80
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However, I would still like to see it implemented via the quest system for immersion and to avoid muddying the server code as much as possible. Non-classic quests and abilities are easier to remove than. On. Lassos mechanics. | |||
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