Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 01-27-2015, 05:00 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
Which as I just explained this wouldn't slow Class C down a bit. Which means they would still largely get what they wanted outside of VP on repops as well. They just have more resources. So if you want to make them more exciting for everyone you have to find a system that eliminates their resources.
If they want to spend 100,000s of plat rebinding melee and burning gate potions every sim repop, go for it.

You think they will finish in VP, swap to Alts, and gate to KC to do VS before other guilds port from WC and Selos run to KC?

Even then if they did, that's a single mob. Not a big deal.

But a port system that doesn't give the meganeckbeards with different rooms camped at each raid mob a minimal leg up versus just some level 60 rogue main with no Alts. Which is one of the goals.

Another would be doing this to remove variance entirely so poopsocking and staring at a wall for 16 hours straight isn't something we reward here. Just fast mobilizing and killing mobs.
  #72  
Old 01-27-2015, 05:04 PM
Vianna Vianna is offline
Sarnak


Join Date: Aug 2012
Posts: 348
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
If they want to spend 100,000s of plat rebinding melee and burning gate potions every sim repop, go for it.

You think they will finish in VP, swap to Alts, and gate to KC to do VS before other guilds port from WC and Selos run to KC?

Even then if they did, that's a single mob. Not a big deal.

But a port system that doesn't give the meganeckbeards with different rooms camped at each raid mob a minimal leg up versus just some level 60 rogue main with no Alts. Which is one of the goals.

Another would be doing this to remove variance entirely so poopsocking and staring at a wall for 16 hours straight isn't something we reward here. Just fast mobilizing and killing mobs.
They wouldn't have to rebind. They are already bound at VP on their Mellee. Their alts are already bound at KC. So yes I think gating beats Selos. It's just slightly faster. Slightly.
  #73  
Old 01-27-2015, 05:04 PM
jake505 jake505 is offline
Aviak


Join Date: Aug 2014
Posts: 56
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
This could be circumvented by keeping Alts unguided and then inviting after target has popped, or just not inviting at all. Would require considerable effort to police unless applied to all who are in and/or enter the zone at which point you are affecting people who are not necessarily interested in participating.
Again just another implementation detail if you haven't accepted the port or succor you are banished from the encounter naggy style. You flag per character with a buff or server side flag.
__________________
Quickfist || 60 Monk || <A-Team> <Rampage> <Awakened>
  #74  
Old 01-27-2015, 05:06 PM
Ella'Ella Ella'Ella is offline
Orc


Join Date: Sep 2013
Posts: 42
Default

Please ban Daldean
  #75  
Old 01-27-2015, 05:08 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

My idea is simpler and more fun. Would be cool if, for example, Faydedar had the same chance of spawning in Dagnor's, LOIO, Lake Rathe, OOT, Erud's Crossing as TD. Sure a guild could still sock somewhere, but five out of six times they'll be socking the wrong zone.
  #76  
Old 01-27-2015, 05:09 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

If you want to see raid mobs join Holo on red
  #77  
Old 01-27-2015, 05:11 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
If you want to see raid mobs join Holo on red
I'm level one. Can I join?
  #78  
Old 01-27-2015, 05:12 PM
sanforce sanforce is offline
Banned


Join Date: Dec 2010
Posts: 323
Default

I don't necessarily think replacing all spawn timers + variance with lots of rumble repops is a bad idea, but moving pre-camped characters is a dumb idea.
  #79  
Old 01-27-2015, 05:13 PM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

Daldaen, you are the king of "Not Classic", this is Not Classic. Why the double standard? [You must be logged in to view images. Log in or Register.]
  #80  
Old 01-27-2015, 05:14 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Quote:
Originally Posted by jake505 [You must be logged in to view images. Log in or Register.]
Again just another implementation detail if you haven't accepted the port or succor you are banished from the encounter naggy style. You flag per character with a buff or server side flag.
Ok, if they are able to implement encounter specific flags like that, which reset each kill or day via a Rez type dialogue box, I think you could reasonably control the impact to those who do not wish to participate.

However, I would still like to see it implemented via the quest system for immersion and to avoid muddying the server code as much as possible. Non-classic quests and abilities are easier to remove than. On. Lassos mechanics.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:11 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.