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Old 01-23-2015, 03:06 PM
Scrubosaur Scrubosaur is offline
Sarnak

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Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
If the game were resolving actions based on state that was up to 6 seconds old, there would likely be other examples of this absurdity, but none exist.
You are welcome to test this on live. The best place I have seen in Ture in AoA. Ture has a pretty regular 1 slot dispel and if you junk buff while he is casting or less than 6 secs (a tick) before he casts he will remove the second buff and not the top buff.

And there are plenty of things that are based on this "absurdity" of a tick in EQ. A quick google search will give you a list.
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Old 01-23-2015, 10:02 PM
Technique Technique is offline
Sarnak


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Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
And there are plenty of things that are based on this "absurdity" of a tick in EQ. A quick google search will give you a list.
It isn't the concept of a 6-second simulation tick that's absurd, it's your suggestion that spell effects are being resolved based on game state that's potentially up to 6 seconds old.

If this were the case, out-of-sequence events would be a regular occurrence: heals landing and saving a target after it dies, ports taking former group members after they disband, nukes killing targets seconds after they receive a complete heal, CoH summoning players after they zone, etc.

These things aren't happening here nor on Live.
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