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#21
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Quote:
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Dunare 53 Paladin| Dunkar 54 Druid | Zhex 39 Enchanter
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#22
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some people think this is how you "should" play. Furthermore, sometimes clerics get scolded for dpsing/rooting when they do it in a group. In fact I dont think i have ever been to a server like p99 where everyone had "advice" on how to play your class. STFU and do your job if you don't like it give them the boot or disband.
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Behind every good intention is an ego that thrives on validation
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#23
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"All a cleric needs to level is a subscription to Netflix"
-words of wisdom from master cleric Grundwald
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Freddi
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#24
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Firstly, Paladins always make a spectacle of themselves casting everything they can. This stems from a well documented need for hybrid classes to overachieve and prove their utility as to distract the group from the fact that they eat an extra big slice of that EXP cake.
Secondly, the sure sign of a good cleric is that they remain inert. The Cleric isn't there to impress you or deal damage or even CC. The cleric is there to meditate to 100% mana and prepare for the worst. The sure sign of a bad cleric is one who's missing meditate ticks by standing to cast spells and burning mana putting HP buffs on casters. When things get hairy, the "lazy" cleric saves the group. The "active" cleric is responsible for a full wipe since he's 50m after that last Heroic Bond for the freaking Magician...
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"Extinction is the rule. Survival is the exception." -Carl Sagan
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#25
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Also... Down with afk wizys. Will always prefer a rogue over them in exp since they like to do nothing after 30 mins of being in a group.
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Kagey - Mnk Demon - Rog Chillout - Enc Worlds - War | ||
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#26
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It's a question of priorities; in a party where the casters get bashed about a bit, maybe it is worth giving them a couple of AC buffs. We all know the enchanter will get aggro first, so anything which keeps them alive while they re-charm / re-mezz (at least for that brief period between break and root) must have some value.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#27
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Also, each party member SHOULD have Heroic Bond because its a level 52 group spell. INT casters should have HP buffs as well, and in this thread there have been many Enchanters who complain that they are never even considered for HP buffs when they should be first in line. The single target Heroism is only 140 mana too, and we all know Clerics crank their wisdom. They have PLENTY of mana. Root/Stun cost no mana - and a well placed Stun on a broken ENC charm is waaaay less mana than what you'd have to spend healing him. It also affords a better chance of him actually landing the spell rather than him continuing to get hit, risking the chance of an interrupt and LOSING the HP you spent your mana on trying to heal him. I really don't know ~who~ plays Everquest constantly at 100% mana. I really can't wrap my brain around how that would work. 50% mana should be plenty for a Cleric to keep his group up on any pull that isn't a horrible and complete nightmare. Everyone is making it sound like 3K mana isn't enough to cast CH once every several mobs and have room in your pool to cast other spells that only cost 30 mana. *shrug*
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Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | |||
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#28
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You haven't seen lazy until the cleric get Donal's BP; they only have to press 1 button every 20 seconds.
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#29
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#30
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