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#31
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#32
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__________________
Behind every good intention is an ego that thrives on validation
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#33
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#34
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dunno if you're referring to wow, but really what's so bad about that? I mean, yes when you have several hundred of something to "process" it's extremely tedious, but I dont see how it's laughable.. in eq you put 4 different items into a container and hit combine and boom your thread cloth and metal bits are by the magic of a button press, formed into a wearable piece of armor, all wow did is take a lot of the annoying repetition out of the formula and I don't think that's a bad thing. | |||
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#35
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Send me back in time to save Brad and prevent WoW from ever happening
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#36
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And when I initially said "I'd argue...", I did mean that EQ2's system is arguably the best tradeskill system I'd seen. I'm sure there are plenty who don't like it or would argue that another system is better. | |||
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#37
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Don't get me wrong, it went downhill over the years, but it was always a pretty fun MMO. It may not have the challenge of classic EQ or even vanilla wow, but face it: Instanced dungeons and raids are tits (unless you find fighting about batphones and poopsocks fun, and spending hours discussing timeframes and rotations on bosses that people have had down formula for well over a decade.. you are probably in agreement with me; even if you don't know it), world pvp is way fun especially compared to the snorefest going on over at red 99 The population is insane, especially since about 80% (bad estimation, no real math or calculation involved, don't quote me)of their 12 million subscribes have returned witht he drop of WoD (was up to 10mil last I saw)since they merged open world zones for the collective battlegroups you never see an open world with no one in it. It's far from perfect, a lot of the systems in place make it a pain in the dick to level WITH somebody, but it's also FAR from the sperglord of an MMO you guys make it out to be. Plus it has the added benefit of being based off of what is quite possibly the coolest Fantasy RTS Universe that ever was created [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Xer0; 01-20-2015 at 12:58 PM..
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#38
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It was fun until daily quests and everything turning extra trivial to cater for the kids who got mad at having to "try" at something.
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#39
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I agree that the idea of daily quests kind of made me nauseous at first; however it's more of a way to earn steady gold than anything, by no means a necessity. And with draenor the daily quests actually change up a bit so it feels like you're actually doing things! amazing! | |||
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Last edited by Xer0; 01-20-2015 at 01:00 PM..
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#40
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If the masses like WoW, they can keep it and leave us to debate savor the finer titles of this genre, debating important things like the meanings of the words force and engage.
In all honesty I think most WoW hate is rooted in the understanding that the mass appeal of the WoW model rendered our preferred model unprofitable, essentially hijacking our fun! | ||
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