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  #31  
Old 01-20-2015, 11:16 AM
Xer0 Xer0 is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
You can't pinpoint one problem when there are a million reasons Eq started sucking.

Here's how you fix it. P99. Done.
I think you have something on your nose there. Server is far from the perfect eq experience.
  #32  
Old 01-20-2015, 11:48 AM
Paleman Paleman is offline
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Originally Posted by Cilraaz [You must be logged in to view images. Log in or Register.]
I would argue that the crafting system in EQ2 was one of the best in any MMO I've ever played.
lol the eq2 crafting system is now a glorified version of fucking whack a mole.
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  #33  
Old 01-20-2015, 11:57 AM
Cilraaz Cilraaz is offline
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Originally Posted by Paleman [You must be logged in to view images. Log in or Register.]
lol the eq2 crafting system is now a glorified version of fucking whack a mole.
Whack-a-mole that produced different results depending on how well you whacked the mole versus:
  • Set quantity to 50
  • Hit go
  • AFK for a while
  #34  
Old 01-20-2015, 12:01 PM
Xer0 Xer0 is offline
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Originally Posted by Cilraaz [You must be logged in to view images. Log in or Register.]
Whack-a-mole that produced different results depending on how well you whacked the mole versus:
  • Set quantity to 50
  • Hit go
  • AFK for a while

dunno if you're referring to wow, but really what's so bad about that? I mean, yes when you have several hundred of something to "process" it's extremely tedious, but I dont see how it's laughable.. in eq you put 4 different items into a container and hit combine and boom your thread cloth and metal bits are by the magic of a button press, formed into a wearable piece of armor, all wow did is take a lot of the annoying repetition out of the formula and I don't think that's a bad thing.
  #35  
Old 01-20-2015, 12:03 PM
Nirgon Nirgon is offline
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Send me back in time to save Brad and prevent WoW from ever happening
  #36  
Old 01-20-2015, 12:12 PM
Cilraaz Cilraaz is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
dunno if you're referring to wow, but really what's so bad about that? I mean, yes when you have several hundred of something to "process" it's extremely tedious, but I dont see how it's laughable.. in eq you put 4 different items into a container and hit combine and boom your thread cloth and metal bits are by the magic of a button press, formed into a wearable piece of armor, all wow did is take a lot of the annoying repetition out of the formula and I don't think that's a bad thing.
I agree that WoW's system was an improvement over EQ1's. I was saying that EQ2's system is/was (I haven't played EQ2 in years) better than WoW's.

And when I initially said "I'd argue...", I did mean that EQ2's system is arguably the best tradeskill system I'd seen. I'm sure there are plenty who don't like it or would argue that another system is better.
  #37  
Old 01-20-2015, 12:51 PM
Xer0 Xer0 is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Send me back in time to save Brad and prevent WoW from ever happening
I love all the hate WoW gets. People love to overlook the fact that it proceeded to define the genre despite the fact that it's apparently the most awful game to have ever existed. These two facts could not possibly coexist.

Don't get me wrong, it went downhill over the years, but it was always a pretty fun MMO. It may not have the challenge of classic EQ or even vanilla wow, but face it: Instanced dungeons and raids are tits (unless you find fighting about batphones and poopsocks fun, and spending hours discussing timeframes and rotations on bosses that people have had down formula for well over a decade.. you are probably in agreement with me; even if you don't know it), world pvp is way fun especially compared to the snorefest going on over at red 99

The population is insane, especially since about 80% (bad estimation, no real math or calculation involved, don't quote me)of their 12 million subscribes have returned witht he drop of WoD (was up to 10mil last I saw)since they merged open world zones for the collective battlegroups you never see an open world with no one in it. It's far from perfect, a lot of the systems in place make it a pain in the dick to level WITH somebody, but it's also FAR from the sperglord of an MMO you guys make it out to be.

Plus it has the added benefit of being based off of what is quite possibly the coolest Fantasy RTS Universe that ever was created [You must be logged in to view images. Log in or Register.]
Last edited by Xer0; 01-20-2015 at 12:58 PM..
  #38  
Old 01-20-2015, 12:54 PM
Swish Swish is offline
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It was fun until daily quests and everything turning extra trivial to cater for the kids who got mad at having to "try" at something.
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  #39  
Old 01-20-2015, 12:58 PM
Xer0 Xer0 is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It was fun until daily quests and everything turning extra trivial to cater for the kids who got mad at having to "try" at something.
They've addressed that a bit in the newest patch/expansion IMO. Its still not vanilla tier challenging, but you should have seen on the day the warlords pre-patched dropped, people died so so so much during dungeon runs. They made proper use of cooldowns/interrupts etcetc crucial to survival, and after 2 years of Pandarian EZ Moad no on knew how to handle it. So good.|

I agree that the idea of daily quests kind of made me nauseous at first; however it's more of a way to earn steady gold than anything, by no means a necessity.

And with draenor the daily quests actually change up a bit so it feels like you're actually doing things! amazing!
Last edited by Xer0; 01-20-2015 at 01:00 PM..
  #40  
Old 01-20-2015, 01:24 PM
maskedmelon maskedmelon is offline
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If the masses like WoW, they can keep it and leave us to debate savor the finer titles of this genre, debating important things like the meanings of the words force and engage.

In all honesty I think most WoW hate is rooted in the understanding that the mass appeal of the WoW model rendered our preferred model unprofitable, essentially hijacking our fun!
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