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  #31  
Old 11-15-2010, 07:23 PM
stormlord stormlord is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I always felt that they screwed up the continent of Odus by not adding any true mid-high level content at launch.

By the time the Hole was released everyone was already set in their ways on where to level up on classic content and Kunark was already out too. That continent is so underused it's kind of sad.

(Yes they tried to make it right again years later and I guess they somewhat succeeded with still more zones and more zone connections to newer content. But that just proves my point that it was a huge mistake in the first place that needed to be remedied.)
I mostly agree. If you start as an erudite and play through it you hit a dead end. It's sad.
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  #32  
Old 11-15-2010, 07:33 PM
Spud Spud is offline
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Quote:
Originally Posted by Lanvaren [You must be logged in to view images. Log in or Register.]
Did you ever stop to think that the way from High Pass to Freeport is flat, yet the way from High Pass to Qeynos is not (you go down that long gorge)

WTF is up with the ocean?

Two different levels in two different places.
I cant believe i have never thought of this before. what the hell??

How about innothule swamp being about 200 yards away from a arid desert? I know the game was designed in the nineties on a certain budget, but its just silly to think about.

About the city guards, they could just make them give little exp when you kill them, problem solved?

Itemization stuff like intelligence on warrior boots only bothers me when it comes to class specific armor sets. I'd rather wear the whole suit of armor because it looks much nicer, but i'm not if it will hurt my character's stats. So I end up looking like rainbow?

Not putting a higher level dungeon in odus is really a shame I totally agree. If you had another dungeon along the lines of Lguk/Solb all the way in Odus would stretch the game world out and make it less freeport-centric. Alot of time is invested exping in your 40/50s and attempting to get certain rare drops in Solb/Lguk. Placing a high lvl dungeon in Odus with a few rare and valuable item drops would of made the western part of norrath actually matter.

Snakes kicking has always been the most WTF moment to me personaly. I mean they are SNAKES. I could see if it was a giant rat kicking your or a bat kicking you, which would be pretty 'wtf' in itself , but we are talking SNAKE, it has no limbs to speak of.

I just ran by the GIBS room in Lguk. Always thought it was a pretty weird room. The only skeleton mobs in the whole dungeon and theyre all in one random room toghether?
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  #33  
Old 11-15-2010, 07:38 PM
stormlord stormlord is offline
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Originally Posted by Spud [You must be logged in to view images. Log in or Register.]
I cant believe i have never thought of this before. what the hell??

How about innothule swamp being about 200 yards away from a arid desert? I know the game was designed in the nineties on a certain budget, but its just silly to think about.

About the city guards, they could just make them give little exp when you kill them, problem solved?

Itemization stuff like intelligence on warrior boots only bothers me when it comes to class specific armor sets. I'd rather wear the whole suit of armor because it looks much nicer, but i'm not if it will hurt my character's stats. So I end up looking like rainbow?

Not putting a higher level dungeon in odus is really a shame I totally agree. If you had another dungeon along the lines of Lguk/Solb all the way in Odus would stretch the game world out and make it less freeport-centric. Alot of time is invested exping in your 40/50s and attempting to get certain rare drops in Solb/Lguk. Placing a high lvl dungeon in Odus with a few rare and valuable item drops would of made the western part of norrath actually matter.

Snakes kicking has always been the most WTF moment to me personaly. I mean they are SNAKES. I could see if it was a giant rat kicking your or a bat kicking you, which would be pretty 'wtf' in itself , but we are talking SNAKE, it has no limbs to speak of.

I just ran by the GIBS room in Lguk. Always thought it was a pretty weird room. The only skeleton mobs in the whole dungeon and theyre all in one random room toghether?
You also have to prevent griefing. Not easy. And would it make sense that guards would have sucky experience/loot? If we turn the argument around it's not much different. We're saying does it make sense that they're so strong? So on one hand immersion seekers are complaining that it doesn't make sense that they're this strong. On the other an evil player is complaining that the guards are sucky loot/experience and shouldn't be because it's too artificial and not like the rest of the game.
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Last edited by stormlord; 11-15-2010 at 07:58 PM..
  #34  
Old 11-15-2010, 10:07 PM
Bushwick Bushwick is offline
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"I am the god of fear, wrathful and immensely powerful. I will confine myself to a small grass field, decorated with Halloween lawn ornaments I picked up at Walmart and a couple inexplicable pieces of architecture. I created entire races of beings that populate Norrath, but choose to hang out with zombies all day. Am I holding this sword right?"
  #35  
Old 11-15-2010, 10:39 PM
Japan Japan is offline
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Quote:
Originally Posted by Bushwick [You must be logged in to view images. Log in or Register.]
"I am the god of fear, wrathful and immensely powerful. I will confine myself to a small grass field, decorated with Halloween lawn ornaments I picked up at Walmart and a couple inexplicable pieces of architecture. I created entire races of beings that populate Norrath, but choose to hang out with zombies all day. Am I holding this sword right?"
this is one for the ages.
  #36  
Old 11-15-2010, 11:41 PM
MiRo2 MiRo2 is offline
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Quote:
Originally Posted by Spud [You must be logged in to view images. Log in or Register.]
How about innothule swamp being about 200 yards away from a arid desert? I know the game was designed in the nineties on a certain budget, but its just silly to think about.
Because the desert of Ro used to be a forest till Solusek Ro burned it to the ground, now its a desert.
  #37  
Old 11-16-2010, 01:10 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by MiRo2 [You must be logged in to view images. Log in or Register.]
Because the desert of Ro used to be a forest till Solusek Ro burned it to the ground, now its a desert.
...and there were tasty elves there for the trolls to eat!
  #38  
Old 11-16-2010, 01:25 AM
odizzido odizzido is offline
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The fact that the landscape can totally change from one zone to the next is one of the things I love about EQ and something that I miss in every new MMO I try.

As for my "what were they thinking?" moment.....when they added POK books on the PVP servers.
  #39  
Old 11-16-2010, 02:21 AM
Jarnin Jarnin is offline
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Quote:
Originally Posted by odizzido [You must be logged in to view images. Log in or Register.]
As for my "what were they thinking?" moment.....when they added POK books on the PVP servers.
I'm a firm believer that the PoK books were probably one of the worst additions to the game on any server. I could understand wanting to allow players that were 46+ access to all that, but noobs? It made no sense to go from one of the hardest games for noobs to travel in to the easiest.

Not to mention that the Lecterns were in the middle of nowhere! It's not like they popped up in a city library (which is where they should have been put all along). Talk about a immersion breaker.
  #40  
Old 11-16-2010, 02:39 AM
RKromwell RKromwell is offline
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Blackburrow.

Here you have a large cave system filled with gnolls, between Qeynos and Halas. I am sorry but they would have been wiped out. It is the only way between the two cities, someone should have said...ok, they need to go.
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